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KickStarter System Shock 1 Remake by Nightdive Studios

Jenkem

その目、だれの目?
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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
photorealism sucks ass and the excessive drive for "muh grafix" is what has ruined the medium and led to the dumbing down of gameplay by elevating graphics above everything else
 
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a) you can't exactly do realistic and immersive with early 1990s technology; everything 3D looked goofy as fuck back then, including Arena, UU or Doom
No, it absolutely did not. Everyone was completely floored by Doom in late 1993. Everyone. It was the single biggest technological 'wow' moment for me in my 35+ years of playing videogames.
 

luj1

You're all shills
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photorealism sucks ass and the excessive drive for "muh grafix" is what has ruined the medium and led to the dumbing down of gameplay by elevating graphics above everything else

Of course

Gameplay just got waaaaay worse as graphics got better
 
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Is this or Prey better?

This is a better game (it's basically SS1 at it's core), but Prey has better presentation.

This is much better overall.

It's the only energy weapon worth using both in the original and the remake. It can kill Diego in one or two swings in the original with a berserk patch.

Are you serious? All the energy weapons are great.
 

gurugeorge

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Strap Yourselves In
a) you can't exactly do realistic and immersive with early 1990s technology; everything 3D looked goofy as fuck back then, including Arena, UU or Doom
No, it absolutely did not. Everyone was completely floored by Doom in late 1993. Everyone. It was the single biggest technological 'wow' moment for me in my 35+ years of playing videogames.

Definitely. I remember being a working musician, in a recording studio in the mid 90s. One of the engineers I'd gotten friendly with said, "Come and check this out, you're not going to believe it." The editing suite had a specialized audio editing program that happened to be on the PC (unusual for the time, since most music stuff was on Macs), and the guy fired up Doom and played it for a bit, and let me play it for a bit. I was absolutely floored, my palms started sweating and I realized I just had to get a PC to play this thing (got one a couple of weeks later). We even played a bit of multiplayer together with another PC in the office, though sadly we had to stop and get back to the job at hand :)

I'd had zero interest in videogames up to that point.

Moving through a virtual 3-d space was just a whole new ballgame at the time.
 

MLMarkland

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a) you can't exactly do realistic and immersive with early 1990s technology; everything 3D looked goofy as fuck back then, including Arena, UU or Doom
No, it absolutely did not. Everyone was completely floored by Doom in late 1993. Everyone. It was the single biggest technological 'wow' moment for me in my 35+ years of playing videogames.
Doom did kick off pretty much everything about online gaming when early adopters started building LANs to play against each other in their houses or offices. And Doom was a huge break from “1st Gen” gaming in many other ways.
Is this or Prey better?

Prey is garbage
prey has always been garbage. Are there some people here so deranged they have convinced themselves that there was ever a point in reality where prey was -not- garbage?
 

Tweed

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Pathfinder: Wrath
WaFvmlV.png
 

RoSoDude

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Nameless Voice (prominent Thief/SS2 modder who made the NVScript package, show some respect) made a handy little mod for the annoying animations:

https://www.systemshock.org/index.php?topic=8642.msg148089#msg148089

Nameless Voice said:
I made a small mod that doubles the speed of all of the pickup animations.

It also triples the speed of the animation for using the recharging station.

It doesn't change the time it takes to use a surgical bed because that didn't work.
It also doesn't change the keycard-swipe animation, because speeding it up somehow made it no longer unlock doors.

To use, go to "System Shock Remake\SystemShock\Content\Paks\", create a subdirectory named "~mods", and drop the pak in there.
 

potatojohn

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Jan 2, 2012
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I'm not far in, but I'll continue playing it despite some mixed feelings.

Why do bodies flop around and fall down every time I load the game?

Did nobody notice that during development or testing?
 

gurugeorge

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Strap Yourselves In
Prey is definitely worth a playthrough and quite enjoyable, and it's actually more of a homage to SS1 than it is anything else. But SS1 is the template for so much that came after it. To be fair, Ultima Underworld was in some ways the template for SS1, but SS1 gave more of a sense of the limitless possibilities of videogaming.

I've always disagreed with the idea that SS2 was better. It was a great game too, slicker in some ways, but it was already standing on the shoulders of giants, and was basically the start of the "streamlining" decline.
 
Last edited:

Trithne

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Dec 3, 2008
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I'm not far in, but I'll continue playing it despite some mixed feelings.

Why do bodies flop around and fall down every time I load the game?

Did nobody notice that during development or testing?

Supposedly they have a build where the ragdolls are saved to the level in their positions and don't re-ragdoll on load, but it's not live for performance reasons or something along those lines, based on a conversation on the Discord I skimmed over.
 

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