cvv
Arcane
Not really, except both were 3D. Nobody would accuse UU to be particularly immersive, let alone a sim.To be fair, Ultimate Underworld was in some ways the template for SS1
SS1 was really the first of its kind, a genuine revelation.
Not really, except both were 3D. Nobody would accuse UU to be particularly immersive, let alone a sim.To be fair, Ultimate Underworld was in some ways the template for SS1
Was it the case at that time?The editing suite had a specialized audio editing program that happened to be on the PC (unusual for the time, since most music stuff was on Macs)
Why? Just play both.Is this or Prey better?
You should play it again and experiment with stuff. I started playing it a few months back but had to take a break from it but I remember there are absolutely sim elements in it. Running into walls repeatedly causes you to take damage and push you back, firing rocks from your sling at the rocks that the enemies throw at you causes them to collide and stop midair and fall to the ground or even ricochet in some rare cases, for example. In Thief 2 you can also shoot arrows to intercept bombs shot by the big robots and cause them to fall to the ground or detonate in the air. You should experiment with a lot of stuff in wildly different ways and you'll be surprised.Nobody would accuse UU to be particularly immersive, let alone a sim.
Holy shit, IGN wrote this?
SS2 allows you to increase your running speed to the extent that you can die by running into a wall. It definitely has some of those elements. But yeah, saying UU doesn't simulate things is very silly.You should play it again and experiment with stuff. I started playing it a few months back but had to take a break from it but I remember there are absolutely sim elements in it. Running into walls repeatedly causes you to take damage and push you back, firing rocks from your sling at the rocks that the enemies throw at you causes them to collide and stop midair and fall to the ground or even ricochet in some rare cases, for example. In Thief 2 you can also shoot arrows to intercept bombs shot by the big robots and cause them to fall to the ground or detonate in the air. You should experiment with a lot of stuff in wildly different ways and you'll be surprised.Nobody would accuse UU to be particularly immersive, let alone a sim.
Edit 1: whereas in SS1 and SS2 I haven't seen stuff like this. But then again I also didn't experiment much in either so I could be dead wrong.
Ok UU is a sim, sure. Why the fuck not. A survival sim to boot! Rule of thumb, in a retarded thread, lean into it.But yeah, saying UU doesn't simulate things is very silly.
Was it the case at that time?The editing suite had a specialized audio editing program that happened to be on the PC (unusual for the time, since most music stuff was on Macs)
I thought, that the Mac was very big in the Graphics/Designer scene, but not so much in the music scene.
Some years before, of course the Atari ST got big in the electronic music scene because of its integrated MIDI interface. Kraftwerk for example used Atari STs for their first compositions.
But I don't know how long this lasted and when musicians switched to other computers or devices.
I thought, most switched directly to PC and not the Mac, but I certainly can be mistaken in that point.
"In some ways"Ultima Underworld was in some ways the template for SS1
Rag doll state being null on-load or something like that — probably the devs and QA all have developer physics packages installed and no one saw this and it only appears with a consumer physics package. That would be the first thing a team would check once it was reported by players but not seen by developers.I'm not far in, but I'll continue playing it despite some mixed feelings.
Why do bodies flop around and fall down every time I load the game?
Did nobody notice that during development or testing?
Yeah, I don't understand the insane hype around SS2, especially when compared to SS1. It does a lot of things right, but it's easily weaker than the first game IMO.Also, I think it's clear that SS1 is the superior game to SS2, and felt SS2 was not great when I played it at launch. I've often found its legendary reputation baffling since I find it rather tedious and not terribly fun. The additions it made to the subgenre were not well implemented (skill points, PSI), and lacked a lot of what made SS1 fun.
It's literally the first thing you hear when you turn on the game.I get the feeling that after it became considered a classic, SS2's reputation continued to swell due to the praise of people who hadn't actually played it but just wanted to seem cool in their gaming knowledge - hence everyone online always misquoting the "look at you, Hacker" line in every SS2 thread, despite that line not being in the game.
Yeah, I don't understand the insane hype around SS2, especially when compared to SS1. It does a lot of things right, but it's easily weaker than the first game IMO.
And in terms of the story, the treatment of SHODAN in that game is utterly abominable, I'd go as far as to say it's an actual insult to the SS1 character. They took one of the more memorable antagonists in gaming and just completely fucked everything up by interpreting the character in the most boring, asinine, point-missing way possible. By the end of the game I actually fucking hated what I was seeing on screen.
I get the feeling that after it became considered a classic, SS2's reputation continued to swell due to the praise of people who hadn't actually played it but just wanted to seem cool in their gaming knowledge
hence everyone online always misquoting the "look at you, Hacker" line in every SS2 thread, despite that line not being in the game.
I thought it was the SS1 audio test.It's literally the first thing you hear when you turn on the game.I get the feeling that after it became considered a classic, SS2's reputation continued to swell due to the praise of people who hadn't actually played it but just wanted to seem cool in their gaming knowledge - hence everyone online always misquoting the "look at you, Hacker" line in every SS2 thread, despite that line not being in the game.
No exaggeration intended, I really hated the story to the point where it repulsed me from the more appealing parts of the gameplay and world design.Ehh, that sounds pretty exaggerated but you're....technically correct I suppose?
My bad, I meant Eidos. Both Montreal companies.When did Ubisoft copy it? Do you mean the Hitman devs or something
I thought it was the SS1 audio test.
You're correct in that I haven't played the game in a long time, but I don't really have any interest in doing so for the reasons I outlined. Even if the gameplay - which I didn't find to be terrible to start with - is improved with mods, the writing really repelled me. I'm glad you agree on that point, at least. I didn't even mind literally going up someone's asshole at the end of the game, it's just the use of SHODAN that really turned me off.https://www.youtube.com/watch?v=lr4lL_Rd_-o
I get the feeling that after it became considered a classic, SS2's reputation continues to be degraded due to the negativity of people who haven't actually played it in a long time but just want to seem cool by saying SS1 is better
You're correct in that I haven't played the game in a long time, but I don't really have any interest in doing so for the reasons I outlined. Even if the gameplay - which I didn't find to be terrible to start with - is improved with mods, the writing really repelled me. I'm glad you agree on that point, at least.
Yeah, it also was often rather dissonant and random when going dynamic, suggesting the focus was on making the music interesting first and worrying about the sub-tracks second.. rather than making sure all the tracks fit together perfectly even if it's at the cost of making the music bland.tbh I would have been happy with standard """""dynamic"""" music being one combat track and one ambient track per area, as long as the music was good.
The music generation system in SS1 was kinda busted, don't know why they would want to replicate it, especially with something other than MIDI