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All you people that said MotB is good can go fuck yourselves

Bossman

Educated
Joined
Dec 16, 2004
Messages
53
Even though there are valid arguments on both sides of the fence (I too was a bit disappointed that I couldn't bring down the wall), what you're omitting is the fact that, ultimately, Wizards of the Coast are the ones who decide how the story in a DnD game plays out, because they take great pains to "respect the canon". If you're making BG3 and want to kill every single fucking god there is with the PC, they can come in and say No, you can't. Why not? Because we said so.

I believe there was an interview with one of the Obsidian devs (at GC 2008 I think), where he was asked why they didn’t do certain things in MotB and why did they go down a certain route with SoZ and he answered that they were bound by some pretty strict rules set by WotC which they couldn’t break or bend in any way.

So even if Obsidian wanted to give you the ability to destroy the wall and/or kick Kelemvor’s ass (and I seriously doubt no one in the studio thought about this when they were making MotB), ultimately they weren’t allowed to do so by The Powers the Be.

Making a DnD game can be such a bitch sometimes :(
 

The Feral Kid

Prophet
Joined
May 30, 2007
Messages
1,189
Bossman said:
Even though there are valid arguments on both sides of the fence (I too was a bit disappointed that I couldn't bring down the wall), what you're omitting is the fact that, ultimately, Wizards of the Coast are the ones who decide how the story in a DnD game plays out, because they take great pains to "respect the canon". If you're making BG3 and want to kill every single fucking god there is with the PC, they can come in and say No, you can't. Why not? Because we said so.

I believe there was an interview with one of the Obsidian devs (at GC 2008 I think), where he was asked why they didn’t do certain things in MotB and why did they go down a certain route with SoZ and he answered that they were bound by some pretty strict rules set by WotC which they couldn’t break or bend in any way.

So even if Obsidian wanted to give you the ability to destroy the wall and/or kick Kelemvor’s ass (and I seriously doubt no one in the studio thought about this when they were making MotB), ultimately they weren’t allowed to do so by The Powers the Be.

Making a DnD game can be such a bitch sometimes :(

The amount of bullshit fanboys will invent in order to justify Obsidian's shortcomings is staggering.

Obsidian's weaknesses in pacing a story and giving a climatic ending that corresponds with the rest of the game is nothing new... I guess you're going to claim that the shitty ending of KOTOR 2 was prescribed by Lucas himself.
 

Deleted member 7219

Guest
Re: All you people that said MotB is good can go fuck yourse

Mantiis said:
Contains spoilers:







Seriously what the fuck is up with that god damned ending? The whole time i'm saying i'm going to tear that fucking wall down and then I get to the fucking wall and I can only go along with what Kelemvor sez to me? Wtf? I can't shove an axe into his head and then start to tear down the wall? WHY THE FUCK NOT?! I have been saying I was going to do it the whole fucking game!

I had powows with Kaelyn regarding tearing that fucking thing down and then after i defeat that tosspot Akachi my options are merging with that fuck and serving Kelemvor OR letting Akachi's essence survive but then I just walk away? FUCK YOU, FUCK EVERYONE THAT SAID THIS WAS A FUCKING GOOD GAME. The whole thing is ruined but that god damned ending (and also what was up with Kaelyn's ending?).

FUCK YOU ALL.

God fucking dammit i was having fun and was enjoying it up until that fucking awful shit fuck of an ending. Its fucking worse than KotoR2.

*sigh*

Maybe I should go play torment....

I CAN'T KILL A GOD WAAAAAAAAAAAAAAAAH
 

inwoker

Arcane
Glory to Ukraine
Joined
Apr 27, 2007
Messages
16,937
Location
Kyiv, Ukraine
Planescape torment sucks because you can't save yourself from Baator, lol.

Neverwinter Nights sucks coz you can't prevent Aribeth betrayal, oh wait, it sucks not because of that.

Another world sucks coz you can't save main char and return to Earth.
Flashback sucks for same reason.

Max Payne sucks coz you can't save Mona and destroy all criminals.

Half-life sucks coz you can't prevent experiment and cannot prevent it's consequences.

Unreal sucks coz you can't take place of queen and rule skaarj.

Mafia sucks coz you can't prevent death of Tommy Angelo.

Starcraft sucks coz no matter you do Kerrigan turns in Infested bitch to conquer galaxy.
Warcraft 3 - the same but Arthas.

Carmageddon sucks coz you can't be good guy.

Oblivion sucks coz you can't become guildmember of all guilds, oh wait, you can.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Nah, Mafia sucks because it sucks. Typical Mafia mission: Stand inside phone booth and press enter to trigger a cinematic where the character does a phone call to lure the guy from enemy mob.

Yes, let's have more games where the player's objective is nothing more than to do a basic task that only serves to trigger a cinematic. Of course, there is just a bit more to it. Before the beginning and after the end of the mission, you have to drive to a location. Nothing better than filler content to increase game length and give an illusion of a sandbox game.

Just look at the first mission in the game: Drive to location, take baseball bat, bash down a couple of cars, and drive back. What exactly is the definitive challenge or purpose or fun behind anything you do in missions like these?

The rest of it: it's just some long tedious third-person fighting with enemies that take cover and occasionally pop out so you can fire at them. A whack-a-mole game.
 

Deleted member 7219

Guest
It would be awesome if every game had a completely customisable story.

Truth is, it's unworkable.

How the fuck can the developer be expected to come up with every single path the player comes up with in his own mind?

I mean, what the fuck do you want? Inwoker hit the nail on the head: you could say every game sucks because you can't do whatever you want. Is Fallout shit because you can't take kill the Overseer and take over the Vault? Does The Witcher suck because you can't kill the King and take over Vizima? It could go on and on.

Fact of the matter is, if you want to come up with your own story, write one yourself. If you want to play through someone else's, play a videogame. End of.
 

inwoker

Arcane
Glory to Ukraine
Joined
Apr 27, 2007
Messages
16,937
Location
Kyiv, Ukraine
Wyrmlord said:
Nah, Mafia sucks because it sucks. Typical Mafia mission: Stand inside phone booth and press enter to trigger a cinematic where the character does a phone call to lure the guy from enemy mob.

Yes, let's have more games where the player's objective is nothing more than to do a basic task that only serves to trigger a cinematic. Of course, there is just a bit more to it. Before the beginning and after the end of the mission, you have to drive to a location. Nothing better than filler content to increase game length and give an illusion of a sandbox game.

Just look at the first mission in the game: Drive to location, take baseball bat, bash down a couple of cars, and drive back. What exactly is the definitive challenge or purpose or fun behind anything you do in missions like these?

The rest of it: it's just some long tedious third-person fighting with enemies that take cover and occasionally pop out so you can fire at them. A whack-a-mole game.
lol
 
Joined
Jul 30, 2006
Messages
5,934
Location
Being a big gay tubesteak hahahahahahahahag
I didn't have a problem with MotB's ending, I had a problem with the way it was done. The game does build up to make you expect to be able to attack the Wall, fruitlessly or not; and then, at the end, your character just goes "lol nvm", takes his soul and leaves. The blue-balling feeling was presumably intentional, but yeah, I'd have liked the opportunity to try to do something. I got pretty involved with that aspect of the story, since the whole eternal damnation thing is my biggest problem with modern religion and it's something that nags at the back of my mind as an agnostic, so I felt Obsidian could have concluded it in a more satisfactory manner without really changing the ending much.
Still, despite that, it was a great game. So poop.
 

Zomg

Arbiter
Joined
Oct 21, 2005
Messages
6,984
I thought it was pretty explicit in the game that, while being in the wall sucks, it's not eternal. Your identity gets dissolved pretty quick, and then it's just oblivion (don't say it).
 
Joined
Dec 19, 2007
Messages
4,338
Location
Bureaukratistan
Wow, you people must have liked Kaelyn. I didn't care at all, I was just happy to get a really epic ending where you get to see that creepy spirit-eater thing looming above Mulsantir while the narrator tells you of the horrors and destruction you cause after that. From role-playing perspective it was also great (or rather, not stupid) because you actually have the chance to not attack the wall and instead defend the gray city, I didn't expect that at all.
 

Mantiis

Cipher
Joined
Jan 12, 2006
Messages
1,786
Fuck me, I thought people on this site where supposed to be smart - it's not about being able to kill a god (even though that kinda sorta happens ACT 2). Since there are so many douchebags in this thread that can't fucking read I thought I'd quote someone else that actually gets what I am shitty about:

Admiral jimbob said:
I didn't have a problem with MotB's ending, I had a problem with the way it was done. The game does build up to make you expect to be able to attack the Wall, fruitlessly or not; and then, at the end, your character just goes "lol nvm", takes his soul and leaves. The blue-balling feeling was presumably intentional, but yeah, I'd have liked the opportunity to try to do something.

MotB was potrayed around here by some as the second coming - that your choices actually mattered (and in parts within the game they do). But one of the major plot threads has absolutely NOTHING to do with the ending what so ever meaning that all of the conversations I had regarding that wall were completely irrelevant and I should have just picked the fucking option that said: "5. I dun wanna talk about this now kk".

In fact having Kaelyn in your party is a complete waste of time as nothing she does/talks about has any effect apart from the powergaming perspective. And the non sequitur that has Rammaq killing Kaelyn - seriously just go fuck right off, this made no fucking sense whatsoever.

And yes the thread title is overly dramatic. This is the codex afterall.
 

inwoker

Arcane
Glory to Ukraine
Joined
Apr 27, 2007
Messages
16,937
Location
Kyiv, Ukraine
That's what I love codex for. Good drama. I still hope we'll see some ingenious drama featuring Kaiserin, kingcomrade, twd and Azrnold Schwarzenegger.
 

Helton

Arcane
Joined
Jan 29, 2007
Messages
6,789
Location
Starbase Delta
Zomg said:
I thought it was pretty explicit in the game that, while being in the wall sucks, it's not eternal. Your identity gets dissolved pretty quick, and then it's just oblivion (don't say it).

Who would want that?
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
inwoker said:
Planescape torment sucks because you can't save yourself from Baator, lol.

Neverwinter Nights sucks coz you can't prevent Aribeth betrayal, oh wait, it sucks not because of that.

Another world sucks coz you can't save main char and return to Earth.
Flashback sucks for same reason.

Max Payne sucks coz you can't save Mona and destroy all criminals.

Half-life sucks coz you can't prevent experiment and cannot prevent it's consequences.

Unreal sucks coz you can't take place of queen and rule skaarj.

Mafia sucks coz you can't prevent death of Tommy Angelo.

Starcraft sucks coz no matter you do Kerrigan turns in Infested bitch to conquer galaxy.
Warcraft 3 - the same but Arthas.

Carmageddon sucks coz you can't be good guy.

Oblivion sucks coz you can't become guildmember of all guilds, oh wait, you can.

LOL. I haven't read the first post to dodge mean bad spoilarz, but it seems that the OP is guilty of horrible stupid.

So, is this MoTB as good as Codex paints it to be? Meaning, "good enough to make you buy it *AND* the base NWN2".

P.S.
I dislike D&D, but PS:T was heavan and BG2 was moderately enjoyable.
 

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