Bossman
Educated
- Joined
- Dec 16, 2004
- Messages
- 53
Even though there are valid arguments on both sides of the fence (I too was a bit disappointed that I couldn't bring down the wall), what you're omitting is the fact that, ultimately, Wizards of the Coast are the ones who decide how the story in a DnD game plays out, because they take great pains to "respect the canon". If you're making BG3 and want to kill every single fucking god there is with the PC, they can come in and say No, you can't. Why not? Because we said so.
I believe there was an interview with one of the Obsidian devs (at GC 2008 I think), where he was asked why they didn’t do certain things in MotB and why did they go down a certain route with SoZ and he answered that they were bound by some pretty strict rules set by WotC which they couldn’t break or bend in any way.
So even if Obsidian wanted to give you the ability to destroy the wall and/or kick Kelemvor’s ass (and I seriously doubt no one in the studio thought about this when they were making MotB), ultimately they weren’t allowed to do so by The Powers the Be.
Making a DnD game can be such a bitch sometimes
I believe there was an interview with one of the Obsidian devs (at GC 2008 I think), where he was asked why they didn’t do certain things in MotB and why did they go down a certain route with SoZ and he answered that they were bound by some pretty strict rules set by WotC which they couldn’t break or bend in any way.
So even if Obsidian wanted to give you the ability to destroy the wall and/or kick Kelemvor’s ass (and I seriously doubt no one in the studio thought about this when they were making MotB), ultimately they weren’t allowed to do so by The Powers the Be.
Making a DnD game can be such a bitch sometimes