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All you people that said MotB is good can go fuck yourselves

Annie Mitsoda

Digimancy Entertainment
Developer
Joined
Aug 27, 2008
Messages
573
inwoker said:
Are you saying same people did VO for bloodlines and nwn2? Lolwut, but the quality difference is astonishing.

Not, NWN2, just MotB. NWN2 was Heavy Melody - I think they're up in NYC.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,834
Location
Sweden
The level of quality is indeed really big. Even though I think a few of the NWN2 actors seem pretty good, it's like the director made them play their character with everything set to max. Hence, Neeshka is so chirpy it makes my ears bleed, Sands otherwise fun sarcasm is way over the top and Grobnar (who actually has some great lines) is, well...

And of course, there are those hilarious moments where I can just imagine developers punching in voiceover lines with no real direction. Not sure if that's what happened, but the Githyanki sounds hilariously bad as does a few other sidecharacter. We all love Kaleil to.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Warden said:
Andyman Messiah said:
Oh Annie, your posts are orgasmic! Fuck yes, you're the best developer representative on the Codex ever!
Et cetera.

I prefer Anthony.. she's too confusional. By the way she writes it's clear she has a big confusion in her head. Yeah, she can be quite informative sometimes, but very quickly wanders off in 4chan and similar territories.
Oh, and Anthony is male.. :oops:
Don't get me wrong Annie, you're ok too. :)

wut.
 

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
Annie Carlson said:
inwoker said:
Are you saying same people did VO for bloodlines and nwn2? Lolwut, but the quality difference is astonishing.

Not, NWN2, just MotB. NWN2 was Heavy Melody - I think they're up in NYC.

Plz don't use Heavy Melody again.
 

Zomg

Arbiter
Joined
Oct 21, 2005
Messages
6,984
You can't lay the blame for the shitty NWN2 characters on the VA or voice direction. The character concepts just ate shit and the plotting didn't help. It doesn't matter how committed your Scottish accent is on your festering lump of cringy fantasy tropes.

On the other hand, there was a lot of terrible non-companion voice acting/direction in NWN2. The starting village was just an accent and professionalism car crash, and there were a lot of Billy the Intern VAs thrown in at random.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
There wasn't much good voice acting in NWN2, I have to say. And when you compare it to Mask of the Betrayer it's a heck of a shift in quality.
 

Mantiis

Cipher
Joined
Jan 12, 2006
Messages
1,786
I can't help but feel that this thread has been hijacked.

Let's see, Obsidian developers postiing in a thread attacking their game.

I love the Codex sometimes.

Now if they would actually comment on the gripe that would be something...
 

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
Zomg said:
You can't lay the blame for the shitty NWN2 characters on the VA or voice direction.

I don't, I lay the blame for the shitty voice acting on the voice actors. The VA's in MotB were excellent, though.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Mantiis, please don't take this the wrong way but you're in the same stupid motherfucker league as Mareus.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Incidentally, is the topic title intended as a command, or just a description? Because if you're saying that you're strangely incapable of such self-amusement then I can see why you're so pissed off.
 

Mantiis

Cipher
Joined
Jan 12, 2006
Messages
1,786
Andyman Messiah said:
Mantiis, please don't take this the wrong way but you're in the same stupid motherfucker league as Mareus.
Andy this is what you have contributed to this thread thus far:
Andyman Messiah said:
I'm gonna do a dramatic reading of this thread when it's done.
-
I'm terribly sorry for this.

edit: btw, I agree that they should have allowed you to try and do it. It would have worked well with characters with int below 10.
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Mantiis seems very forceful. I like that.
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Kaelyn was nothing more than a pretty face and a orgasmic voice to me.
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I'd say we were 4chan way before 4chan was ever 4chan. Just saying.

Oh Annie, your posts are orgasmic! Fuck yes, you're the best developer representative on the Codex ever!

Et cetera.

Womb Music is a kick-ass company, I have to agree. Really, I have to. Otherwise I'd have to put myself down. They're the best voice actor handlers (or is that wranglers?) I've ever come across. I'd even say that, right now, they're the only good such company that exists. Voice acting in games isn't as good as I want it to be anymore. Take Mass Effect for example, way too average when it came to the voice acting. They had, maybe two-three great voice actors and the rest were complete and utter "meh." You just can't expect Jennifer Hale and Keith David to handle everything and provide epic epicness and stuff. I hope more developers enlists the Womb, cuz I bet it's really warm and comfy in there and the results that have come out so far are genuinly awesome.

In fact... Hey Bethesda, you fucking worthless pieces of faeces! Outsource the goddamn voice acting to Womb Music! It'll (probably) give us one less thing to bitch about! Smile
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That's exactly why I like her and wish to marry her when I grow up.
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She's been the casting director on a lot of my favorite games, definitely awesome. Is she working on Storm of Zehir and Alpha Protocol?
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Oh you!
In other words nothing. I was pointing out something which I thought was a major problem with the game while at the same time have a little fun. Stop being a cock.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Mantiis, I feel really bad to point this out. Seriously, don't take this the wrong way but... well... you've spelled "mantis" wrong.

I mean, it's not the end of the world, but you might wanna get it fixed.

edit: This is what you've contributed to this thread so far, btw:

Mantiis said:
MY PENIS HURTS!
 

Annie Mitsoda

Digimancy Entertainment
Developer
Joined
Aug 27, 2008
Messages
573
Well - I feel like I CAN'T super comment on MotB, I didn't write it and only worked on the item descriptions. And right now, I'd probably go on some navel-gazing rant about how much DOES an ending have an impact on player satisfaction of a whole game, just out of pure curiosity, because caffeine doesn't seem to be working well for me today and I'm waiting for a writing critique to go down.

BUT. I personally don't have as much a problem with it NOT as an Obsidian dev (the NWN2 end bummed me out, and I know I'm not the only one), but as a player. FACT - there's only so much shit Wizards of the Coast will let anyone do with the D&D license because changes like killing a god are BIG, and with the variable nature of games, that's a hard thing to track. (and that's their right, cuz it is their license) And moving from the big "SAVE THE WORLD!" feel of nearly all RPGs to something more personal - I feel like maybe there's always that tendency to have the player feel like they're part of something bigger, the "destiny" folderol that's always in the mix... thus the feeling at the end that the fuckin Wall gotta come DOWNNNNN.

Me? I feel like I almost can't really comment because I'd keep the Wall up. Not cuz it good, but because it's kind of necessary. Fuck, if Kelemvor can't do a thing about it and hates it, what am I supposed to do? Whee, I'm level 30, and I got my homies at my side and they're level 30, but imagine a hundred level 1 guys against a 20th level dude. SQUISH would be the sound of that. I can somewhat understand the desire to run into a noble death - to go out fighting (a'la Phantasy Star 2?) - and likely it should have been thought of. But it's not something that missed our attention after the fact, I can promise you that.

Dunno what else I can really address, being that I am not the awesome and talented George Zeits. But I guess the end lesson is that sometimes players DO wanna go up against the unbeatable, and maybe sometimes you should let them. The thorny issue is - is not being able to go up against the unbeatable MORE annoying than fighting the unbeatable and not being able to beat him?
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,995
You wouldn't really have needed to let the player actually fight him though, just show off some ending scene where the player and his companies *tries*, but gets wiped out in the process. That would have made more of an impact on me than just 'Oh, you're invincible? Guess I'll just go home then'. The choice should definitely be there.

But as others have pointed out, the somewhat disappointing ending definitely doesn't ruin an otherwise excellent game and story.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
I just wanna say my favorite piece of voice acting from NWN2:OC was the guy in West Harbor who sounded like Slingblade talking about the blight.

That dude cracked me up EVERYTIME, and No, I am not lying. Serious lulz.

As far as actual voice actors go, I thought Sand and Grobnar were pretty sweet.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Anthony Davis said:
As far as actual voice actors go, I thought Sand and Grobnar were pretty sweet.

Grobnar was a bit too over-the-top for me even if I imagine it was the intention. Sand was also pretty nice and I liked him enough to keep a spot for him in my party. He felt forced a few times but otherwise was nice.

Sand said:
You do not understand, giiiiirrrrl.

Edit: I say it again: not being able to go after the Wall makes sense. Other characters may talk of it, Kaelyn may talk you into it but Kelemvor gives you the flat truth and he isn't fond the Wall either. He may have a patronizing tone but it is almost fatherlike and he wants to center you on the origin of your quest: the spirit-eater. Accomplishing it brings not only your salvation but also Akachi's and also all of Rahsemen. It may pale in comparison of the souls condemned to the Wall but it is still something. Allowing you to fruitlessly challenge Kelemvor would have been a nice touch but its lack isn't a great flaw. I start to agree that it seems your character completely forgets it in the ending, at least the good one, but somehow it does not state that he or she completely forgot about it and won't try one day to lead another crusade against it despite Kelemvor's warnings. And I'm not even taking into consideration the D&D ruleset or the lack of freedom with the setting, as injust as it is, the Wall has a vital function in the Multiverse.
 

Mantiis

Cipher
Joined
Jan 12, 2006
Messages
1,786
Firstly thanks.

Secondly the reason it was so important to my character was that he didn't believe in any of the gods so he was going to end up in the wall at some point so when he started to talk about it with Kaelyn he realised that there maybe some hope of altering his/my fate. Then when I found out that the betrayer had had generals and an army I thought holy crap i might just be able to pull this off!

So I thought to myself how could I increase my chances? Ok Rammaq needs power if he can become a demigod/god that might help even the odds so I made sure he got what he wanted (yes he might betray me but that's a risk I'm willing to take). So when I get to the climax i find out a) he isn't even there and b) he betrays Kaelyn instead of me. I pull my soul out of the wall knowing full well it's just going to end up there as soon as I die and I'm ok with that for some reason.

Anyhow the game is good and there are choices and consequences aplenty it's just that the end wasn't particularly satisfying for my particular character.
 

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