Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

All you people that said MotB is good can go fuck yourselves

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Black said:
Not being able to destroy the wall was disappointing.
Not being able to kill Kelemvor with fully controlled power of hunger was disappointing.

Judging the whole game by the last 2 minutes is fucking retarded and you are butthurt.

Indeed.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Lesifoere said:
Come on, did you expect to kill a god?
my ending said that i became the most powerful thing in the universe and killed nearly all the gods before i grew bored and just went someplace more interesting....

still didn't tear down the fucking wall, iirc.
 

PrzeSzkoda

Augur
Joined
Jan 27, 2004
Messages
632
Location
Zork - Poland
Project: Eternity
Guys, you must have really missed lotsa detail of the plot whilst playing the game. Really, the whole "crusade" thing was just a gimmick, used by the Betrayer in order to lure dumb feebs into helping him reach the Wall in order to save his babe's soul from it. And it serves the very same purpose here - even if your character believes in tearing down the wall, it just means he got fooled, just like many others, by Akachi the Betrayer 'n others who could've been interested in putting the Spirit-Eater to rest.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,571
Location
Tampon Bay
I must admit the title of the thread caught my eye because I bought MotB too and feel screwed. I felt from the first minute or so that the story and athmosphere were done right, but I can't stand that game as it is. For me it was the phat loot that ruined everything. All the unbalanced uber stuff makes the inventory completely useless.

Now that mod tools are announced, are there any news on mods that will balance the game, especially items?
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
PrzeSzkoda said:
Guys, you must have really missed lotsa detail of the plot whilst playing the game. Really, the whole "crusade" thing was just a gimmick, used by the Betrayer in order to lure dumb feebs into helping him reach the Wall in order to save his babe's soul from it. And it serves the very same purpose here - even if your character believes in tearing down the wall, it just means he got fooled, just like many others, by Akachi the Betrayer 'n others who could've been interested in putting the Spirit-Eater to rest.

There might be something there, after all Akachi isn't called the Betrayer for nothing. He got this title mostly for turning against Myrkul after serving him for so long but it can be more than simply this...
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,850
PrzeSzkoda said:
Guys, you must have really missed lotsa detail of the plot whilst playing the game. Really, the whole "crusade" thing was just a gimmick, used by the Betrayer in order to lure dumb feebs into helping him reach the Wall in order to save his babe's soul from it. And it serves the very same purpose here - even if your character believes in tearing down the wall, it just means he got fooled, just like many others, by Akachi the Betrayer 'n others who could've been interested in putting the Spirit-Eater to rest.

Why ? It is true that Akachi probably cared only about saving his lover, but that doesn't mean believing that the Wall should be torn down is wrong. Akachi became Kaelyn's inspiration because she wanted to destroy what she considered to be an abomination and she thought he had held the same ideal. But it wasn't him who made her think the Wall was an injustice, she reached that conclusion by herself.

Just because the original crusade against the Wall was based on a deception doesn't mean people cannot sincerely try to achieve its official objective.
 
Joined
Sep 8, 2008
Messages
11,313
Location
SPAAAAAAAAAACE...
Project: Eternity
I can't quite remember where I got this from, but didn't Kelemvor stop sending people to the Wall himself for a while because even he thought it was an evil thing? Except people started dying willfully because death held no fear any more. So he reinstated the Wall reluctantly because the alternative to its existence was so much worse. Just to bring up the reason why the Wall is so important even though its so evil.
 

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
I love MotB, but I did at least want the option of trying to kill Kelemvor (even if it would have been impossible).

Although, come to think of it, it wouldn't really have been completely impossible for a character who consumes Akachi after the final confrontation.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,850
Freelance Henchman said:
I can't quite remember where I got this from, but didn't Kelemvor stop sending people to the Wall himself for a while because even he thought it was an evil thing? Except people started dying willfully because death held no fear any more. So he reinstated the Wall reluctantly because the alternative to its existence was so much worse. Just to bring up the reason why the Wall is so important even though its so evil.

That's in the novel Crucible by Troy Denning, one of the very few FR novels that's actually decent. Kelemvor stops sending godless people to the wall and instead rewards or punishes them depending on how well they lived. He eventually realizes that this has two undesired consequences : (1) less and less people see the need to worship a deity and (2) good people are not afraid of death anymore because they know they'll be eternally rewarded (this, however, was already true before, as long as they worshipped a deity of good).

I don't remember the end perfectly. Kelemvor destroys the heavens and hells he had created and replace them with some sort of gloomy, emotionless afterlife. I don't remember him reinstating the Wall, although I may be mistaken. He also becomes much more neutral, gives up his human personality and starts wearing a silver mask.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Someone should tell Merilinda that all in all Bishop is just another brick in the Wall.
 

Helton

Arcane
Joined
Jan 29, 2007
Messages
6,789
Location
Starbase Delta
Gragt said:
Someone should tell Merilinda that all in all Bishop is just another brick in the Wall.

Now everyone a critic - saying Hip-Hop dead
And somehow we helped kill it - I feel so bad
Just a random drop of candle wax
The straw that broke the camel's back
Don't tell me I'm a standard rap
God damn I couldn't handle that!
 

Mantiis

Cipher
Joined
Jan 12, 2006
Messages
1,786
Firstly all those douchebags in the thread that are saying: 'OMG you cant kill a god on his home plane LOL, that should be obvious Nub' can just fuck right off, seriously just go into a corner somewhere and fuck yourself. I don't give a shit about FR setting and it's rules about what one can and can't do in a gods home plane; as I have stated many times now this is about bad game design. The game was suggesting I could do it and led me to believe I was allying with super powerful beings to reach this perceived climax. For fucks sake I even did all I could to help Rammaq to achieve godhood so that he could help me in this final battle coming up and what happens? He ends up destroying the one person I was most identifying with while she was trying to destroy the wall! Choices and consequences!

Secondly:

Warden said:
Edit:
Kelemvor can't destroy my PC with his mere thought.

PC: :: If I am such a monster, then destroy me, god of the dead. Or is that beyond your power? ::
Kelemvor: To destroy an empty thing? Yes, that is beyond the power of any god... else the spirit-eater would have been struck down at its birth.

Then.. One of Many, Okku and Rammaq aren't living creatures.

(Power of a greater deity: "Life and Death: Greater deities can kill any living mortal creature with but a thought.")

Warden makes a good argument as to why it should be possible - in any case the whole 'lets forget about it now that I have my soul back' is really dissapointing.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
This topic has convinced me to go back and replay MotB using the "evil" path.

I imagine that was not its intended purpose, however. Oh well.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
In a bit of a digression, if you want a game which gives you every options possible, regardless of how feasible it is, then you should really try the Conan Chronicles modules.

For example, when you, as a slave, have to do gladiator fights, and are bound to a small complex where all the gladiators live, you can actually still try your luck against the dozens and dozens of guards defending the place.

It does not forcefully railroad you, saying that because there are guards there, you should go by the long hard way of the main quest. There's really nothing stopping you from escaping directly. And what's amazing is that the maker of the module painstakingly has written down the branching plotline of even that situation.

If you want to attack someone, all it takes is right-clicking and choosing Attack on that person. Regardless of whether that person is supposed to be essential to the plot, you can still kill him or her, and go for the super-hard alternative anyway.
 

Zhirzzh

Scholar
Joined
Nov 24, 2007
Messages
191
Wyrmlord said:
In a bit of a digression, if you want a game which gives you every options possible, regardless of how feasible it is, then you should really try the Conan Chronicles modules.

For example, when you, as a slave, have to do gladiator fights, and are bound to a small complex where all the gladiators live, you can actually still try your luck against the dozens and dozens of guards defending the place.

It does not forcefully railroad you, saying that because there are guards there, you should go by the long hard way of the main quest. There's really nothing stopping you from escaping directly. And what's amazing is that the maker of the module painstakingly has written down the branching plotline of even that situation.

If you want to attack someone, all it takes is right-clicking and choosing Attack on that person. Regardless of whether that person is supposed to be essential to the plot, you can still kill him or her, and go for the super-hard alternative anyway.

Has anyone else played this? Is it good?
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,433
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Zhirzzh said:
Wyrmlord said:
In a bit of a digression, if you want a game which gives you every options possible, regardless of how feasible it is, then you should really try the Conan Chronicles modules.

For example, when you, as a slave, have to do gladiator fights, and are bound to a small complex where all the gladiators live, you can actually still try your luck against the dozens and dozens of guards defending the place.

It does not forcefully railroad you, saying that because there are guards there, you should go by the long hard way of the main quest. There's really nothing stopping you from escaping directly. And what's amazing is that the maker of the module painstakingly has written down the branching plotline of even that situation.

If you want to attack someone, all it takes is right-clicking and choosing Attack on that person. Regardless of whether that person is supposed to be essential to the plot, you can still kill him or her, and go for the super-hard alternative anyway.

Has anyone else played this? Is it good?

Yes I have (Star Wars has as well and we also like this series). What was nice it here are many ways to get out from being a slave, and they are all well done.

I also highly recommend the Dark Avenger series as well. Lot's of C&C.
 

Mantiis

Cipher
Joined
Jan 12, 2006
Messages
1,786
ixg said:
Mantiis, I heartily suggest that you stop posting again

But then how would I get as many posts as you in the same amount of time?

I feel better today anyway - I was somewhat annoyed at the way it ended yesterday so I may have been a little over the top with my first post.

Yes the game is good leading up to the ending but what's the point of going on a holiday only to find out that you don't end up where you wanted to go? And then you get gang raped. In the arse. And you don't like being gang raped. In the arse.
 

Korgan

Arbiter
Joined
Apr 13, 2008
Messages
4,238
Location
Fahrfromjuden
A nice DRAMA thread for once. I like the idea of giving the player a choice to charge Kelemvor head on and be defeated in a scripted battle. Obsidian certainly put a lot of good, intelligent C&C in the rest of the plot, so they must've been very hesitant to add a Torment-style "Game Over+" (which retards would jump at, believing they can pwn the multiverse) in order to preserve some shreds of scalability to idiots' level. The PC destroying the Wall would've been horrible and campy, much worse then becoming a god in ToB. Also, preserving the focus on hard personal decisions, e.g. betraying Rammaq even if LG/LN to keep Kaelyn safe, was nice. Biowhore would've just made the whole thing an EPIC CAMPAIGN OF EPIC DEICIDE.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Yeah, and in the first part of Conan Chronicles, you can just tell the tribal leader to sod off and not do things on his terms.

It's amazing stuff, really. In a game like KotOR, you are forced to work for the Jedi, even if you have zero interest in their agenda. This is a mainstream game made by a large development team.

And yet a one-man-developed game like Conan Chronicles does not force you to work for the man integral to the main mission. You tell him he's full of crap and go on your own quest.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom