Freelance Henchman
Arcane
I could live with (and actually preferred) the inability to destroy the Wall because the god of the plane where it stands does not allow it. An option to at least "die trying" would have been appreciated, not just Kelemvor saying "no you can't" as its done in the game, but I think it would have looked totally cheesy if you could do it.
I think it made the setting appear more "real": that there is still more room at the top, that it's not that easy to topple the fundamental order of the planes even for a being (the Knight Captain) that has been through so much already and has acquired powers that can actually kill gods (as shown in the evil ending).
If you could have done *anything* at all, it would cheapen the setting and the game itself. Limits are important for believability, I always felt.
I think it made the setting appear more "real": that there is still more room at the top, that it's not that easy to topple the fundamental order of the planes even for a being (the Knight Captain) that has been through so much already and has acquired powers that can actually kill gods (as shown in the evil ending).
If you could have done *anything* at all, it would cheapen the setting and the game itself. Limits are important for believability, I always felt.