Helton
Arcane
Darth Roxor said:Oh, hey, gee, maybe because they don't have a D&D rulebook in their backpacks?
Lol I like how you didn't read the preceding sentence and act like there was no context clearly internetz pro we got here.
Darth Roxor said:Oh, hey, gee, maybe because they don't have a D&D rulebook in their backpacks?
Darth Roxor said:that's what IWD was all about - really amusing party-based combat
Imbecile said:Just finished Motb. I was slightly confused by the games plot logic that seemed to say "Destroying the wall would be bad, because otherwise people would have no reason to have faith". This makes no sense, and is akin to saying if you don't believe in the tooth fairy, then the tooth fairy will come get you. As an incentive to believe, its pretty shit
On top of that you are told that destroying the wall would be bad for everyone because the (ridiculous) lack of faith that would result from the walls destruction would piss off the gods because it would weaken them, then the gods would kick everyone's arse. Again, this is pretty daft. Firstly if the gods need faith to exist why would they shred everyone. Secondly the wall only justifies the faith in one ex-god. Also if they can happily show up to kill everybody, why would they not simply do something that proves their existence to everyone? Ah- fuck it, I could go on.
Bottom line was that it was pretty good. I don't have an issue with the inability to destroy the wall, or the fact that someone was clearly channeling J.K Rowling for the soul splitting. I ditched Gann, and played a semi-good warlock. Is it worth playing through again sometime?
Imbecile said:Bottom line was that it was pretty good. I don't have an issue with the inability to destroy the wall, or the fact that someone was clearly channeling J.K Rowling for the soul splitting. I ditched Gann, and played a semi-good warlock. Is it worth playing through again sometime?