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All you people that said MotB is good can go fuck yourselves

Helton

Arcane
Joined
Jan 29, 2007
Messages
6,789
Location
Starbase Delta
Darth Roxor said:
Oh, hey, gee, maybe because they don't have a D&D rulebook in their backpacks?

Lol I like how you didn't read the preceding sentence and act like there was no context clearly internetz pro we got here.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,850
Darth Roxor said:
that's what IWD was all about - really amusing party-based combat

Oh yes. So... very... entertaining. If I remember correctly, the first dungeon in the game went like this :

1) You send ahead your thief because there are a bajillion traps waiting for you.

2) Your thief finds a trap. Skeletons are waiting right behind it. Undeads are not famous for their wits, but they can walk all over the traps without any problem. You, however, cannot.

3) Your thief disarms the trap. He cannot remain hidden while doing this, however, so the skeletons try to shish kebab him. And some of them have bows ! How can they still have working bows after centuries spent in a tomb ?!

4) Your thief flees, your party runs to the rescue, you get to fight skeletons for the 100th time since the beginning of the dungeon and there is much rejoicing. Yay.

And the best thing is : once you have fought the endless repetitive enemies, disarmed more traps than there are in BG1, BG2, PS:T, NWN1, NWN2 and their extensions combined and finally killed the boss of the dungeon, you learn that your valiant and patient deeds are for nothing because the idiot who sent you there was wrong and this place has nothing to do with the terrible evil threatening Icewind Dale. But let's not get into IWD's idiotic plot or I'll start ranting (whose bright idea was it to include Crenshinibon anyway ?).
 

Lesifoere

Liturgist
Joined
Oct 26, 2007
Messages
4,071
Crenshinibon was in IWD? I... mustn't have been paying attention, or must have forgotten all about the fine details.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,050
Location
Djibouti
Yes, it was revealed in the end, when you met the big boss the first time, while he was still disguised as the mad priest. He was yelling some bullshit like "TEEHEE, I HAS CRENSHINIBON AND I WILL RULE SUPREME!"
 

Lesifoere

Liturgist
Joined
Oct 26, 2007
Messages
4,071
Then I'm glad I don't remember it, because that sounds deeply random and stupid.
 

inwoker

Arcane
Glory to Ukraine
Joined
Apr 27, 2007
Messages
16,937
Location
Kyiv, Ukraine
It's good I played IWD so many years ago. I read Garrison's "The Stainless Steel Rat" many years ago. That's why I remmember it as good book. But if I try to read now I'll throw it away.
 

Imbecile

Arbiter
Joined
Oct 15, 2005
Messages
1,267
Location
Bristol, England
Just finished Motb. I was slightly confused by the games plot logic that seemed to say "Destroying the wall would be bad, because otherwise people would have no reason to have faith". This makes no sense, and is akin to saying if you don't believe in the tooth fairy, then the tooth fairy will come get you. As an incentive to believe, its pretty shit :)

On top of that you are told that destroying the wall would be bad for everyone because the (ridiculous) lack of faith that would result from the walls destruction would piss off the gods because it would weaken them, then the gods would kick everyone's arse. Again, this is pretty daft. Firstly if the gods need faith to exist why would they shred everyone. Secondly the wall only justifies the faith in one ex-god. Also if they can happily show up to kill everybody, why would they not simply do something that proves their existence to everyone? Ah- fuck it, I could go on.

Bottom line was that it was pretty good. I don't have an issue with the inability to destroy the wall, or the fact that someone was clearly channeling J.K Rowling for the soul splitting. I ditched Gann, and played a semi-good warlock. Is it worth playing through again sometime?
 

Zhirzzh

Scholar
Joined
Nov 24, 2007
Messages
191
Imbecile said:
Just finished Motb. I was slightly confused by the games plot logic that seemed to say "Destroying the wall would be bad, because otherwise people would have no reason to have faith". This makes no sense, and is akin to saying if you don't believe in the tooth fairy, then the tooth fairy will come get you. As an incentive to believe, its pretty shit :)

On top of that you are told that destroying the wall would be bad for everyone because the (ridiculous) lack of faith that would result from the walls destruction would piss off the gods because it would weaken them, then the gods would kick everyone's arse. Again, this is pretty daft. Firstly if the gods need faith to exist why would they shred everyone. Secondly the wall only justifies the faith in one ex-god. Also if they can happily show up to kill everybody, why would they not simply do something that proves their existence to everyone? Ah- fuck it, I could go on.

Bottom line was that it was pretty good. I don't have an issue with the inability to destroy the wall, or the fact that someone was clearly channeling J.K Rowling for the soul splitting. I ditched Gann, and played a semi-good warlock. Is it worth playing through again sometime?

The wall is equivalent to hell. It's the same concept as Christianity applied to a polytheistic system. Worshiping ANY god gets you into that god's realm (Heaven). Not worshiping any god gets you the wall (Hell). It's the carrot and the stick, and it works for most major religions.
 

Imbecile

Arbiter
Joined
Oct 15, 2005
Messages
1,267
Location
Bristol, England
Thats fine, if its aim is to make believers be good. The problem with the wall was that it was trying to make people believe. As a non believer, being told that there is a hell for non believers isnt going to make me believe. Its a stick that is only effective if I already believe :P
 

Zhirzzh

Scholar
Joined
Nov 24, 2007
Messages
191
You seem to be forgetting that faith in gods as a general concept isn't enough. You have to chose one over all the others. Gods would much rather have followers, than simply be recognized as existing (look what it did to Myrkull).

Edit: I just got what the hang-up is. D&D uses faith differently than you're used to. Even if you believe in all of the gods you only have Faith in one. It's not really the right use of the word, but that's D&D's fault.

Gods are acknowledged facts. Faith refers to the belief that a specific god is patronizing you and should be given things so it continues/is out to get you and needs to be appeased. Gann is the only D&D character I know of who is honestly agnostic, but that's mostly because of the way he grew up.
 

Imbecile

Arbiter
Joined
Oct 15, 2005
Messages
1,267
Location
Bristol, England
I could buy that if everyone believed in the gods, but it was just those that didnt actively follow Myrkul that ended up in the wall. But isn't the Wall called the wall of the faithless? And I'm sure I just sat through a dialogue specifically mentioning faith. Could be wrong though....

Edit: Gotcha. Ta. (though Myrkuls wall doesn't seem to be working out too well for him :P)
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,850
Imbecile said:
Bottom line was that it was pretty good. I don't have an issue with the inability to destroy the wall, or the fact that someone was clearly channeling J.K Rowling for the soul splitting. I ditched Gann, and played a semi-good warlock. Is it worth playing through again sometime?

Try playing as pure evil, it's surprisingly rewarding.
 

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