Quilty said:
MetalCraze said:
What's your opinion on Faces of War? I remember trying it out but could never really get into it. There was just something about the controls that made it feel awkward.
The problem is that they kept control scheme mostly the same since the prequel - Soldiers: Heroes of WW2 and tried to stuff it onto you now controlling the squad instead of a single guy like you did in the prequel (over here we have these games as the same series, f.e. Men of War is just two addons for Faces of War). That said I consider the prequel to be better due to it being more like an isometric action game but Faces of War is still pretty good and can be intense once you'll get used to controls.
I loved Men of War, though, which was micro-heavy sometimes (which I enjoyed, gave me lots of freedom), so I'm thinking that maybe I should give FoW a second try. The way you control the guys is kinda unique after all, so maybe I just didn't spend enough time on it.
Yeah, give it a second try. As I've said Men of War and Faces of War are ultimately the same game (except one is an addon of course), it's just called differently in your area due to different publishers.
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Also reached the addon content in Divinity 2. Wish they didn't make an ending of the Divinity 2 itself to be such an asspull which was just screaming "we'll make an addon!" at you. But since the addon is so seamlessly integrated with the game ending (it immediately starts and keeps track of all your gear, tower upgrades and stats, didn't check the hoard in my tower yet though) it isn't much of a problem. Was pretty stupid to never invest points into lockpicking until it was too late because I've missed some cool gear.
I wish dragon form had something else to it but playing Tower Defence from the opposite perspective. It's pretty retarded how the game removes mobs on the surface once you turn into the dragon. Console hardware limitations duh.
And flying fortresses were overly grindy at times too although as I see it they let you go straight to their bosses right away because they don't have anti-dragon shields in DKS.
The soundtrack is gorgeous
Still despite the game being very much just on a passable level due to a lack of variety I like how it still keeps that old vibe - no stupid quest compass, exploration, although limited, is rewarded, character builds are very focused (like you can max out only 3-4 skills and that's it - don't get why some retarded reviewers complain about this), no level scaling - in fact enemies are proper RPG enemies too - all have stats just like the player, and stats do work - like f.e. lockpicking and evasion do use proper checks and rolls. Battle Tower where you craft items, upgrade gear and construct your undead "pet" is a very nice touch too.