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Wizardry The Wizardry Series Thread

Grauken

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Hey, have you some mod or utility that force Wizardry 7 to work in full screen on modern resolution?
If you run Wizardry 7 through Dosbox Alt-Enter
 

La vie sexuelle

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Dosbox Alt-Enter
Sorry, I mixed-up games. I thought about Wizardry 6.
Works the same as well for the Dos version. If you play the SNES version it depends on the Emulator but most have a fullscreen function
I have Wizardry series on GOG and remember having problems with full-screen for this game. Well, I check shortcut "trick" ;) I will play SNES version another time, now I want "pure" experience.
 

gman42

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Nothing comes close to the atmosphere and immersion of Wizardry 7, except Grimoire and Wizardry 6 to some degree.

There's something about the dark but simple visual presentation of 6, along with those omnipresent little eerie background noises, that really draws me in for some reason. 7 almost loses a little for me by becoming all colorful and visually "loud" by comparison.

It just seemed to fit well with the gradual raising of stakes in the game. I remember playing it at launch totally cold, and thinking at first "oh this is fun, looks like it'll just be a bunch of levels of a castle, but same general layout as 1-3 probably. Oh there's an upstairs that's harder than the level below, that's different I guess. Oh and towers, nice touch. Hmm where does this section go north of the basement? Shit this isn't gonna fit on my graph paper..." It was relatively mind-blowing how the different areas kept coming, with more and more wacky themes. I think having skipped V made me unprepared for such a big open and irregular map, but in a good way.
 

octavius

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Nothing comes close to the atmosphere and immersion of Wizardry 7, except Grimoire and Wizardry 6 to some degree.

There's something about the dark but simple visual presentation of 6, along with those omnipresent little eerie background noises, that really draws me in for some reason. 7 almost loses a little for me by becoming all colorful and visually "loud" by comparison.
To me Wiz 6 has soem of the atmosphere of books like Heart of Darkness, Moby Dick and Jane Eyre, while Wiz 7 has more of a pulp fiction feel to it. May be just my impression of course, but I do wonder if Bradley did read and was inspired by the books mentioned.
 

LarryTyphoid

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HOLY SHIT. I finally made it. What are my chances? Everyone in my party's level 12. Got almost all of my spells left.
azPGM3A.png


EDIT: Well that was quick. Didn't even last one round
ha2B5ad.png
Next time you get to Werdna, replace your thief with another mage that can at least cast Zilwan. Then get the vampire lords out of the picture quickly with Zilwan, and if your fighters haven't already killed Werdna by that point, hit him with Tiltowait. That's the way Werdna was canonically defeated in the Wizardry 4 manual, after all.
 

Dave the Druid

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HOLY SHIT. I finally made it. What are my chances? Everyone in my party's level 12. Got almost all of my spells left.
azPGM3A.png


EDIT: Well that was quick. Didn't even last one round
ha2B5ad.png
Next time you get to Werdna, replace your thief with another mage that can at least cast Zilwan. Then get the vampire lords out of the picture quickly with Zilwan, and if your fighters haven't already killed Werdna by that point, hit him with Tiltowait. That's the way Werdna was canonically defeated in the Wizardry 4 manual, after all.
All my guys were level 12. Just shy of unlocking Tiltowait. Good point about Zilwan though. I've got a backup of those guys anyway. I think I might just grind them up to level 13 before trying to take on Werdna again. I only got to him out of dumb luck with a Teleporter that basically sent me right to him after 2 encounters on floor 10.
 

Dave the Druid

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I think I might just grind them up to level 13 before trying to take on Werdna again.
Good luck; grinding past level 12 takes hours.
Yep. Hence why I was trying to wing it with Werdna. I was starting to get a bit restless. I've got a dead party somewhere on floor 9, somewhere around the South East corner-ish. I might find them, save one, or both, of the mages, ressurect him and replace my thief to do that strat you suggested. Can't remember what level they were at but I assume it'll be something like 10 or 11. Thanks for the advice in general mate.
 

Butter

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The atmosphere in 6 and 7 largely comes from Bradley's evocative writing, which is why both titles have it in spades. The same can be said of Cleve's prose and dialogue that drenches Grimoire with atmosphere.
Wizards and Warriors narration also captures this.
 

gman42

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I think I might just grind them up to level 13 before trying to take on Werdna again.
Good luck; grinding past level 12 takes hours.

It's a shame, that's where the game is kind of unbalanced, especially with the ease of saving your game now. I feel like the correct strat if you're playing it without a safety net like you might when it was first released, is to make tons of little expeditions where you map a little bit and then head back at the first sign of trouble, so as to take almost zero chances. Doing it this way might allow you to level up to 15 or so and actually take advantage of using advanced classes, give you more chances to find the couple of uber rare items on the bottom couple of levels, etc. It feels like a waste looking at a party that's ready to face Werdna and it's still just FIG/FIG/PRI/THI/MAG/MAG like that.
 

LarryTyphoid

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I got so acquainted to the DOS stat loss bug in Wiz 1-3 that I had completely forgotten about advanced classes; you'd need to be a real lucky son of a bitch to get your stats to raise enough for eligibility in those games.

How useful are they in Wiz 5? If there's a Thieves' Dagger like in Wiz 1, then I'll change my thief to a ninja, but I don't know about the others. Maybe I'll make one figher a lord and the other a samurai.
 

LarryTyphoid

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Isn't there an item you can equip that makes you immune to drowning, though?
Yup. It's the rubber duck from the Mad Stomper on level 3, can be bought for 6000 gold. I think it needs to be identified before you can use it, and only Boltac can do it, not a bishop, so that's another 1500 gold.

It's kinda cheating on my part, because I saw somewhere once before that the rubber duck makes you immune to drowning. However, I only found it because I've been asking every NPC about every other NPC, so I tried to ask the Mad Stomper about the Duck of Sparks which causes him to mention the rubber duck in his inventory. So it's somewhat legitimate.
 
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If you are using the Wiz 6 automapper (the one that works with 7 too) disable the on screen tooltips. They corrupted my saves all the time.
 

LarryTyphoid

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Maybe you should drop the priest and replace him with another fighter, since it's not like the fight is gonna go on long enough for any real healing to be done; although, then you wouldn't get the Maporfic boost to AC before the fight, so maybe that's a bad idea.
 

Dave the Druid

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Maybe you should drop the priest and replace him with another fighter, since it's not like the fight is gonna go on long enough for any real healing to be done; although, then you wouldn't get the Maporfic boost to AC before the fight, so maybe that's a bad idea.
Nah your strategy very nearly worked. It's just that one of the vampires decided to be completely unaffected by Zilwan. Had he been killed like the other 2 I probably would've made mincemeat out of Werdna. Plus I need the priest cause part of my own strategy is to cast Calfo on every chest that gets dropped and if it's got a teleporter trap I just open it and see what happens. It seems to be about 50/50 whether I get teleported to level 1 or if I get teleported somewhere else in the level, usually skipping 2 or 3 encounters in the process. And if I get teleported to level 1 I can just leave, go to the inn, restore all my spell points and then go back in for another go.

Thank you for your advice before. The whole 3 mages + zilwan thing appears to be a winning strategy.
 

octavius

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part of my own strategy is to cast Calfo on every chest that gets dropped and if it's got a teleporter trap I just open it and see what happens. It seems to be about 50/50 whether I get teleported to level 1 or if I get teleported somewhere else in the level, usually skipping 2 or 3 encounters in the process. And if I get teleported to level 1 I can just leave, go to the inn, restore all my spell points and then go back in for another go.
You know you risk getting teleported into solid rock, right? If you do, nothing can save that party. I treat chests with Teleporter traps like I treat women with danger hair; I keep my distance and pray I don't do something to set it off.
 
Last edited:

octavius

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From another thread, but I think it's more fitting to discuss it in this thread:

Wizardry 3.0 is the best version of the classic; with it's minor fixes and played on a good emulator, it's fuckin' great. if folks actually played that it'd get a better score.
never even heard about this, great find
Does it fix the leveling up bug?
these are updates of the original Apple versions (which to my knowledge never had a problem with leveling up) not the MS-Dos ones
Reading the ReadMe these changes seem the most drastic ones:
Combat - No more spell casting during the surprise round for both monsters and players.
Combat - Monsters drain your character only once per combat.
Ninja - The requirements to change class to ninja are now 15 in all attributes instead of 17.
The first one makes the Apple version more like the other versions, and now makes Ironman'ing it realistic.
Not so sure how I feel about the other two, though. Making the Ninja easier means the Thief Dagger (I think it was?) less valuable. OTOH in nearly three playthroughs I never found one...

But what if you want to export the party into Wizardy 2?
I can't find any mention of this in the ReadMe or the more extensive PDF file.
Will this version be compatible with the original Apple version of Wiz 2?
 

Grauken

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But what if you want to export the party into Wizardy 2?
I can't find any mention of this in the ReadMe or the more extensive PDF file.
Will this version be compatible with the original Apple version of Wiz 2?

I honestly have no idea but my best guess would be yes, since I doubt they changed the underlying data structure for characters and probably if they are real Wizardry fans, made sure such an integral feature of the game still worked properly
 

Butter

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If someone wants to play 2 and 3, I recommend just playing the Llylgamyn Saga Playstation version that lets you roll a new party in each scenario.
 

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