Lady Error
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- Joined
- Jan 21, 2021
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Isn't there an item you can equip that makes you immune to drowning, though?
The boat.
Isn't there an item you can equip that makes you immune to drowning, though?
There's no Swimming skill in 6. He's talking about 5.If you're talking W6 and W7, just have at least a couple points in swimming and then step onto any water tile once. As long as their stamina bar was close to full, I don't think that any of them will drown from that.So the only way to raise your swimming skill is to dive to a depth greater than that character's swimming skill, an action which will always have a risk of drowning that character and killing them instantly.
You have to get a rom hack to get rid of all the Nintendo censorship, like changing alcohol to soda, but otherwise it's a fine version to my knowledge.The SNES version has good graphics. Don't know if it is a good version to play in other regards.
Uninstall Wizardry 1 and get a good game, like #6-8.
early rpgs didn't have enough memory to program in any meaningful choice and consequence so they just generated a lot of random bullshit hope this helps
Even 7 has what many would consider an archaic system. Just go for 8. If you are determined on playing older Wizardries then start 6 and go up.
The first (and presumably the second and third, which I haven't played, but sound almost like expansions) is largely pointless, unless you simply want to see how the series started. I don't feel its aged well at all. Its a pretty standard, early dungeon crawl.
Replaying Wiz 8 noh ein māl. It's really colossal time killer if you need one and incredibly fun even if combat is the main higlight in it.
I'd say, don't bother with the old ones.
I like reading the old posts in this thread and seeing the ones that aweigh gave retarded ratings.
Uninstall Wizardry 1 and get a good game, like #6-8.early rpgs didn't have enough memory to program in any meaningful choice and consequence so they just generated a lot of random bullshit hope this helpsEven 7 has what many would consider an archaic system. Just go for 8. If you are determined on playing older Wizardries then start 6 and go up.The first (and presumably the second and third, which I haven't played, but sound almost like expansions) is largely pointless, unless you simply want to see how the series started. I don't feel its aged well at all. Its a pretty standard, early dungeon crawl.Replaying Wiz 8 noh ein māl. It's really colossal time killer if you need one and incredibly fun even if combat is the main higlight in it.
I'd say, don't bother with the old ones.
I remember aweigh giving me tips in shoutbox when I was still playing Wiz1.
Play Wizardry 1 for awhile, and don't worry about finishing it. When you get sick of it, jump to Wizardry 6. This way you'll have somewhat of an understanding of the earlier games' format and mechanics so you can appreciate how Wizardry 6 overhauled them. If Wizardry 6 is still too archaic for you by that point then jump to Wizardry 7, which has a big step up in presentation. I haven't touched Wizardry 8 yet, but I understand that it's a very controversial game here on the Codex - as I'm sure some other more informed posters here could tell you about - so it's probably inadvisable to play it as your first game if you want to get a grasp on the series as a whole.Which would be the entry you'd personally recommend as one's introduction to the series? I was pretty convinced, by a video I watched, regarding the merits of 8. However, I don't want to just write off all of the older ones in the manner the old posts you've quoted did.
You're a mensch!Play Wizardry 1 for awhile, and don't worry about finishing it. When you get sick of it, jump to Wizardry 6. This way you'll have somewhat of an understanding of the earlier games' format and mechanics so you can appreciate how Wizardry 6 overhauled them. If Wizardry 6 is still too archaic for you by that point then jump to Wizardry 7, which has a big step up in presentation. I haven't touched Wizardry 8 yet, but I understand that it's a very controversial game here on the Codex - as I'm sure some other more informed posters here could tell you about - so it's probably inadvisable to play it as your first game if you want to get a grasp on the series as a whole.Which would be the entry you'd personally recommend as one's introduction to the series? I was pretty convinced, by a video I watched, regarding the merits of 8. However, I don't want to just write off all of the older ones in the manner the old posts you've quoted did.
I've been playing all the games in order but that's because I've got completionist autism and doing stuff out of order makes me itch. Of the games I've played extensively so far, Wiz2 and 3 are boring and unnecessary expansion packs, Wiz4 is an extremely hard adventure game wearing the skin of an RPG, and Wiz5 is the first sequel that actually builds on Wiz1 in meaningful ways.
Wizardry IV.Which would be the entry you'd personally recommend as one's introduction to the series?
Do they even have any immunities? Also weak against fire.OK, what's the tool against those Emerald Slimes (except patience)?
Yeah, right. It has extensive faction dynamics with quite a few additional caveats (like conversations with bartender in Arnika) and is a murderhobo's paradise.There's no C&C in Wiz 8
OK, what's the tool against those Emerald Slimes (except patience)?