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Wizardry The Wizardry Series Thread

Butter

Arcane
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So the only way to raise your swimming skill is to dive to a depth greater than that character's swimming skill, an action which will always have a risk of drowning that character and killing them instantly.

:hmmm:
If you're talking W6 and W7, just have at least a couple points in swimming and then step onto any water tile once. As long as their stamina bar was close to full, I don't think that any of them will drown from that.
There's no Swimming skill in 6. He's talking about 5.
 

LarryTyphoid

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If you mention the Warlock to the Duck of Sparks, then he'll raise his advice fee by 250 gold. What a scam. I've probably spent over 2000 gold on this damn duck because his tip is only on the screen for like 5 seconds before it disappears and it took me a little bit to write it down.
 

newtmonkey

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LarryTyphoid
Increasing the message delay time might help with that. When exploring the dungeon, press T and then a number from 1-99 (default: 20), where each unit represents a 1/10th second delay.
 

LarryTyphoid

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Does Wizardry 5 still have a chance of ashing a character during resurrection? My characters have died around 5 times now but I haven't had any problems resurrecting them.

Part of that may be my characters actually having good vitality stats due to Wiz5 fixing the stat loss bug. I'm sure a long way from my Wiz3 characters keeling over and dying from levelups lowering their vitality to 2.
 

Lady Error

█▓▒░ ░▒▓█
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Strap Yourselves In
The SNES version has good graphics. Don't know if it is a good version to play in other regards.
 

LarryTyphoid

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The SNES version has good graphics. Don't know if it is a good version to play in other regards.
You have to get a rom hack to get rid of all the Nintendo censorship, like changing alcohol to soda, but otherwise it's a fine version to my knowledge.
 

TheDeveloperDude

MagicScreen Games
Developer
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Jan 9, 2012
Messages
614
I have found the CHGCOLOR program for Dosbox.

chgcolor 0 1 1 10 2 30 3 13
chgcolor palette0 backgroundcolor palette1 imagecolor1 palette2 imagecolor2 palette3 textcolor
color value = 0-63

steam forum
vogons forum
 
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LarryTyphoid

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I like reading the old posts in this thread and seeing the ones that aweigh gave retarded ratings.
Uninstall Wizardry 1 and get a good game, like #6-8.
early rpgs didn't have enough memory to program in any meaningful choice and consequence so they just generated a lot of random bullshit hope this helps
Even 7 has what many would consider an archaic system. Just go for 8. If you are determined on playing older Wizardries then start 6 and go up.
The first (and presumably the second and third, which I haven't played, but sound almost like expansions) is largely pointless, unless you simply want to see how the series started. I don't feel its aged well at all. Its a pretty standard, early dungeon crawl.
Replaying Wiz 8 noh ein māl. It's really colossal time killer if you need one and incredibly fun even if combat is the main higlight in it.
I'd say, don't bother with the old ones.

I remember aweigh giving me tips in shoutbox when I was still playing Wiz1. :(
 
Joined
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I like reading the old posts in this thread and seeing the ones that aweigh gave retarded ratings.
Uninstall Wizardry 1 and get a good game, like #6-8.
early rpgs didn't have enough memory to program in any meaningful choice and consequence so they just generated a lot of random bullshit hope this helps
Even 7 has what many would consider an archaic system. Just go for 8. If you are determined on playing older Wizardries then start 6 and go up.
The first (and presumably the second and third, which I haven't played, but sound almost like expansions) is largely pointless, unless you simply want to see how the series started. I don't feel its aged well at all. Its a pretty standard, early dungeon crawl.
Replaying Wiz 8 noh ein māl. It's really colossal time killer if you need one and incredibly fun even if combat is the main higlight in it.
I'd say, don't bother with the old ones.

I remember aweigh giving me tips in shoutbox when I was still playing Wiz1. :(

Which would be the entry you'd personally recommend as one's introduction to the series? I was pretty convinced, by a video I watched, regarding the merits of 8. However, I don't want to just write off all of the older ones in the manner the old posts you've quoted did. That said, I also do think every generation has a cutoff point for what era of games is the earliest they can still become immersed in, unfortunately, so I have a suspicion that Wizardy 1, for instance, would be tough for me to get into (though easy to respect, I'm sure).
 
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LarryTyphoid

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Which would be the entry you'd personally recommend as one's introduction to the series? I was pretty convinced, by a video I watched, regarding the merits of 8. However, I don't want to just write off all of the older ones in the manner the old posts you've quoted did.
Play Wizardry 1 for awhile, and don't worry about finishing it. When you get sick of it, jump to Wizardry 6. This way you'll have somewhat of an understanding of the earlier games' format and mechanics so you can appreciate how Wizardry 6 overhauled them. If Wizardry 6 is still too archaic for you by that point then jump to Wizardry 7, which has a big step up in presentation. I haven't touched Wizardry 8 yet, but I understand that it's a very controversial game here on the Codex - as I'm sure some other more informed posters here could tell you about - so it's probably inadvisable to play it as your first game if you want to get a grasp on the series as a whole.

I've been playing all the games in order but that's because I've got completionist autism and doing stuff out of order makes me itch. Of the games I've played extensively so far, Wiz2 and 3 are boring and unnecessary expansion packs, Wiz4 is an extremely hard adventure game wearing the skin of an RPG, and Wiz5 is the first sequel that actually builds on Wiz1 in meaningful ways.
 

Lady Error

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Strap Yourselves In
Nothing comes close to the atmosphere and immersion of Wizardry 7, except Grimoire and Wizardry 6 to some degree.
 
Joined
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Which would be the entry you'd personally recommend as one's introduction to the series? I was pretty convinced, by a video I watched, regarding the merits of 8. However, I don't want to just write off all of the older ones in the manner the old posts you've quoted did.
Play Wizardry 1 for awhile, and don't worry about finishing it. When you get sick of it, jump to Wizardry 6. This way you'll have somewhat of an understanding of the earlier games' format and mechanics so you can appreciate how Wizardry 6 overhauled them. If Wizardry 6 is still too archaic for you by that point then jump to Wizardry 7, which has a big step up in presentation. I haven't touched Wizardry 8 yet, but I understand that it's a very controversial game here on the Codex - as I'm sure some other more informed posters here could tell you about - so it's probably inadvisable to play it as your first game if you want to get a grasp on the series as a whole.

I've been playing all the games in order but that's because I've got completionist autism and doing stuff out of order makes me itch. Of the games I've played extensively so far, Wiz2 and 3 are boring and unnecessary expansion packs, Wiz4 is an extremely hard adventure game wearing the skin of an RPG, and Wiz5 is the first sequel that actually builds on Wiz1 in meaningful ways.
You're a mensch!

:hahyou:

I don't seem to be able to give a little "react" to your post, possibly because I'm new still, so I'll just say thanks very much for an informative answer. Now I know how I'll approach the series when I do.
 

octavius

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The Codex proudly doesn't scale to your level, yet Wiz 8 with its blatant level scaling is on top of the Codex blobber scale. It's a good name, but not a real blobber, and is plagued by HP bloat in addition to the level scaling.
 

Darth Roxor

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HP bloat is only a problem if a game doesn't provide you with the tools to deal with it, and Wiz8 provides you with plenty.
 

octavius

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OK, what's the tool against those Emerald Slimes (except patience)?

If you want to avoid lots of chipping away at bloat, I would advice any new player to just ally with the Rapax when you can instead of fighting them. There's no C&C in Wiz 8; you are forced to ally with the Rapax queen sooner or later anyway.
 

Darth Roxor

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OK, what's the tool against those Emerald Slimes (except patience)?

Probably the same as against everything else. Kill% stuff or various means of paralysis + assured hits for massive damage.
 

Dave the Druid

Educated
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Dec 29, 2022
Messages
193
HOLY SHIT. I finally made it. What are my chances? Everyone in my party's level 12. Got almost all of my spells left.
azPGM3A.png


EDIT: Well that was quick. Didn't even last one round
ha2B5ad.png
 
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La vie sexuelle

Learned
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Hey, have you some mod or utility that force Wizardry 7 to work in full screen on modern resolution?
 

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