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Wizardry The Wizardry Series Thread

Butter

Arcane
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Oct 1, 2018
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8,643
Man, I keep finding new things in Wizardry 7. I was going through Orkogre Castle after having met TShober, and he kept hounding me while I was trying to do the dungeon, so I just killed him. He's a super easy fight because nobody comes to help him. But later I went to the Eryn River bridge and he came back. At first I thought it was a bug, the game not remembering that I had killed him, but it was HIS GHOST. And he summoned in 4 Lesser Demons to fight me and immediately party wiped me. I have to find another way over to Munkharama now, but it's hilarious that DWB thought of this.
 

Lady Error

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Vatnik
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Strap Yourselves In
I have to find another way over to Munkharama now, but it's hilarious that DWB thought of this.
I think you can swim over just a few tiles to the side of the TShober crossing. Have they taken their swimming lessons yet?
 

RatTower

Arcane
Developer
Joined
Apr 24, 2017
Messages
476
Mildly interesting:



So Robert Sirotek still has the rights to Wiz1-5.
And from what I know the legal rights for the other installments (or at least 6, and 7) lie with D.W. Bradley (at least in part; I believe Gamepot Inc also has shares in those, as does Nightdive).
Who even has the right to develop Wiz9?
 

Lady Error

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Who even has the right to develop Wiz9?
The Wizardry brand was sold to the Japanese, which is why they have been churning out JRPGs with that name.

Kind of doubt that whoever is releasing this has the legal right to do so. And if you go to their homepage, it looks like some Minecraft clone.
 

hayst

Educated
Joined
Jan 15, 2023
Messages
128
zaa15H4.png

lmao
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
First time having to look up a walkthrough for Wiz5: a key item, the bottle of rum, tucked away in a little unmarked corner tile that I had mapped but had never actually stepped on. Man, at least Wizardry 4 had the decency to wait till the very end to start getting obscure. Either I become very thorough and meticulous with exploration, or tk421.net/wizardry/ and I become very well-acquainted.
 

Late Bloomer

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Joined
Apr 7, 2022
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3,979
First time having to look up a walkthrough for Wiz5: a key item, the bottle of rum, tucked away in a little unmarked corner tile that I had mapped but had never actually stepped on. Man, at least Wizardry 4 had the decency to wait till the very end to start getting obscure. Either I become very thorough and meticulous with exploration, or tk421.net/wizardry/ and I become very well-acquainted.

I am curious as to how many hours you get out of your playthrough. Seems fun.
 

newtmonkey

Arcane
Joined
Aug 22, 2013
Messages
1,384
Location
Goblin Lair
LarryTyphoid
You really do need to be quite meticulous with this one. Not just exploring, but also taking careful notes of what the NPCs say. I remember a lot of having to revisit NPCs to ask them about keywords I learned throughout the game.
 

octavius

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Bjørgvin
You even need to check every wall for secret doors, since the Light spell will no longer reveal them, at least if you want to be thorough with mapping.
 

newtmonkey

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Aug 22, 2013
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Goblin Lair
It's true about secret doors, but I thought the dungeon was designed well enough that it wasn't too annoying to figure out where to try searching. When I played through the game, I simply explored as much as I could, and then when I had nowhere else to go, I'd just look over my maps for empty areas and look for suspicious features. I remember there being at least a couple of secret doors at the end of dead end corridors with nothing else in them, for instance.

Of course, if you want to go beyond simply beating the game, and thoroughly map every square, you'll have to search every wall just like octavius said.
 

LarryTyphoid

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Sep 16, 2021
Messages
2,233
Wizardry 5 feels like an awkward transition from the town/dungeon style of the original trilogy and the all dungeon style of Wizardry 6 and 7. You'll be in the dungeon for way longer than you would be in earlier games, by virtue of its massive size and the more forgiving enemy encounters, but as a consequence it takes forever to get back to the town whenever you need to do so. I hope there's a way to restore your magic points in the dungeon later, because right now it's a real pain to trudge back to the entrance every time I get unlucky with disarming a chest and get magic drained.
 
Joined
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That's because 1-3 is an x-com type deal where you're detached from the experience, basically a manager of sorts for a band of mercenaries who are taking this job in this dungeon. 4,5 and 6-8 aimed to be more traditional rpg experiences where you are your party.
 

LarryTyphoid

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Messages
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So the only way to raise your swimming skill is to dive to a depth greater than that character's swimming skill, an action which will always have a risk of drowning that character and killing them instantly.

:hmmm:
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
369
So the only way to raise your swimming skill is to dive to a depth greater than that character's swimming skill, an action which will always have a risk of drowning that character and killing them instantly.

:hmmm:

Isn't there an item you can equip that makes you immune to drowning, though?
 

Lady Error

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Vatnik
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Strap Yourselves In
So the only way to raise your swimming skill is to dive to a depth greater than that character's swimming skill, an action which will always have a risk of drowning that character and killing them instantly.

:hmmm:
If you're talking W6 and W7, just have at least a couple points in swimming and then step onto any water tile once. As long as their stamina bar was close to full, I don't think that any of them will drown from that.
 

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