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Baldur's Gate The Baldur's Gate Series Thread

Dzupakazul

Arbiter
Joined
Jun 16, 2015
Messages
707
BGT is for autists only now. And hipsters.

BGT, Tutu and EE are for fags. Play the original or go home.

But yeah, playing BG1 in the BG2 engine changes lots of things:

You have access to increased movement speed and a superior pathfinding routine. You have inventory pause, extra spells/ increased spell ranges, double-capacity quivers, bulk buy and munchkin kits. You can simply rest to cure poison and disease, a la BG2. You have the optional Rest Until Healed, Maximum hit dice on level up, 100% spell scribing success and High Mastery in chargen that everyone pretends they're too hardcore to use but secretly does, anyway.

Overworld waylays & on-rest/interval spawns have been nerfed or removed, and you can't even dual-class to and from Specialists anymore as they removed that AD&D core rule.

See? You're not the only one who can act like a cockhead.

All of this makes me wish there was a SCS alternative for those who choose to play with BG1 core rules. SCS is a wonderful little mod and I don't know anything that sufficiently increases the difficulty of the original game.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
There are two SCS mods - one for BG1 and other for BG2. I thought the BG1 version worked with vanilla BG?

Haha you first proper post and you are still intentionally ignoring improvements.
Why do you lie? That's literally me reposting my earlier posts. God damn you are one dumb idiot. Also, stop the lies and start the truths as Volly would say.

1. No loading times
Yeah, no, that's impossible. Because it still uses Infinity Engine. You can already cut the loading times down by installing the game on an SSD, you don't need an EE for that. How about you time your loading times and I'll time mine and we'll compare? Because I'm pretty fucking sure you're lying.

2. Better organized Inventory and Character screen information with properly added and correct numbers as well as numbers of attacks.
Already all visible without EE. The only difference is that if you have a really poor memory, you might have to flip between inventory and character screens when comparing multiple weapons.

3. Character color circles
Already exist without EE you inbred goat fucker.

4. Current order icon on portrait
So the portraits which already get cluttered with status symbols get ... what exactly? A sword icon telling you that the character is in melee combat? OH WOW SO NECESSARY! Since apparently we're now incapable of looking at the main game window which takes up most of the screen.

5. Magical Clubs :D
Already available without EE and mods bring in more.

6. Potion/ scroll/ gem bags
Already available without EE and mods bring in more.

7. Sorcerer NPC
Available through mods alongside dozens and dozens of other NPCs.

8. New subclasses like Shadowdancer, Dragon Disciple and more
Available through mods and many, many more than what EE brings in.

9. More bugs fixed than BGT and fan made mods (I don't care how you feel about its bugs at release as nobody is playing that version now)
Going to need evidence for that. I don't care how many of their own bugs they fixed - I want to know which bugs were present after all the fix- and tweakpacks that Beamdog fixed.

10. Black Pits for those that just want good fights.
Available through multiple mods and give you more than just one little arena to fight on.

11. They are using BG2 engine but they made is so you get BG1 spawns on maps.
Which is also a bullshit lie. Best you can do with BG2 engine is kinda mimic the BG1 spawns and that was already possible through TWO different mods before EE came out (different in the way they handled it). Not to mention that those mods gave you full power to customize the spawns if you so wanted.

12. Million other things I probably forgot.
You mean million other bullshit lies.

13. SCS also works well with it as well as Icewind dale spells/bard songs into BG mod
All of which were available before EE came out.

So are you doing this ridiculous PR campaign because your shitty little pride got hurt when I called you names or is it because you just realized that you wasted your money on an inferior product and you're now trying to cover that mistake? Trent is stupid but even he wouldn't actually hire a moron like you to do guerilla marketing.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,327
There are two SCS mods - one for BG1 and other for BG2. I thought the BG1 version worked with vanilla BG?

Haha you first proper post and you are still intentionally ignoring improvements.
Why do you lie? That's literally me reposting my earlier posts. God damn you are one dumb idiot. Also, stop the lies and start the truths as Volly would say.

1. No loading times
Yeah, no, that's impossible. Because it still uses Infinity Engine. You can already cut the loading times down by installing the game on an SSD, you don't need an EE for that. How about you time your loading times and I'll time mine and we'll compare? Because I'm pretty fucking sure you're lying.

2. Better organized Inventory and Character screen information with properly added and correct numbers as well as numbers of attacks.
Already all visible without EE. The only difference is that if you have a really poor memory, you might have to flip between inventory and character screens when comparing multiple weapons.

3. Character color circles
Already exist without EE you inbred goat fucker.

4. Current order icon on portrait
So the portraits which already get cluttered with status symbols get ... what exactly? A sword icon telling you that the character is in melee combat? OH WOW SO NECESSARY! Since apparently we're now incapable of looking at the main game window which takes up most of the screen.

5. Magical Clubs :D
Already available without EE and mods bring in more.

6. Potion/ scroll/ gem bags
Already available without EE and mods bring in more.

7. Sorcerer NPC
Available through mods alongside dozens and dozens of other NPCs.

8. New subclasses like Shadowdancer, Dragon Disciple and more
Available through mods and many, many more than what EE brings in.

9. More bugs fixed than BGT and fan made mods (I don't care how you feel about its bugs at release as nobody is playing that version now)
Going to need evidence for that. I don't care how many of their own bugs they fixed - I want to know which bugs were present after all the fix- and tweakpacks that Beamdog fixed.

10. Black Pits for those that just want good fights.
Available through multiple mods and give you more than just one little arena to fight on.

11. They are using BG2 engine but they made is so you get BG1 spawns on maps.
Which is also a bullshit lie. Best you can do with BG2 engine is kinda mimic the BG1 spawns and that was already possible through TWO different mods before EE came out (different in the way they handled it). Not to mention that those mods gave you full power to customize the spawns if you so wanted.

12. Million other things I probably forgot.
You mean million other bullshit lies.

13. SCS also works well with it as well as Icewind dale spells/bard songs into BG mod
All of which were available before EE came out.

So are you doing this ridiculous PR campaign because your shitty little pride got hurt when I called you names or is it because you just realized that you wasted your money on an inferior product and you're now trying to cover that mistake? Trent is stupid but even he wouldn't actually hire a moron like you to do guerilla marketing.
Dear god, so many excuses and Hiver behaviour. Do they let you leave the asylum for a walk in the asylum park or are you chained to your bed and PC at all times?
Sorry but I am not going to bother responding to your bullshit anymore, my goal is not to convert you anyways. I left enough FACTs for neutral observers while you left insults. Have fun in your little room.

I will agree that maybe it is not worth using EE if you are already very proficient in using mods for BG1/BG2 and know them all very well. For anyone new to IE games modding or new to IE games, there is 0 reason to not use EE.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Haha, I can :D

The main reason is that you don't need to build an Excel table to plan your character build out beforehand, going through all splatbooks for possible prestige classes and obscure feats that will make your character an overpowered killing machine. At least 2nd edition had its characters strictly segregated into their distinctive classes that each played sufficiently differently. Well, until the kit mania happened which kinda sucked but it never got out of hand the way prestige classes did for 3 and 3.5.
 

purpleblob

Augur
Joined
May 16, 2014
Messages
576
Location
Sydney
Are you sure you played vanilla, Archangel? Most of the things you mentioned are available in vanilla, not just EE. I would take vanilla and use mods any days over EE. To make it clear, I did play both vanilla+mods and EE. The vanilla just provides you with so much more freedom with plethora of mods. I was curious to see the quality of "EE" contents and I was less than impressed. The newly added NPCs were subpar to some of the modded characters and I didn't find EE more stable than the original. While EE may have "fixed" or "restored" some contents, it also introduced other bugs as well, such as random characters spawning at wrong places.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,327
Are you sure you played vanilla, Archangel? Most of the things you mentioned are available in vanilla, not just EE. I would take vanilla and use mods any days over EE. To make it clear, I did play both vanilla+mods and EE. The vanilla just provides you with so much more freedom with plethora of mods. I was curious to see the quality of "EE" contents and I was less than impressed. The newly added NPCs were subpar to some of the modded characters and I didn't find EE more stable than the original. While EE may have "fixed" or "restored" some contents, it also introduced other bugs as well, such as random characters spawning at wrong places.
Vanilla is BG1 without any mods you know. Yes I did play that. I also played Bg1+BG2+BGT and it was a shitty experience compared to BG1EE (I never got to BG2 parts in my BGT play as I quit that shitty experience).
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Now you kinda sound edgy like GarfunkeL towered EE. BG1o vanilla sure, I tried it and it sucks, slow and widescreen never worked but BGT works solid and with the BWS is pretty easy to install mods.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
Why do people ignore the fact that you can install all mods you want on the EE anyway?
The discussion is always modded BGs vs plain EE, but that's just stupid. Basically , you can get the same content from both , but the EE has undeniably a smoother user experience, it's just a question of whether you think it's worth 5€ or how much it is now.
1. No loading times
Yeah, no, that's impossible. Because it still uses Infinity Engine. You can already cut the loading times down by installing the game on an SSD, you don't need an EE for that. How about you time your loading times and I'll time mine and we'll compare? Because I'm pretty fucking sure you're lying.
For me, the vanilla loadscreen would instantly (<0.8 sec) load to 90% then hang there for several seconds, then the loading circle closes, glows for an additional <2 sec, when it goes into gamespace. The EE loads with no loadscreen in <1 sec. I don't have a SSD though , but for me this is a mayor improvement.
2. Better organized Inventory and Character screen information with properly added and correct numbers as well as numbers of attacks.
Already all visible without EE. The only difference is that if you have a really poor memory, you might have to flip between inventory and character screens when comparing multiple weapons.
The biggest addition is the area loot feature. If you slay a dozen mobs with randomised loot, after you are past the point of looting plain arms and armor, you would have to pixel hunt and scroll through the corpses, which is mostly a boring mechanical chore. The in inventory stuff is largely useless, I agree. If you have several mages the memorisation eligiblitiy coloring might save you a few clicks, which is quite meh.
4. Current order icon on portrait
So the portraits which already get cluttered with status symbols get ... what exactly? A sword icon telling you that the character is in melee combat? OH WOW SO NECESSARY! Since apparently we're now incapable of looking at the main game window which takes up most of the screen.
This is pretty pointless since there is no action queueing. It's kinda useful when you have lots of spellcasters, sometimes you misclick on one and you might notice it where before you wouldn't, saves a reload.
5. Magical Clubs :D
Already available without EE and mods bring in more.
7. Sorcerer NPC
Available through mods alongside dozens and dozens of other NPCs.
As I mentioned, if you want them, you can still have them, it's not XOR.
However, I would be interested in knowing what NPC mods you install, I tried a lot of them over the years and thought they were all pretty much thrash.
The EE NPCS were better (once I muted some cringy dialogue lines) than mod NPCs, which isn't saying much, but the Bioware NPCs aren't exactly masterworks either, so they fit in rather well.

There are some interesting new usable items which I didn't find in any mods.
8. New subclasses like Shadowdancer, Dragon Disciple and more
Available through mods and many, many more than what EE brings in.
Shadowdancer can't be replicated but it's mostly a gimmick. The rest of the classes you could mod into the vanilla game yourself in an afternoon tho, yeah.
9. More bugs fixed than BGT and fan made mods (I don't care how you feel about its bugs at release as nobody is playing that version now)
Going to need evidence for that. I don't care how many of their own bugs they fixed - I want to know which bugs were present after all the fix- and tweakpacks that Beamdog fixed.
I never had problems with any bugs with any version of any BG game.
10. Black Pits for those that just want good fights.
Available through multiple mods and give you more than just one little arena to fight on.
Link please, I remember maybe one arena mod which was shit.


The EE stuff may seem minor, but it affects every second of the game, which sums up to a lot of extra joy.
You should try it before buying (or dismissing) it though, I did, it's hard to imagine going back to BGT clunkiness after, but your mileage may vary.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
The EE stuff may seem minor, but it affects every second of the game, which sums up to a lot of extra joy.
You should try it before buying (or dismissing) it though, I did, it's hard to imagine going back to BGT clunkiness after, but your mileage may vary.
Thing is, those changes don't seem seem minor, but simply useless to me. Certainly not enough to go through the hassle of trying it out.

Take for example the "area loot feature". I never looted random mobs, or even non-random mobs in the original BG in the first place. There are plenty of magical items and money to go around (frankly, too much in my opinion), which is why I never bothered with item mods either.

As for BGT: I am running this mode for the first time, together with SCS/Ascension/Valen/Solaufein/RR (basically to get as many improved battles as I can), and no issues or crashes. Heck, compared to my EasyTutu playthrough, back in ye olde times when it just came out, it has been smooth sailing so far. Imoen staying a pure thief in BG2 (never dual classed her in BG1) is a nice touch, though.

Don't assume original BG installs are as "clunky" for everyone, as they have been for you.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,327
BGT now caters to a tiny group and it is better for you but is it so hard to understand that everyone else considers easier playing the game they like > playing around with modding that is even more complicated than using nexus mod managers?
Not to mention many many don't even want to bother with modding and they look at bgee as a complete product and not a game+mods.
Afterall bgee brought our beloved game to more people that otherwise would not have played it.
It also made it possible to make an expansion after 17 years (whose quality is yet to be seen but it is like gambling where if you don't play it you will never win).

All the attacks vs EE is just releasing your inner prick because it also benefits you in the long run.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
BGT now caters to a tiny group and it is better for you but is it so hard to understand that everyone else considers easier playing the game they like > playing around with modding that is even more complicated than using nexus mod managers?
Not to mention many many don't even want to bother with modding and they look at bgee as a complete product and not a game+mods.
Afterall bgee brought our beloved game to more people that otherwise would not have played it.
It also made it possible to make an expansion after 17 years (whose quality is yet to be seen but it is like gambling where if you don't play it you will never win).

All the attacks vs EE is just releasing your inner prick because it also benefits you in the long run.
And where have I posted anything like that? I simply disagree with the assumption that the original game with mods has to be a buggy experience, or is difficult to set up by comparison, especially since I wouldn't bother playing without SCS and Ascension nowadays. (and btw, I had more problems with Skyrim, Requiem and the Nexus manager, to the point where I installed it manually instead). Or, if EE was a mod, I still wouldn't get it.

As for gambling, my money is currently set on Underrail and Serpents in the Staglands. If you want to gamble, better check how the odds are stacked.
 

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,481
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
BGT now caters to a tiny group and it is better for you but is it so hard to understand that everyone else considers easier playing the game they like > playing around with modding that is even more complicated than using nexus mod managers?
Not to mention many many don't even want to bother with modding and they look at bgee as a complete product and not a game+mods.
Afterall bgee brought our beloved game to more people that otherwise would not have played it.
It also made it possible to make an expansion after 17 years (whose quality is yet to be seen but it is like gambling where if you don't play it you will never win).
Suppose my question about playworthiness of BG1 would have been from a point of view of someone who might be actively practicing storyfaggotry, not that I would confess, mind you. Having said that, would you consider BG1 plot being worthy of playthrough? I think I got some tangential information in that respect, but this discussion soon digressed/declined towards technical minutia about mods vs EE.

Moreover, since I have the original games, unless the interquel is favorable received, and is not a standalone, I think I will refrain from buying these new EE versions.

All the attacks vs EE is just releasing your inner prick because it also benefits you in the long run.

Also, self releasing your prick is scientifically proven to be beneficial in the long run, no argument there (if it's grown somehow into your inner body, I'd advice you to consult your physician).
“Masturbation is part of a healthy sex life,” says Gloria Brame, Ph.D., a clinical sexologist. “It’s totally safe and harmless. It’s healthier than brushing your teeth every day.”
http://www.menshealth.com/sex-women/masturbate-every-day
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
BGT now caters to a tiny group
Citation needed. Since there are actually no reliable metrics to measure this, you're just talking out of your ass.

Suppose my question about playworthiness of BG1 would have been from a point of view of someone who might be actively practicing storyfaggotry, not that I would confess, mind you. Having said that, would you consider BG1 plot being worthy of playthrough?
I know you asked the retard but I'll throw my 2cents in - the EE shit should be kept in the EE thread anyway and it sucks that the thread got derailed.

BG1 is a fairly "classic" D&D adventure romp in the vein of the Gold Box games, but the story is a personal one. It's not about a group of heroes arriving at Phlan to make their fortune, it's about the protagonist Player_Character being a special snowflake (but not unique) discovering their destiny. While it's light on all the Bioware cliches that later games have become chock-full of, some of that stuff is already present though it's really BG2 that codified them - love interests, fake choices, good vs evil path and so on. In the story vs gameplay field, gameplay wins, so if you're really after some storyfaggotry, the game could easily disappoint you, because for every plot-related dialogue, you will be spending far more time and effort doing sidequests and slaughtering monsters.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,327
BGT now caters to a tiny group and it is better for you but is it so hard to understand that everyone else considers easier playing the game they like > playing around with modding that is even more complicated than using nexus mod managers?
Not to mention many many don't even want to bother with modding and they look at bgee as a complete product and not a game+mods.
Afterall bgee brought our beloved game to more people that otherwise would not have played it.
It also made it possible to make an expansion after 17 years (whose quality is yet to be seen but it is like gambling where if you don't play it you will never win).
Suppose my question about playworthiness of BG1 would have been from a point of view of someone who might be actively practicing storyfaggotry, not that I would confess, mind you. Having said that, would you consider BG1 plot being worthy of playthrough? I think I got some tangential information in that respect, but this discussion soon digressed/declined towards technical minutia about mods vs EE.

Moreover, since I have the original games, unless the interquel is favorable received, and is not a standalone, I think I will refrain from buying these new EE versions.
For a storyfaggot you probably will not enjoy BG1 much. I am a combatfaggot and I enjoy BG1EE(+SCS) more than Bg2 or Bg2EE.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Suppose my question about playworthiness of BG1 would have been from a point of view of someone who might be actively practicing storyfaggotry, not that I would confess, mind you. Having said that, would you consider BG1 plot being worthy of playthrough? I think I got some tangential information in that respect, but this discussion soon digressed/declined towards technical minutia about mods vs EE.

Moreover, since I have the original games, unless the interquel is favorable received, and is not a standalone, I think I will refrain from buying these new EE versions.
Combine BG1 (though you'd have to use BGT or Tutu) with the BG1 NPC project. While the quality of writing varies, because the mod has many authors, the NPC interactions and mini-quests (or even romances, if you are into this sort of thing ;)) can fill up the time when adventuring through dungeons and wilderness. As for the main plot, I've found it okay, but I did like the villain; the enmity is a bit more... personal, which is a nice touch. Story-wise, I liked Durlag's tower best. Not to spoil too much, but it has a nice, horror-like backstory.

(If you go for modded BG, then Ascension - even without the improved battles - is a must, as it brings the BG1 story to a conclusion, sort of.)
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
Haha, I can :D

The main reason is that you don't need to build an Excel table to plan your character build out beforehand, going through all splatbooks for possible prestige classes and obscure feats that will make your character an overpowered killing machine. At least 2nd edition had its characters strictly segregated into their distinctive classes that each played sufficiently differently. Well, until the kit mania happened which kinda sucked but it never got out of hand the way prestige classes did for 3 and 3.5.
Play 5th
 

KlauZ

Educated
Joined
Jul 23, 2015
Messages
93
For a storyfaggot you probably will not enjoy BG1 much. I am a combatfaggot and I enjoy BG1EE(+SCS) more than Bg2 or Bg2EE.

I`m a storyfaggot and I love BG1 more than 2. It has a lot more of neat little stories, and main quest tries to give you a feel of almost lovecraftian dread of things beyond your understanding and control.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,327
For a storyfaggot you probably will not enjoy BG1 much. I am a combatfaggot and I enjoy BG1EE(+SCS) more than Bg2 or Bg2EE.

I`m a storyfaggot and I love BG1 more than 2. It has a lot more of neat little stories, and main quest tries to give you a feel of almost lovecraftian dread of things beyond your understanding and control.
You are not a true storyfag than, those love romances and choice & consequence which BG1 have very little of.
But I agree about lots of little stories. For random funny conversation, BG1 still has the best one of all the games I played.
When you enter a random Inn in bg1 you find a guy and you start a convo with him. None of you know who is the other guy or why you are here and you can prolong the conversation forever using funny spy sentences that say nothing :D
There is no point to it or a quest, just a funny thing devs put into the game. Bg1 has a few of these, and I have not seen many other games with such (recently I noticed Underrail has a few as well).
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Part VIII of my sig has finally been posted.

Covers The Labyrinth of Durlag's Ghost and The Demon Knight.

This is boss:

wbT8lUg.jpg
 
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