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Baldur's Gate The Baldur's Gate Series Thread

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,615


Here's a guy doing the encounter in question. It takes him 34 minutes (2 attempts) to win, and a significant amount of that is sitting there watching melee units pass their turns because they can't reach the player characters.
 

rojay

Augur
Joined
Oct 23, 2015
Messages
493
Yeah, but that battle will take you an hour because the enemies take so long to act. I remember encounters in the first big dungeon where it would trigger, but some of the skeletons or zombies would be three screens away, so every 3 minutes the camera would shift to them as they slowly made their way to where the encounter started. I know it's an inherent problem with turn-based games but at least the last time I played it was interminable even sped up. It could have been a great game, and like ToEE it still looks pretty good, but even apart from the bugs it's just hard to enjoy. I'll install it and play through again some day and maybe my opinion will change.
Are you talking about "Pool of Radiance : ruins of Myth Drannor", by any chance ? :?
Yes. Yes I was. Guess I thought I was in that thread. :cry:
 

behold_a_man

Educated
Joined
Nov 26, 2022
Messages
221
and a significant amount of that is sitting there watching melee units pass their turns because they can't reach the player characters.
What tool is he using to run the game? Enemy movement was lightning fast when I used DOSBox with CPU cycles set to ~20000.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,615
and a significant amount of that is sitting there watching melee units pass their turns because they can't reach the player characters.
What tool is he using to run the game? Enemy movement was lightning fast when I used DOSBox with CPU cycles set to ~20000.
He's using Gold Box Companion, but that enemy movement looks about what I experienced playing the GOG version.
 

behold_a_man

Educated
Joined
Nov 26, 2022
Messages
221
but that enemy movement looks about what I experienced playing the GOG version.
Did you use default settings? I just checked; the movement looks like it's default 3000 cycles. Moving the cycles up (in DOSBox Ctrl+F12, Ctrl+F11 to slow down) made the enemies seem more decisive.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,042
Setting Gold Box speed to 1 is usually so fast that it doesn't matter what the DosBox cycle is.
 

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