Yes. Yes I was. Guess I thought I was in that thread.Are you talking about "Pool of Radiance : ruins of Myth Drannor", by any chance ?Yeah, but that battle will take you an hour because the enemies take so long to act. I remember encounters in the first big dungeon where it would trigger, but some of the skeletons or zombies would be three screens away, so every 3 minutes the camera would shift to them as they slowly made their way to where the encounter started. I know it's an inherent problem with turn-based games but at least the last time I played it was interminable even sped up. It could have been a great game, and like ToEE it still looks pretty good, but even apart from the bugs it's just hard to enjoy. I'll install it and play through again some day and maybe my opinion will change.
What tool is he using to run the game? Enemy movement was lightning fast when I used DOSBox with CPU cycles set to ~20000.and a significant amount of that is sitting there watching melee units pass their turns because they can't reach the player characters.
He's using Gold Box Companion, but that enemy movement looks about what I experienced playing the GOG version.What tool is he using to run the game? Enemy movement was lightning fast when I used DOSBox with CPU cycles set to ~20000.and a significant amount of that is sitting there watching melee units pass their turns because they can't reach the player characters.
I distinctly remember that this game had one and it was something like a hundred pages.RTFM
Did you use default settings? I just checked; the movement looks like it's default 3000 cycles. Moving the cycles up (in DOSBox Ctrl+F12, Ctrl+F11 to slow down) made the enemies seem more decisive.but that enemy movement looks about what I experienced playing the GOG version.