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South Park: The Stick of Truth (PRE-RELEASE DISCUSSION)

Morgoth

Ph.D. in World Saving
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Is that Ubisoft's usual approach?

I think Ubi doesn't give a shit because they're only de-facto the distributor. No significant revenues for them, no marketing effort. South Park Studios is probably funding this entirely on their own.
 

Havoc

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Is that Ubisoft's usual approach?

I think Ubi doesn't give a shit because they're only de-facto the distributor. No significant revenues for them, no marketing effort. South Park Studios is probably funding this entirely on their own.

Maybe it's the marketing tactic from Cartmanland, SP episode, where Cartman gets his own amusement park and doesn't allow anybody to enter, until he needs to to pay the bills.
 

drae

Augur
Joined
Aug 9, 2013
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179
Lord Almighty, this game is going to be horrible.

Which means it will be the dream game for every 13 year old boy in the country (because 'horrible' is their default state,) which means Obsidian will rake in muchos dough, which mean many more games like Fart Park and fewer Project Eternity's in the future. Huzzah!
 

Infinitron

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which means Obsidian will rake in muchos dough

That's not how the videogame publishing business works. They won't get shit no matter how well it sells.

As for the game itself, I'd wait and see. It's been polished all year, it's being made with Obsidian's own engine - it might very well be their highest quality title yet.
 
Joined
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The island of misfit mascots
I'm worried about the fart humour - not the existence of it, but its implementation via combat mechanics. Fart/dick/etc humour requires a degree of surprise to it - if it's attached to your standard combat moves it very quickly becomes irritating.
 

Metro

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That's Southpark humor since day one. Overdone fart/dick humor.
 
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Time for some alcohol-fueled baseless speculation! Bump this shit a few weeks after release to see how right I was. Or how completely and utterly off the mark my predicative abilities are.

-The game will be decently received by the majority of mainstream reviewers mostly due to the South Park IP combined with bland, inoffensive gameplay. It likely won't receive high accolades because that's reserved for AWESUM DEWRITO FIRST-PERSON-PANTSHITTER THEFT AUTO OF US 45 SPECIAL EDITION. Scores will likely be on a range of 7.5 to 8.25 out of 10.

-Gawker/Kotaku will throw a shitfit about something in the game in order to garner more clicks because a headline like "Something in South Park game is NOT okay!" Somehow their prose will be even worse than it already is because they will find a way to fit more snark into every paragraph through the infinite power of nanomachines or something.

-Semi-serious reviewers with strong consoletard backgrounds will likely trash the game. They'll see it as a bowdlerized RPG-Lite™ with none of the charm or sharp design of "similar" titles such as the Paper Mario games, Earthbound, or Chrono Trigger.

-Yahtzee, if he still exists and/or is cared about, will likely tear it a new one because he has a raging boner for Paper Mario and this won't live up to his expectations. Or he could love it because, I dunno, mental retardation. I need to have one guaranteed prediction here, folks.

-The game will sell pretty well thanks to the holiday-ish release date and the strength of the license. Not gangbusters, but it'll do well enough. They probably should have tried to release before Black Friday.

-This will be a typical Obsidian title with lackluster gameplay carried by the writing. Except this time it's extremely blunt humor not written by Obsidian.

-A sequel is highly unlikely, regardless of sales. One will be hinted at, but will fizzle out in a few years when Matt&Trey move on to something else or are killed by a new sect of Wahabi Hipsters who find South Park not only an affront to their religion, but their aesthetic sensibilities.

-The Codex consensus (lol, oxymoron) will be that it is "good for what it is" and "FUCKING POPAMOLE DECLINE BANALSHITBORING SHOVELWARE!". It will be the Codex RPG of the Year 2013.

-I will not get any smarter this year and end up playing it (Thanks Obama Gamefly!). I may even review it...or just fuck off and disappear for two years after thinking about reviewing it.
 

set

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I can't see this selling - yes, it's South Park, but since when has South Park ever had a good video game to its name? I vividly remember that turd on the N64, whose only redeeming feature was that it had goldeneye-like multiplayer.

This game was doomed to fail when it was pitched on the drawing board. I can't even figure out what demographic it's even trying to appeal to? People still trapped in the 90's? People desperate to play some kind of RPG? Unless this cost less than nothing to make (doubtful), I forsee it as Obsidian's last console title. As much as I like the people that work there, their decision to shift to mobile is a deadend - there's no water down that creek to drink, let alone float a boat on that's one hundred people heavy.
 

2house2fly

Magister
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Apr 10, 2013
Messages
1,877
I can't see this selling - yes, it's South Park, but since when has South Park ever had a good video game to its name? I vividly remember that turd on the N64, whose only redeeming feature was that it had goldeneye-like multiplayer.
The creators of South Park remember that game with somewhat less fondness than you; the crappiness of the licensed SP games in the past is what made them want to make this one; they're writing the whole thing so it'll at least turn out how they want.

Not sure where you got the idea that Obsidian have shifted to mobile, unless some news came out today that I've not seen.
 

Vaarna_Aarne

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The ultimate Codex questions remain unanswered though:

Does MCA appear as an NPC?

Can we romance MCA?
 

Morgoth

Ph.D. in World Saving
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1293.jpg


*faarrrrrrrrrrrt brrrrt brrrt pffft*


cartman-angry.jpg
 

taxalot

I'm a spicy fellow.
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Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
I remember liking the South Park FPS ; mainly because you could make yellow snow balls, and it featured turkeys as ennemies which made funny sound. It was great. I was easily pleased. This was before I went on RPGCodex.
 

J_C

One Bit Studio
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Time for some alcohol-fueled baseless speculation! Bump this shit a few weeks after release to see how right I was. Or how completely and utterly off the mark my predicative abilities are.

-The game will be decently received by the majority of mainstream reviewers mostly due to the South Park IP combined with bland, inoffensive gameplay. It likely won't receive high accolades because that's reserved for AWESUM DEWRITO FIRST-PERSON-PANTSHITTER THEFT AUTO OF US 45 SPECIAL EDITION. Scores will likely be on a range of 7.5 to 8.25 out of 10.

-Gawker/Kotaku will throw a shitfit about something in the game in order to garner more clicks because a headline like "Something in South Park game is NOT okay!" Somehow their prose will be even worse than it already is because they will find a way to fit more snark into every paragraph through the infinite power of nanomachines or something.

-Semi-serious reviewers with strong consoletard backgrounds will likely trash the game. They'll see it as a bowdlerized RPG-Lite™ with none of the charm or sharp design of "similar" titles such as the Paper Mario games, Earthbound, or Chrono Trigger.

-Yahtzee, if he still exists and/or is cared about, will likely tear it a new one because he has a raging boner for Paper Mario and this won't live up to his expectations. Or he could love it because, I dunno, mental retardation. I need to have one guaranteed prediction here, folks.

-The game will sell pretty well thanks to the holiday-ish release date and the strength of the license. Not gangbusters, but it'll do well enough. They probably should have tried to release before Black Friday.

-This will be a typical Obsidian title with lackluster gameplay carried by the writing. Except this time it's extremely blunt humor not written by Obsidian.

-A sequel is highly unlikely, regardless of sales. One will be hinted at, but will fizzle out in a few years when Matt&Trey move on to something else or are killed by a new sect of Wahabi Hipsters who find South Park not only an affront to their religion, but their aesthetic sensibilities.

-The Codex consensus (lol, oxymoron) will be that it is "good for what it is" and "FUCKING POPAMOLE DECLINE BANALSHITBORING SHOVELWARE!". It will be the Codex RPG of the Year 2013.

-I will not get any smarter this year and end up playing it (Thanks Obama Gamefly!). I may even review it...or just fuck off and disappear for two years after thinking about reviewing it.
I can guarantee you that this will happen. :D
 

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