And a video:
That combat music wasn't bad, combat system aside. The rest of the music in the video sucked, but that song was alright.Dat bard.
It is not about TV viewers. I don't watch SP but I will buy the game.I had a look on wikipedia and South Park gets 2 million viewers a week.
Only for games like Call of Duty which sinks hundreds of millions into marketing. Even the most heavy of the Obsidian games wouldn't need that kind of sale to be called a ridiculous success.I had a look on wikipedia and South Park gets 2 million viewers a week. If every single one of them buys the game it will be considered a colossal failure; isn't 5 million the absolute minimum in terms of publisher expectations these days?
Since Ubisoft didn't fund the majority of the game, it will be profitable for them regardless.2mil will likely be a good result - in-house engine, probably not the most ambitious scope & graphics wise.
Since Ubisoft didn't fund the majority of the game, it will be profitable for them regardless.2mil will likely be a good result - in-house engine, probably not the most ambitious scope & graphics wise.
In the US only. Surely there a lots of fans worldwide.I had a look on wikipedia and South Park gets 2 million viewers a week.
Didn't they pay lots of money for the rights to publish it though? At least as a part of some package deal?Since Ubisoft didn't fund the majority of the game, it will be profitable for them regardless.2mil will likely be a good result - in-house engine, probably not the most ambitious scope & graphics wise.
This. THQ's investment isn't relevant anymore; for business purposes, the game will only have been in development for just over a year. Slam DUNK!
Didn't they pay lots of money for the rights to publish it though? At least as a part of some package deal?
What makes me wonder the most, is whether the overhaul of the game that the Ubisoft representative hinted at had to do with the gameplay (which really could've sucked, this being an Obsidian game) or rather the different ways Obs and Ubi view "RPG elements": i.e. non-linearity, exploration, etc.
In other words, I wonder if Ubi wanted the game to adhere to their own formula (see Assassin's Creed) or not. 'Cause if we assume Obs actually wanted to make it more like a traditional CRPG, that could be regarded by Ubi as taking away that "South Park episode" feeling.
I guess we'll never know tho'.