DS3 was made from scratch and well enough when it came to core gameplay mechanics. This won't have the problems that one did (camera, odd-looking cinematic dialogues, flawed multiplayer).There doesn't seem to be a lot of "game" in this "game", so there's a slight chance they won't fuck it up, like they always did, when they actually had to design something from scratch.
Metacritic:DS3 was made from scratch and well enough when it came to core gameplay mechanics. This won't have the problems that one did (camera, odd-looking cinematic dialogues, flawed multiplayer).There doesn't seem to be a lot of "game" in this "game", so there's a slight chance they won't fuck it up, like they always did, when they actually had to design something from scratch.
Yup. "I hate it because it's an action game" isn't a legitimate criticism imo.DS3 was well enough when it came core mechanics?
The roll simulator with spamming one skill. Yeah right.
Yup. A fun story from Mills:I never quite understood the hate old Dungeon Siege fans have for DS3. They're upset that the game isn't enough like it's two shitty predecessors?
Patrick K Mills said:Full disclosure: I'm a former obsidian employee and djkillingspree's ex roomate. He is also a best broheim. I had nothing to do with DS3, though.
I have an awesome story about DS that I like to tell when sharing war-stories about really bad games.
OK, my high school friends and I used to get together every year during Xmas for several years after graduation (kids, jobs, etc has made this a less frequent occurrence but we still try) to have huge lan parties where we'd play the shit out of co-op games, RPGs mostly. One year we all got Dungeon Siege and eagerly loaded it up and started playing, I think we had something like 6 people playing in one game, but my memory isn't perfect.
It started off OK, some quibbles about the level-by-doing system effectively locking you in to one build, but we were impressed by some of the cool automation. Auto-loot is still a feature I kinda wish more games had. The pack mule kicked ass. Nature magic sucked, but hey, you always need one runt in the party.
These game sessions were not just all night affairs, but all night and all morning, Mt. Dew, Doritos, Denny's. You know the drill, you went to college.
So around 4 in the morning we're just finishing up the Goblin Mines, (which were awesome) and we move on to the snowy area. Sadly, my machine was slightly below spec, and the particle effects in this zone basically made the game unplayable. I simultaneously realized I hadn't eaten anything that didn't derive all it's calories from corn syrup in about 18 hours, so I decided to head off to Taco Cabana to pick up a ground beef cabana bowl, my poison of choice for those times of yore.
I was playing a warrior and didn't want to miss out on any experience, so I set my guy to follow my brother's character (also a warrior), auto drink potions, etc. I figured he'd last another 10 minutes max without my input, but hey, better than simply logging out.
I go get my food (I use the term lightly) and come back. The drive-through lines at TC can get pretty long at night so the whole trip probably took 30-40 minutes. I come back to my computer and not only is my warrior still alive, he's leveled up a few times. On a lark I decided to just sit in front of my computer, not touching the inputs at all, while I ate. Then I let it keep going after that. I found that, barring the occasional restock of health potions, I didn't actually have to play at all. As long as there was one person actively moving the group forward, I could just watch the game play itself.
So when people talk about how awesome DS1 was, excuse me for being skeptical.
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That's weird, considering it came with a full fledged multiplayer campaign.DS1 was a multiplayer game in the way that DS3 is a PC game.
Additionally, the situation I described could easily be replicated in the single player game simply by having one of your companions follow breadcrumbs through the levels. The problems with DS1 were systemic and part of Chris Taylor's larger mantra of "simplify simplify simplify".
People bitching about DS3 being dumbed down are accusing a sequel that has more features and more interactive combat to an original game who's major selling points were co-op multiplayer and ease-of-entry.
DS1 is the gold standard of mediocre RPGs "dumbed down" for a wider audience. I say gold standard because it wasn't terrible, just boring.
Space Siege was terrible.
Mills said:Because they were buggier than obsidian but worse at managing money and Arcanum kind of suckedWhy? Why must the good die young?Troika
I went there
DS1 and DS3 are the two shitty games in DS series. DS2 is mostly ok. As far as dumb h'n's clickfests go that is.I never quite understood the hate old Dungeon Siege fans have for DS3. They're upset that the game isn't enough like it's two shitty predecessors?
Probably? It's kind of a dick move to betray your fans. Should be able to relate, given the countless series seen ruined over the years.I never quite understood the hate old Dungeon Siege fans have for DS3. They're upset that the game isn't enough like it's two shitty predecessors?
The real WTF is that there are people who actually liked DS1.
While i agree with that, it's propably the same thing Bethesda's fans say about Fallout 3. If someone considers DS a piece of shit, he shouldn't develop a sequel to that.I never quite understood the hate old Dungeon Siege fans have for DS3. They're upset that the game isn't enough like it's two shitty predecessors?
Probably? It's kind of a dick move to betray your fans. Should be able to relate, given the countless series seen ruined over the years.I never quite understood the hate old Dungeon Siege fans have for DS3. They're upset that the game isn't enough like it's two shitty predecessors?
Still holds true enough when DS isn't your cup of tea. Someone apparently liked them and changing everything just pisses off fans. Better to make something completely new than piss people off for no reason.
I don't blame Obsidian here, i blame the publiser.Probably? It's kind of a dick move to betray your fans. Should be able to relate, given the countless series seen ruined over the years.I never quite understood the hate old Dungeon Siege fans have for DS3. They're upset that the game isn't enough like it's two shitty predecessors?
Still holds true enough when DS isn't your cup of tea. Someone apparently liked them and changing everything just pisses off fans. Better to make something completely new than piss people off for no reason.
Just mentioning that DS had a 1 charachter action spin-off before ds3 and Obsidian wanted to originally call it a spin-off name as well.
The real WTF is that there are people who actually liked DS1.
There's multiple posts on the Obs boards that are basically "how dare you insult the spirit of the glorious ds series". Including several members that stayed till today just to remind everyone and the devs at every opportunity how terrible ds3 in their opinion is and how big it is an insult to gaming.
And people say the Fallout fanbase is insane....
Umm...what?There doesn't seem to be a lot of "game" in this "game"
I never quite understood the hate old Fallout fans have for FO3. They're upset that the game isn't enough like it's two shitty predecessors?
Just mentioning that FO had a 1 charachter action spin-off before FO3.