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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Blaine

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P7Tl0aI.png
 

Blaine

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so i'haven't yet pledged at all, but then i've never been that huge on space sims. Would 300i be a good starting point?

Yes, although I'd grab the 315p if you can (you can upgrade a base 300i to that in-game if desired).

One-man, long-range luxury exploration ship is pretty damned cool.
 

WhiskeyWolf

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Does anybody have an idea how much will this game cost at launch?
 

Blaine

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Greetings Citizens,

I hope you’ve enjoyed the livestream event, the new website and the progress we’ve made building Star Citizen. Everything we released tonight was thanks to your pledges… and I hope you will continue to support our goal of making the first fully crowd funded AAA game. Thank you, sincerely, both for your pledges and for the incredible community you’ve built in the past six months. There has never been a game developed like this and it’s not an exaggeration that it’s because of you. Star Citizen fans are the best fans in the world.

There’s no slowing down: we will be back Monday on the new website with even more information about Star Citizen. You can look forward to an in-depth look at the game’s expansive economy and a comprehensive video about the making of the 300i and commercial. In the coming weeks, you’ll be hearing a lot more about the hangar module including when you’ll be able to get your hands on the first iteration. It’s an exciting time and it’s all something you have made possible.

I would like to leave you with one last exciting reveal: the extended Director’s Cut of the 300 Series ship commercial. Remember, this is all in-engine using game assets!

Now it’s time for the team to have a well-deserved rest!

 

warpig

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Nice Wing Commander 3 reference in that commercial at 1:57 ;)
Damn it, I'm gonna get so broke when this game comes out. PC upgrade+fancy-schmancy, hotas joystick+oculus rift, and bye bye real life.
 

Mortmal

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And me i got a I300, Chris Roberts is god and blaine is his prophet !

Also since i am an original backer too i have still access to the packages at discounted price, so after this live stream if you feel like getting the wing commander package for 10k$ i can do it and gift it to you, i wont run away with the money , honest!
 

mindx2

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I pledged on KS for the Hornet as that seemed closest to the Wing Commander type ship. Plus I got the star map, USB, hardcover book, etc physical swag. Wish there was a physical boxed copy to get :(
 

Dexter

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Lol @ people still believing they aren't being taken for a ride:
13725185060774zspc.png
 

WhiskeyWolf

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Wait till they try to sell anything bigger then a destroyer.
 

Dexter

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Buying "virtual ships" that don't yet exist for a game that doesn't even exist yet is totally fine normal behaviour.
It's not P2W, just ignore the existence of a cash shop, the Macrotransactions, ignore that you can buy ingame currency with real money, ignore the fact that they are selling ingame ships for hundreds to thousands of dollars etc. long before there even is a game, it'll be fine I swear!
You only have to grind for 8000 hours to get them otherwise so it's all fine and once the game goes Live they totally won't do this anymore and won't expand it to other stuff.

Everybody that disagrees is either butthurt, shitposting or hasn't tasted Roberts cum yet.

"But it's a SPACE game by that guy who worked on Wing Commander and also made that shitty Wing Commander movie, so that justifies EVERYTHING!"
It's also being developed by the guys who made all these amazing games with the last game being Doritos Crash Course 2, so whatever could go wrong?
 

J_C

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You only have to grind for 8000 hours to get them otherwise so it's all fine and once the game goes Live they totally won't do this anymore and won't expand it to other stuff.
Source?
 
Self-Ejected

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Buying "virtual ships" that don't yet exist for a game that doesn't even exist yet is totally fine normal behaviour.
It's not P2W, just ignore the existence of a cash shop, the Macrotransactions, ignore that you can buy ingame currency with real money, ignore the fact that they are selling ingame ships for hundreds to thousands of dollars etc. long before there even is a game, it'll be fine I swear!
You only have to grind for 8000 hours to get them otherwise so it's all fine and once the game goes Live they totally won't do this anymore and won't expand it to other stuff.

Everybody that disagrees is either butthurt, shitposting or hasn't tasted Roberts cum yet.

"But it's a SPACE game by that guy who worked on Wing Commander and also made that shitty Wing Commander movie, so that justifies EVERYTHING!"
It's also being developed by the guys who made all these amazing games with the last game being Doritos Crash Course 2, so whatever could go wrong?
:bro:
 

Blaine

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Let's examine these pay-to-win concerns holistically, shall we? The limited-time, limited-quantity ship add-ons seem like a good starting point. They are the Vanduul Scythe raider/interceptor (approx. 600 sold for $300 each) and the Idris-class Corvette (approx. 125 sold for $1,000 each; a further 200 sold for $1,250 each). Between the two, that amounts to an additional $555,000 raised—and since they're add-ons, they don't include a copy of the game or any physical rewards, meaning that that $555,000 is pure profit for CIG. That's enough money to pay 6-8 developers for an entire year, to fund an in-house motion capture studio, or to fund an in-house sound studio.

The downside is that 0.3% of backers (there are approx. 200,000 currently) will own what amounts to a collector's item and a top-of-the-line fighter (but no better overall than an ordinary Hornet), while 0.18% of players will own a light capital capital ship, a group asset that must be manned by at least a dozen people and costs a great deal of credits just to equip, fuel, and maintain. Once the game launches, enterprising players will be able to earn a Hornet in a week at the very most, and a group of 10 will be able to earn a Corvette in a similar amount of time if they pool their funds. These ships can never be lost or destroyed unless their owners forget to pay a negligible insurance fee or attempt to commit insurance fraud.

What we're looking at here is fewer than one-half of one percent of players having a head start on ship hulls that have no upgrades and only stock weapons. These ships largely confer more options, not more power, due to the importance of player skill and the rock-paper-scissors nature of ship balancing. On the first day, a dozen players in souped-up 300i's (a ship available in a $60 package, the industry-standard price for a new game) will spell extraordinarily bad news for the dozen players crewing a scantily-equipped Idris Corvette. I certainly don't plan to use mine at all for at least the first week. It's also worth bearing in mind that the game won't simply be a free-for-all deathmatch. There will be instancing and a matchmaking system of sorts, there will be safer regions of space, and there will be much more to do than fight other players.

Of course, the Scythe and Idris aren't the only "advanced" ships being sold for cash, but the Idris and Scythe are the most extreme examples, and the basic principle remains the same across the board.

People who play for 70 hours per week will accomplish much more than most of us within the first week, let alone the first month. People who belong to large, gung-ho guilds will collectively accomplish much more than you within the first day, and will have some manner of access to every ship in the game much more readily than lone wolves or small groups, not to mention plenty of comrades for any endeavor. If you started playing a month or two later (let alone a year), many players would be "ahead" of you. I've said this before and I'll say it again: 90%+ of players have an Aurora or a 300i. Another 5% have something fancier, say a Hornet or a 350r, or maybe a Constellation. 5% at most have multiple ships, with perhaps 1-2% having modest or large collections of ships. With each passing week, this marginal advantage will fade. Within six months no one will give a flying fuck, yet the millions of additional dollars CIG raise during the game's development will have an impact for years to come. If nothing else, every million raised is one less private investor needed.

Getting upset and declaring that the game (really just the persistent universe; there's also single-player and user-hosted, moddable multiplayer) is the worst pay-to-win debacle in existence because a tiny fraction of players got a significant head start on ship hulls for the first months is absolute butthurt jealousy, pure and simple, not to mention wildly presumptive as Dexter's fallacy- and speculation-laden fiddle faddle should prove to anyone with half a brain. It's a piss-poor attitude, and even hiver can see that. Your piss-poor jealous attitude completely ignores the benefit of the additional funds raised. Now, in principle, I agree it would be best that everyone begin with the same ship, equipment and so on, but unfortunately humans are selfish creatures and the vast majority will only pay the minimum unless they get something in return.
 

Metro

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Blaine will pay for all of us to win so what's the problem?
 

Dexter

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Getting upset and declaring that the game (really just the persistent universe; there's also single-player and user-hosted, moddable multiplayer) is the worst pay-to-win debacle in existence because a tiny fraction of players got a significant head start on ship hulls for the first months is absolute butthurt jealousy, pure and simple, not to mention wildly presumptive as Dexter's fallacy- and speculation-laden fiddle faddle should prove to anyone with half a brain. It's a piss-poor attitude, and even hiver can see that. Your piss-poor jealous attitude completely ignores the benefit of the additional funds raised. Now, in principle, I agree it would be best that everyone begin with the same ship, equipment and so on, but unfortunately humans are selfish creatures and the vast majority will only pay the minimum unless they get something in return.
"Jealous" of what you tard, at the rate this is going I won't even play the game and if I'd have pledged anything for this scam I'd bite myself in the arse.

I'm just sorry for the people that hype this to all heavens and put a lot of money into it just to be run over by a Saudi Arabian sheikh in his $10.000 fully-equipped Doritos destroyer come launch defending/justifying all this crap because they "want to believe".

Or people like hiver that seem to be able to write pages of fan fiction of what they are going to be doing in a game come launch based on the 20 minutes of put together staged Gameplay videos made with the help of Crytek that exist and the ideas of a washed-up Hollywood movie producer with some past game credits that has $$$ in his eyes.

You people are just so fucking delusional about this game (as if it's the first MMO that has promised rainbows and unicorns laced with coke and failed to deliver), it's just damn sad. :lol:
 

Grunker

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blablabla Blaine, we're still talking about a significantly worse models than "tolerable" games like League of Legends of Path of Exile that either have time = equality or always equality. Top this off with a Real Cash = Ingame Cash economy and you have serious trouble brewing on the horizon.

Don't use the hilariously bad argumentum ad reductio of "butthurt jealousy" against well-founded concerns about the effects of what we have seen of Roberts' philosophy in this point.

The fact of the matter is that the integrity of a game world is cracked when it is not time or mechancis mastery but funds that contribute to the world's structure. Don't ask me to take seriously or absorb myself in a world where player wallet size has influence alongside player dedication and mastery.

While I don't agree with Dexter because he is frankly guessing completely blindly since we don't know much about the game's financial model once the game launches, your response comes off just as ignorant and postulating just as much in the blind.

Besides, Dexter isn't hitting on the no. 1 reason to be sceptical, which is that Roberts is promising something no other developer has ever done at any point in time; deliver a sprawling open world single-player experience alongside a well-balanced, solid and player-driven MMO. Both of top-notch quality.
 

Metro

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Indeed. While part of me is thinking the MMO will just devolve into EVE online the other part realizes I don't have to partake in it at all and it'll still provide a good single player experience.
 

Blaine

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blablabla Blaine, we're still talking about a significantly worse models than "tolerable" games like League of Legends of Path of Exile that either have time = equality or always equality.

Please explain what you mean by "time = equality."

Top this off with a Real Cash = Ingame Cash economy and you have serious trouble brewing on the horizon.

As long as we're comparing Star Citizen to other games, real cash can be traded for in-game money, ships, and pilot characters in EVE Online. No one gives a shit, because having a pile of ships and skill points doesn't matter all that much. What matters is the caliber of your corporation or alliance, as well as your skill at playing and your knowledge of the game. People have done experiments in EVE in which they started a brand-new character and, using their knowledge of the game and personal connections, worked their way back up to tens of billions of ISK within a matter of weeks or months. At that point they could purchase a highly skilled pilot and pick up practically right where they left off. Players who have their shit together achieve much more while at the same time paying $0 in subscription fees.

Star Citizen is not directly comparable, as its economy will be largely/partly/equally controlled by NPCs, as far as we can tell. Ships are sold at shipyards and starports for presumably fixed prices, and players will be able to "step in" and run factories that produce weapons and upgrades, but NPCs can and will be running factories too. Presumably there'll be some form of player economy for special (not sold "normally") upgrades, weapons, captured ships and so on, but we don't know much about that yet. In any event, someone who plays 70 hours per week will generate far more credits than someone who plays 20 hours per week and also spends $100 per month to buy credits from the credits shop. The only people who lose out are those who have neither time nor money, but such people are already being shat on by life (married, etc.) or just in college.

Don't use the hilariously bad argumentum ad reductio of "butthurt jealousy" against well-founded concerns about the effects of what we have seen of Roberts' philosophy in this point. ... While I don't agree with Dexter because he is frankly guessing completely blindly since we don't know much about the game's financial model once the game launches, your response comes off just as ignorant and postulating just as much in the blind.

They get to have their bit of fun sperging out, and I don't? That hardly seems fair.

Besides, I absolutely agree with you that there are Concerns™. People who have genuine concerns will usually meet with a reasoned response from me. Those who bang out comical hyperbole and atrociously biased colorful comparisons for trolling purposes/to get laughs (or because they're genuinely sphincterdevastated) will not, though I do enjoy reading it. I'm on the Codex for my amusement, not to be an enlightened and unbiased arbiter of even-handed wisdom.

The fact of the matter is that the integrity of a game world is cracked when it is not time or mechancis mastery but funds that contribute to the world's structure.

We don't know this yet, at all. Again I direct you to my EVE comparison. In my view, time and mechanics mastery will likely be far, far more important than "funds." I know you think having a bag of ships will make someone King of Space as per our PM conversation some weeks back, in which case I promise you a fifedom if you turn out to be correct.

Besides, Dexter isn't hitting on the no. 1 reason to be sceptical, which is that Roberts is promising something no other developer has ever done at any point in time; deliver a sprawling open world single-player experience alongside a well-balanced, solid and player-driven MMO. Both of top-notch quality.

And pay-to-win debates are unrelated to this (which you know, it just bears repeating).
 

Blaine

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Indeed. While part of me is thinking the MMO will just devolve into EVE online the other part realizes I don't have to partake in it at all and it'll still provide a good single player experience.

Or join (or create) a user-hosted private multiplayer server.
 

J_C

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Don't use the hilariously bad argumentum ad reductio of "butthurt jealousy" against well-founded concerns about the effects of what we have seen of Roberts' philosophy in this point.
But that's the point. These are not well-founded arguments, but speculations stated as facts in an arrogant way. Blaine explained that as we know now, these real-money stuff only give a short term adventage to players, and in the long term player skill and ingame money will probably balance out this adventage.
 

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