RIP Johnny Gat, and the badassery aspect of SR games.
It was great when the over-the-top humor was (to my knowledge) original, or at least creative. A buggy chase with bdsm subs for horses is the greatest idea ever. I wasn't impressed by a lot of the other writing, though, especially since Gat was fucking dead and he comprised a lot of what made me laugh in SR2.
also a fucking proper port job would be nice this time
I agree. A great joke is better than 1000 bad jokes put together IMO.
Did I already say that like the balance in SR2?
All the good or great jokes in SR2 are in the cutscenes, they're there because they're worthy to be told, or at least entertaining. For example the radioactive tattoo scene which is unexpected and majestic.
All over the top stuffs are in minigames like the cop minigame and the septic truck one.
The city itself is mostly normal, immersive, and believable like the good old GTA games, with good details like almost no people wears the same clothes (which is happen too often in SR3) and we can dress like them if we want. The spontaneous random shits are great too. People are chatting in the street, dancing in local clubs, smoking and playing games, gangmembers talk and chill in their outposts. Chinese populates the Chinatown, and tourists will take photographs in popular sites etc.
It even has random instances like a guy steals car and then chased by the police, etc.
The city feels much much more alive than SR3 Steelport IMO, because SR3 lacks that level of details.
Also, the three enemy factions have different tones and variety in their stories.
Sons of Samedi is about drug wars, light jokes, parties and Shaundi.
Ronin filled with dramas, Johnny Gat moments and badassery.
The Brotherhood is about rivalry between the two leaders and revenge.
All of them never feel disjointed with one another, and have some over the top moments which never feel lulzy or monotone.
A great tradition from SR1.
In SR3 the entire city looks like a big redlight district and the pedestrians are either whores, furries, or twins with the same clothing.
Minigames are less fun than SR2, the factions stories are all about over the top actions and teen jokes.
Not enough variety at all.
And I have my worries about these SR4 planned features:
>No more cribs customization.
>Only one enemy faction, I think it's OK because they fight aliens as common enemy yes? We'll see.
>Downloadable cars, they say because the setting is in virtual reality, cars can be downloaded to the game. But I bet it's a scheme to sell DLCs and shit.
>The minigames scoring will be tweaked, and I hope they balance it right, or else the minigames will get too tedious and no longer fun (Because I suck at playing GTA minigames).