Gangrelrumbler
Arcane
- Joined
- Mar 28, 2014
- Messages
- 4,234
There is no advantage of buying Enchanced Editions over the originals.
it inspired me to buy Enhanced Editions of BG1, BG2 and IWD1.
/facepalmx1.35 damage vs x1.25 damage aren't something that will make you jump with joy and feel excited about an item, unless you are Josh Sawyer I suppose.
It makes me plenty excited when I realize what it means for the damage output of my arbalest. Percentages are awesome.
There is no advantage of buying Enchanced Editions over the originals.
Isn't supposed PoE use this kind of scaling? I remember talking about this during the development.
Before PoE I never thought of IWD battles as tactical. But after PoE 90% of IWD encounters seem to me FUCKING BRILLIANT.
Before PoE I never thought that BG1 has particulary great companions. But after PoE they actually feel lively. They are engaged in your conversations; they start their own; they comment and react on your actions; they have all those relationships.
Before PoE I never thought of IWD battles as tactical. But after PoE 90% of IWD encounters seem to me FUCKING BRILLIANT.
How long since you played it? It's been a few months for me and no way IWD trash mobs (which make up 90% of the game) are better than what PoE has.
Before PoE I never thought that BG1 has particulary great companions. But after PoE they actually feel lively. They are engaged in your conversations; they start their own; they comment and react on your actions; they have all those relationships.
But this is the real wtf
It's all about DnD vs PoE's shit-tier core rules. Some 'Dexer nailed it better than me somewhere in earlier threads - PoE spells mean nothing, they don't make a difference
While Web/Entangle in DnD fucks you up - you are totally stuck in one place, with penalties and shit.
"To be clear, and to give credit where credit is due on content contributions (I don’t want to steal anyone’s thunder), I wrote the first iterations of two companions (Durance and the Grieving Mother, who have been scaled down to about ¼ of what they were originally, and the Grieving Mother’s mental dungeon was excised as well, which was essentially a stealth adventure game inside her memories).
The final versions that are in the game are the province of other narrative designers, and I would be uncomfortable taking credit for the final implementation of the two characters. "
Both WL2 and PoE are very flawed games but flawed doesn't mean bad. At the same time, the flaws rub different people different ways. I couldn't get past the flaws in D;OS, but I managed to do that just fine in MMX and WL2. I struggle with Pillars. It's not the kind of game you can't stop playing, but at the same time there are aspects that do make me want to keep playing, so that's something.
Considering that they put the game together in 2.5 years, they did an amazing job. The problem is that the game of this scope requires 3-3.5 years. Overpromising on KS didn't help - they had to add the mega dungeon, stronghold, crafting, another city.
The quests up to that point were essentially just fedex quests.
47.5% of users scammed by the Fraudsidian fraudster trio and happy with it. Disgusting.
/facepalm
its not about percentages
the items simply lack originality
it feels like theyre designed for an mmo or some diablo clone, instead of something creative we basically have a bunch of crap with prefixes and suffixes
except these fucking diablo clones do it a lot better
in pilloe there are like 25 prefixes and suffixes combined, and there are no rares/uniques/set items or anything of that sort
How long since you played it? It's been a few months for me and no way IWD trash mobs (which make up 90% of the game) are better than what PoE has.
I played IWD on Insane, and the the further you get into the game, the more the combat becomes an easy slog, until the final boss which is actually a challenge (compare to PoE's Adra Dragon).
There is no advantage of buying Enchanced Editions over the originals.
Trash encounters only last through "tutorial" stage of the game, and end up as soon as you enter Kresselacks tomb. From that point til the end of the game all encounters are hand-designed and demand tactical thinking, as much as RTwP combat allows tactcs.
PoE spells mean nothing, they don't make a difference, and need not be countered. Web in PoE slows down movement - you can't do anything with it, but it also not significant enough to make a difference. You just ROLL with it, IGNORE it.
A more powerful high level version that could also make you Stuck would be nice (or maybe something like that already exists?)
FUCKING GET BACK TO YOUR DOMINIONS LP, DAMN IT! I NEED MORE NAO!
What r u talking about? Difficulty levels in IWD were implemented by Beamdog. Original game only gave you a choice, whether to play Heart of Fury or story mode. HoF is intended for second playthrough with already pimped party. Of course it gives you exp boost, which is somewhat exploitable to level-up fast.
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Best thing I could find on Google Image Search:
Just fucking kill yourself.Negative. Could not bring myself to finish the game.
On the other hand, it inspired me to buy Enhanced Editions of BG1, BG2 and IWD1.
Dis is all I ever needed.