AwesomeButton
I liked BGI plot, was miles more interesting than poes one, i liked how distinct elements of it like the iron crisis and the bandits and the iron throne coming to power and the figure behind it all were connected.
I liked sarevoks motivations, i liked the metods he used, hiring profesional bounty hunters to get your head, i liked how they were always in places where you werent expecting them.
I liked how you naturally took the fight to them and how it all came together at the end.
NPCs didnt need depth in BGI, it wasnt that kind of game. Tbh poe is more enjoyable with a party that shuts the fuck up.
Encounters in BGI were pretty memorable, the capitan that went mad because of the cursed sword, the spirit at the ruins if you took the reliq, centeols fight, the fight at the camp of the bandits, the fight at the iron mine against the other adventuring party, the fight against the mage in the lower level of it, the fight against dritzz, the fight against sarevok, the fights against the ankhegs, the fight against the siren that wants to kiss you, the fight against the dopplegangers that were impersonating elmister and gorion, or the mage that wanted to slave a nymph.
Jesus that game was full of memorable encounters, more for the context than for how enemy was distributed, which attests to good creative writing, even if not strong, quite fun.
BG also had interesting sidequests like finding the pet of a demon (which does sound better than it was, sadly), or how about when you find the talking chicken melicamp, or how about the quest for the helm of balduran which incidentaly leads you to the cloak of balduran. Or the time you got poisoned. There werent that many of them, but there were a few interesting quests that got you involved.
Ive played mostly poe on the last month, and the only fight i can recall is against radreic or whatever his name his, against the witch on the very same castle and against some golems on the night of of the crucible HQs, the later only because they were tanks that would cast one of the most damaging wizard spells in the game. As for sidequests i guess the one where you have to give some mother some placebos, or the one where you have to kill some wizard that is in some house full of junkies.
Its really easy to see the difference in games when you bring up the quests actually, one had you do interesting stuff like rescuing people, experimenting with magic, finding powerful magical items, or really silly things, the other is kind of miserable and boring, go find the cure, the cure is fake, tell the truth or lie, some dude abused his woman until she couldnt take it anymore and left, go there and tell the dude that the girl is done with him, if you are curious try to explore and murder everyone, then try to bring the dealer and the abused girl together again, or not. Go deliver the planes for mass production of incredibly powerful automatons to police people, all automatons fail and go berserk murdering a lot of people, go kill the automatons and tell the dude to keep making them, or not, he will listen to you, he will tell you he doesnt know why hes listening to you, but you know why, you are the main character, thats why.