Athelas
Arcane
- Joined
- Jun 24, 2013
- Messages
- 4,502
You don't seem to have understood my post in the slightest, yet somehow you managed to demonstrate my point for me. Yes, having all those Kickstarter stretch goals to deal with obviously means the in-game content would suffer, leaving less room for experimenting with things like quest design and NPC's. If PoE had been an unpolished, out-of-scope failure, this wouldn't have boded well for the future of Kickstarter.Of course I agree. But to be honest, I didn't even play the disappointing kickstarter areas (Od Nua, Stronghold, second city). I only made it as far as the dungeon where the madman is and then decided it was time to quit because up to that point, there really seemed to be nothing good about the game at all that made it worth playing. And the combat system - terrible system design and high level mechanics decisions, clusterfuck implementation, zero creativity or effort in encounter design, and absolutely no rewards at all - seriously, I can't think of any way that it could have actually been worse, and it made up 95% of the game. They essentially managed to create the worst possible combat a 2D RPG could have, which I suppose could be considered an achievement in itself.
The quests up to that point were essentially just fedex quests. The music was awful and the only good track was the battle music that ripped off BG2. The plot and setting were silly and boring (Jesus fucking Christ how many times can you keep hearing about SOUL SEOUL SOWL SAUL over and over again?). The first town had basically not a single NPC that wasn't there to push quests or the main plot, everyone was just a stationary quest dispenser. Compare this to games like PST where there were tons of characters there just to flesh out the world and setting. There was nothing to explore or discover, no special character or item in some hidden nook or cranny, most buildings couldn't even be entered. POE felt dead. Right after the starting dungeon, you witness some sort of ritual by a gigantic soul machine in which you are dumped with a lot of meaningless words. Afterwards? That massive machine just turns into background scenery. There's nothing for you to investigate, nothing for you to do, except just pick up a few things and move on to the next uninspired "area" which in this game means some nice background art superimposed with a random group of trash mobs at every corner.
There are 2d rpg's with worse combat (in fact, they make up a majority of the Codex top 10 RPG's of all time).They essentially managed to create the worst possible combat a 2D RPG could have, which I suppose could be considered an achievement in itself.
Incidentally, all of them come from the same people who brought us PoE.
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