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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,444
Location
Grand Chien
Does anyone know if Bashing Finish is still bugged? I wanna do a two weapon fighting scimitar+shield ranger focused around crits. This one will (bashing) finish ch1 for sure.
You're way better off doing the standard TWF build. Unless you don't have a friendly Alchemist with the Infusion discovery. In which case: why don't you have a friendly Alchemist with the Infusion discovery?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,322
Now that I am nearing end game (doing Pitax chapter atm) I must say that Kingdom Management is more of a chore than fun. I think they need to cut out 50% of time spent on it from the game. Lower all time requirements for leveling up advisors and conquering new lands and cut down the time between new main missions happening.

Being able to pause any time skip to deal with critical events is a must. I waste so much time saving the game before doing anything because shit like this can happen: just as you give a unpausable 14 day order 2 days later a critical event can popup that will give you negative stats for next 12 days of "ignoring" it.

Then you need to be able to take out advisors from tasks they are doing to put on more critical tasks they are needed for. Either have their current tasks canceled as a result or maybe their amount of progress being reduced by % while they are on pause and when progress gets to 0% they are automatically failed like if you just ignored them.

Loading time needs to be improved. And some kingdom info also be available from some UI element that does not need any loading time.

When advisors come and tell you to choose something, game needs to tell you immediate results before you choose. Atm I just save the game every time I got an advisor wanting to talk to me and load the save if the result of my choice ends up something immediately stupid.

These are just some problems with kingdom management. Settlement building is also both too complex and not complex enough. There are way too many buildings that just give kingdom stat bonuses instead of giving proper ingame results. Also kind of irritating that you need to upgrade everything (and that shit lasts for 14 days) to make any even remotely interesting building (like those giving bonuses to solving Problems/Opportunities). I can even understand why your guy is important and locked when leveling up ranks for advisors and kingdom, but for upgrading settlements into towns and such, no King does that shit. You got local governors for that.

I hope the next big patch will really dig into fixing Kingdom Management and not just make it a bit prettier.
 

Deleted Member 16721

Guest
Guys, a little trick to make the game work better, delete all your autosaves and quicksaves (except for one or two you're still loading with, of course). The game will run snappier this way. I used to have to restart every time the game started getting a bit laggy thinking it was a memory leak but it was really those saves piling up.
 

Deleted Member 16721

Guest
Another trick, if you guys are just overwhelmed with playing the game, it's too hard and too frustrating, just watch my Let's Nerd of it. Seriously, it's so much better that way, you can relax with a cup of cocoa and a cigar as I do terrible voice overs and stumble around awkwardly trying to figure the game out. :D Just joking by the way, this is not a serious advertisement of my videos...or is it? :drink:
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,075
Grease, man.... Grease.
Fuck magic missiles. GREASE!!!!!!!!

It really is absurd how important that spell is, though.
You basically have two choices:
1) Fight an enemy normally that has high Will & Fortitude. Get rekt by some enemies dishing 30-50damage multiple times per round with +hit bonuses that are just absurd.
2) Grease - and you don't even take a hit.
You forgot third alternative. Don't use grease because you like challenge. (And use resist poison with stinking cloud.)
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Does anyone know if Bashing Finish is still bugged?
You'd better picking up Flanking, Improved Two Weapon Fighting or Missile Shield, unless you have a lot of Feats to spare. Even Double Slice helps. You can play and pick up those until they patch it if they didn't yet, since it will take many hours to level to Bashing Finish anyway.

The best classes for Shield Bashing are those which can use some sort of extra modifier to attack and damage (like Smite Evil or Favored Enemy), otherwise the damage is not very good. Maybe Sneak Attack too, or Rage (if it counts regular Shields are melee weapons, because Spiked Shields make no sense in this game, except Ravenna's Oath which is just bugged and acts as basically +10 Shield).

Sadly Magic Vestment: Shield doesn't seem to work. That would have helped a lot. And most of the game you'll be stuck with some Light Shield +3 until you get something better. Not very exciting.

You're way better off doing the standard TWF build. Unless you don't have a friendly Alchemist with the Infusion discovery. In which case: why don't you have a friendly Alchemist with the Infusion discovery?
Enlarged with Ravenna's Oath you would do 2d8+1d6 Bleeding with +8 Shield AC (7 Shield, 1 Shield Focus), +2 attacks for TWF feats (-5 -10) and +1 attack on a crit with Bashing Finish. I don't see that big of a difference. If Magic Vestment Shield actually worked/stacked you would have +10-12 Shield AC instead and theoretically a +9 Weapon in left hand. You will also negate 1st ranged attack which during endgame means possibly negating those 12d6+20 Slay Living seeking (negating all concealment) arrows from main enemies.
In your main hand you can use Holy Flaming Scimitar +4, if you can put Keen and Axiomatic on that and extra +1 somehow you're golden. Or Perfection which is basically +7 Longsword which would add also +2 attack and +2 damage on a shield as well (but that thing is better for someone who can enchant it, like Paladin).
For Ranger we are looking at Bear Scimitar that does some shenanigans on hitting enemy for you and your animal companion and Lead Blades (did not test myself, but who knows? maybe devs would make it so it would work). Might be interesting stuff.

The only problem is starvation for Feats. Once a shield basher, forevah shield basher.
There is also problem with stats which Ranger ignores a lot better though (unless it is still bugged because I heard Ranger feats could turn off if you did not qualify with stats). Lategame +8 Belt would negate that of course but actually lifting off as shield basher early game is problematic. 18 STR is a must then you want 15 DEX and also a casting stat if you're Paladin or Ranger, and at least some CON. And WIS not in the negatives. And honestly some INT to level more than 1 skill also helps. Having 10+ CHA on main and Persuasion is kinda obvious.
 
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thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
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Grease, man.... Grease.
Fuck magic missiles. GREASE!!!!!!!!

It really is absurd how important that spell is, though.
You basically have two choices:
1) Fight an enemy normally that has high Will & Fortitude. Get rekt by some enemies dishing 30-50damage multiple times per round with +hit bonuses that are just absurd.
2) Grease - and you don't even take a hit.
You forgot third alternative. Don't use grease because you like challenge. (And use resist poison with stinking cloud.)
I'll stop using grease when the game stops sending enemies with ridiculously buffed stats my way. Deal?
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,560
Pillars of Eternity 2: Deadfire
Grease, man.... Grease.
Fuck magic missiles. GREASE!!!!!!!!

It really is absurd how important that spell is, though.
You basically have two choices:
1) Fight an enemy normally that has high Will & Fortitude. Get rekt by some enemies dishing 30-50damage multiple times per round with +hit bonuses that are just absurd.
2) Grease - and you don't even take a hit.
You forgot third alternative. Don't use grease because you like challenge. (And use resist poison with stinking cloud.)
I'll stop using grease when the game stops sending enemies with ridiculously buffed stats my way. Deal?

Well, there's also Glitterdust. Does a good job fucking the enemies, is not as annoying as web. Also will save, that's good vs some enemies. And Harrim's Fear made those nasty owlcats near the witch hut my bitches.
 
Joined
Feb 11, 2007
Messages
2,952
These are just some problems with kingdom management. Settlement building is also both too complex and not complex enough. There are way too many buildings that just give kingdom stat bonuses instead of giving proper ingame results. Also kind of irritating that you need to upgrade everything (and that shit lasts for 14 days) to make any even remotely interesting building (like those giving bonuses to solving Problems/Opportunities). I can even understand why your guy is important and locked when leveling up ranks for advisors and kingdom, but for upgrading settlements into towns and such, no King does that shit. You got local governors for that.

I don't think upgrading settlements needs your attention, it's just a project you assign to whomever. But yeah, I agree that that part of the game is... eh. Most buildings in particular don't do nearly enough compared to events or advisor upgrades. Dammit, if I build a foundry, I want better grade weapons and armor in that city. A magic shop - new magic items for sale. Build a freaking castle - a bonus to general or warden solving things in that region. Mage tower - bonus to magister. And so on and on. Actually building up the kingdom should be way more important than it is now, probably balanced by reducing the bonus gained by advisor upgrades.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,322
These are just some problems with kingdom management. Settlement building is also both too complex and not complex enough. There are way too many buildings that just give kingdom stat bonuses instead of giving proper ingame results. Also kind of irritating that you need to upgrade everything (and that shit lasts for 14 days) to make any even remotely interesting building (like those giving bonuses to solving Problems/Opportunities). I can even understand why your guy is important and locked when leveling up ranks for advisors and kingdom, but for upgrading settlements into towns and such, no King does that shit. You got local governors for that.

I don't think upgrading settlements needs your attention, it's just a project you assign to whomever. But yeah, I agree that that part of the game is... eh. Most buildings in particular don't do nearly enough compared to events or advisor upgrades. Dammit, if I build a foundry, I want better grade weapons and armor in that city. A magic shop - new magic items for sale. Build a freaking castle - a bonus to general or warden solving things in that region. Mage tower - bonus to magister. And so on and on. Actually building up the kingdom should be way more important than it is now, probably balanced by reducing the bonus gained by advisor upgrades.
Yes it does need your attention unless it is a bug in my game. When I clicked it, it moved time 14 days.
 
Joined
Feb 11, 2007
Messages
2,952
Weird, I could have sworn that town / city upgrade projects are just normal projects. 7 days, 100 BPs project.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Did you notice they changed Wild Gaze so now on animals (pets) it actually works as Fear but on humans as Paralyze. I remember my pets stuck same as other characters patches ago. I never noticed that, guess that is what pressing 1 for Bless and 2 for Remove Fear every fight does to you aka Baldur's Gate routine.

Also Irlene's rod is fuckin dumb. I thought it just goes through SR and magic immunity but it cancels elemental immunities as well. So you can polar ray wild hunters or burn a dragon. :M
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,322
They also take 7 days if you do a project (agressive expansion or something).
I have not got that project yet. I did get the one that lets me upgrade advisors in 7 days. And one that makes region upgrades and region claiming cheaper.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,785
Don't really get complaints about the management, I did not really push it, but finished the first part of the game (pre-House) with 4 or 5 level 10 advisors, truckload of cash (150+ bp per week with second option in the Economy-6 choice) and other council members at 5+. People just need to realise that "failure" resolution is actually okay - you get downranks mainly on disasters (once I went from Stable to Riots (-3) in one day thanks to ultra-unlucky roll and 3 disasters in a row). Also, if you are lawful, you can get -2 and -4 rolls to difficulty with two buildings, as well as lots of region upgrades that lower it even more.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,322
Don't really get complaints about the management, I did not really push it, but finished the first part of the game (pre-House) with 4 or 5 level 10 advisors, truckload of cash (150+ bp per week with second option in the Economy-6 choice) and other council members at 5+. People just need to realise that "failure" resolution is actually okay - you get downranks mainly on disasters (once I went from Stable to Riots (-3) in one day thanks to ultra-unlucky roll and 3 disasters in a row). Also, if you are lawful, you can get -2 and -4 rolls to difficulty with two buildings, as well as lots of region upgrades that lower it even more.
Does not make the whole management less of a chore or pointless. It just takes too much time for the amount of "fun" it provides and also it hides so much info about choices you need to make.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
I have 15 pieces of Skymetal, but still can't assemble relic and it's almost end of game. It's a bug? If not, how many pieces I need?
 

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