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Atlus Metaphor: ReFantazio Thread - Atlus JRPG by Persona Veterans

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
685
Not sure How can a jrpg game with 80 hours to complete be highly immersive ? I felt persona 5 was too lengthy.

80 hours to complete/100 hours plus additional challenges makes the game sound like Persona 3, and way shorter than both P4 and P5.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,320
My only issue fights are usually too short to make it past the opening bit, and then lyrics are somewhat too heavy for a random fight.
 

Momock

Augur
Joined
Sep 26, 2014
Messages
666
I usually hate job systems because I need to make definitive decisions, if I can go back and try something else at anytime then I end up stuck in indecision and don't get anything done, so they're usually a red flag for me. But here, from what I get from the demo, unclocking the jobs seem to have an actual cost (and unherinting skills too) that forces to make real decisions. I'll buy the game day one.

And Romancing Saga 2 Remake after that (never played the series before, loved the demo).
 

Longes

Augur
Joined
Jan 13, 2013
Messages
439
I usually hate job systems because I need to make definitive decisions, if I can go back and try something else at anytime then I end up stuck in indecision and don't get anything done, so they're usually a red flag for me. But here, from what I get from the demo, unclocking the jobs seem to have an actual cost (and unherinting skills too) that forces to make real decisions. I'll buy the game day one.

And Romancing Saga 2 Remake after that (never played the series before, loved the demo).
The cost of unlocking jobs is negligible, and skill inheritance can be switched at any time. But you are supposed to switch jobs constantly, not make permanent decision. Like, you go to the info broker and buy data on the optional dungeon, and he tells you that the monsters there go berserk if they see a magic user. So switch to physical jobs. Main plot dungeon is a bunch of skeletons, so switch someone to be a healer. Etc.
 

Momock

Augur
Joined
Sep 26, 2014
Messages
666
Yes, of course. But advanced archetypes are like 8000MAG to unlock for each guy (maybe it becomes negligible by the time we'll meet the requisites? I don't know). The 5% more criticals passive is 5000MAG to make it heritable, that's seems to be a lot.

It's not like in Like A Dragon where you can just try every job with every guy and do whatever. It reminds me more of Digital Devil Saga in the decision process.

Maybe only my sick brain perceives the difference, but for me one is an absolute no, and the other is a pass.
 

Yuber

Educated
Joined
Aug 17, 2023
Messages
202
It reminds me more of Digital Devil Saga
85b0faa7c52b566d62fcc7f2ca8e3f89d4794218.gifv


I miss games like these
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,065
Comments like this is why I don't play JRPGs for worldbuilding:

Persona studio realized it "didn't need to be so strict" about medieval conventions when making its new fantasy JRPG​

News
By Kaan Serin
published 14 hours ago
Metaphor: ReFantazio's world is more in service of its story rather than historical conventions

Metaphor: ReFantazio marks a big departure for its veteran developers. Rather than layering supernatural elements underneath a modern setting we're all familiar with - as is the case in Persona and Shin Megami Tensei - developer Atlus is creating an entirely new high fantasy world, but the team quickly realized it didn't need to be so strict about sticking to medieval traditions.


"When considering what a medieval world needs, what the components of that setting are, we reach the conclusion that we actually didn’t need to be so strict about this and that," director Katsura Hashino said in an interview with Gamer Braves. "The more important thing was about telling the story of Metaphor: ReFantazio."


Hashino elaborates that the team initially sweated the small details, and had several discussions around things like, "how much glass should there be in the town, considering if it's medieval times, glass would have been a precious commodity." But, ultimately, the fantasy genre opens the door to practically anything being possible, so Atlus developers settled on creating a world that's best suited to host its narrative, rather than one that's realistically depicting a historical era.

"One of the reasons we create this kind of fantasy world and stories is to confirm that the reality we live in does not have to always be the same," he continued. "The reason we don't create fantasy is because reality will never change. We create it because it will change."


That's in line with the Persona director's previous comments, where he said that creating a totally new fantasy setting gave the developers a "lot of freedom to explore."

https://www.deakin.edu.au/internati...7GrBRZqWRIVLOmKJMXGCC1018ozaTTvNWnzdHPATDU3z0
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,115
Location
Warszawa, PL
gee whiz i sure expected kcd tier realism from a game called METAPHOR
you just know the bosses will be Jungian archetypes or fuckin deadly sins or some such shit Japs are easily impressed with and the whole game's actually the protagonists dream or whatever the fuck
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,186
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Reviews seem ver favourable.

I won't try the demo, and just go in blind... during my Christmas break.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,644
reviews

I searched all of em, 0 mentions about regicide and most reviews did not mention anything about difficulty (except retards struggling with normal difficulty)

fucking game journalists

edit1 well said ign :takemyjewgold:
Metaphor's party reflects the ever-present theme of diversity being one of humanity’s greatest strengths. And in the year of our lord 2024, it’s nice to have a powerful story say it outright and demonstrate that belief unapologetically.

edit2 finally some incline annoying that need to wait for save file
you can retry any turn-based encounter at any time, except in the New Game Plus exclusive Regicide difficulty.
 
Last edited:

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,919
Location
Castle Rock
I wouldn't trust those reviews. I've played a demo for about 5 hours and what striked me the most was juvenille, childish style of writing and very generic trope. It's like those japanese devs were trying to capture what they think modern, western consumer sensitivity is and deliver him a perfect product. Which is really sad, as I'm playing japanese games in search for relief from this omnipresent commie brainwashing we are dealing in Europe since about 2015. In first hour you are attacked by key words like diversity, equity on every corner and it isn't subtle at all, they are pushing it down your throat. I hope it's just bad translation(another sjw weirdo self insert) and it will turn out to be good. I liked the visuals, music and combat system, tho the combat is easy as hell - at Persona 3 remake level(didn't die once).
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,644
ng+ there seems to be
additional boss

regarding regicide everything carries over except levels, still have not found out if its possible to start regicide without any carry over stuff + is it possible to beat without end game shit :majordecline:

if you can't skip carry over fuckness then no point really to do regicide
 

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