Hmm, criticizing the plot and then bringing SMT V into the discussion. Really weird.
SMT V barely has a plot, Metaphor has a abysmal one post half of the game. I'll give the advantage for Metaphor here , yeah, but not by that much.
SMT V has superior exploration and demons are much better than archetypes. With demons you don t have to use 3x recolors of the same monsters to fill your game too.
Metaphor has a superior setting, the difficulty is better ( both at hard ) and the social links are mostly good.
Imo both are at the same level. With the canon of vengeance smt V improves a bit in it s shittier parts, which imo makes it a better game overall.
As i ve said i think both games are inferior to Persona. And really far from the quality of devil survivor, smt iv and strange journey even with the obvious limitations of handhelds
I haven't seen the 2nd half of Metaphor's plot yet. As I understand, there is a pretty major twist or 2 at least (one was already spoiled to me).
I'm inclined to agree on most other points, but I strongly disagree about the superior exploration in SMT V.
Sure, the 3D maps are pretty smart and generally look better then Metaphor locations.
However its basically a relaxed tourism and sight-seeing, you're never in any sort of danger, there is no pressure, no attrition at all. Meanwhile Metaphor can be pretty punishing and on Hard finishing a bigger map on a single day may require streching one's efficiency and resources thin. Also, while sight-seeing is nice, I feel some nostalgia for classic style dungeons, with levers, secret passages, ladders, tight openings to squeeze trough a wall and so on.
The 3 "dungeons" in SMT V are a complete joke (although one does include a decent gimmicky trick, I suppose). And again, there is NO attrition, pressure or risk there.
Also the rewards for exploration are more valuable in Metaphor, as equipment actually matters there.
The difficulty is MUCH better in Metaphor. Nearly free, abundant Spyglasses plus purchasable Dampers were a mistake.
As for Persona, I haven't played it, so maybe shouldn't comment. However, I've heard about braindead easy combat AND even more focus on talking, social links, romances and so on. Also a school setting. And randomly generated dungeons prior to P5. Therefore, basing on my limited knowledge, I'd instantly rate Metaphor A LOT higher then any Persona game.