That armor is literally stolen directly from The Witcher 2.
Played a bit with Requiem. Don't like it. It makes the game frustratingly slow-paced, and while the improvements to combat are good, the bloated HP bars it gives enemies makes it far less fun than the base game. Skill leveling also takes a really, really long time, especially early on when you have to pick and choose exactly who you fight. It works for Gothic because Gothic has environments and enemy scaling designed around that, but with Skyrim, not so much - you can't enter a ruin, stroll past a bandit camp or take on anything more than wolves without getting your ass handed to you, and enjoy doing that for 20 hours until your skills are decent enough. You're basically forced to steal huge amounts of loot from NPCs just to pay skill trainers, at least if you want to get leveled to the point where you can enjoy the game.
I dunno, Elder Scrolls has always been about exploration for me, not punishing combat. I would like its features more if the difficulty and enemy scaling tweaks were separate from the rest of the mod, it's just kind of masochistic otherwise, in a game that was never designed to be played that way.
Also, I want a lighting overhaul that doesn't make nights super-dark to the point of unplayability. As someone who has a TN panel LCD (a good one, but still TN) I find that most of those mods basically just force me to rest until morning all the time - which kinda sucks if you, say, play a vampire. If there was a night vision spell to get around it or something, that'd be cool, but all the default light spells are only good for a 10-20 foot radius.