Grunker
RPG Codex Ghost
LoreRim gets a 6/10 in the end I think - maybe 7/10 if you value stability (once you get everything ironed out, you will crash like once every 6 hours which is a staggeringly good result for a high-end megamodlist played on a computer below suggested specs). All the strengths I highlighted hold up, but on top of my other dislikes, Biggie is not critical enough with the mods he implements, meaning some of the quest mods are just pure trash. This goes for Granite Hill - an entire town of poorly AI-voiced shitfests, or one of the new Bard-quests, where even initating conversation with an NPC makes him a permanent, unkillable follower until you complete the quest. A quest that has high-level enemies tht must be defeated for it to be completed, meaning if you want to do it honestly, you'll perhaps have to drag around this dead weight of an immortal NPC with annoying voice quips for hours on end.
I still enjoy this modlist quite alot and have found it to be fairly balanced - especially later on, where e.g. Wildlander would become an easy snoozefest, LoreRim still has a bit of punch. But I'm kind of baffled at its inclusion of terrible mods that could easily just be removed and improve the modlist in a nanosecond.
I still enjoy this modlist quite alot and have found it to be fairly balanced - especially later on, where e.g. Wildlander would become an easy snoozefest, LoreRim still has a bit of punch. But I'm kind of baffled at its inclusion of terrible mods that could easily just be removed and improve the modlist in a nanosecond.