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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Grunker

RPG Codex Ghost
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LoreRim gets a 6/10 in the end I think - maybe 7/10 if you value stability (once you get everything ironed out, you will crash like once every 6 hours which is a staggeringly good result for a high-end megamodlist played on a computer below suggested specs). All the strengths I highlighted hold up, but on top of my other dislikes, Biggie is not critical enough with the mods he implements, meaning some of the quest mods are just pure trash. This goes for Granite Hill - an entire town of poorly AI-voiced shitfests, or one of the new Bard-quests, where even initating conversation with an NPC makes him a permanent, unkillable follower until you complete the quest. A quest that has high-level enemies tht must be defeated for it to be completed, meaning if you want to do it honestly, you'll perhaps have to drag around this dead weight of an immortal NPC with annoying voice quips for hours on end.

I still enjoy this modlist quite alot and have found it to be fairly balanced - especially later on, where e.g. Wildlander would become an easy snoozefest, LoreRim still has a bit of punch. But I'm kind of baffled at its inclusion of terrible mods that could easily just be removed and improve the modlist in a nanosecond.
 

MakenBro

Novice
Joined
Apr 30, 2024
Messages
92
How's Requiem nowadays? My last and only playthrough with it was on 1.9.4 back in 2018.
 

lukaszek

the determinator
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How's Requiem nowadays? My last and only playthrough with it was on 1.9.4 back in 2018.
overdue for next major version release, where races and artifacts will be redone. Cats will get bonuses for eating cheese, while artifacts are growing if you meet certain criteria - like hircine grows with each special boss/animal you hunt.
Otherwise its likely not recognizable game for you, Id advice to pair it with noxcrab mods at least.
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,471
:necro:

https://probablymanuel.github.io/requiem/Requiem-6-0-0/

Requiem 6.0.0 “Unbroken Road” has been released
January 01, 2025 by ProbablyManuel

Hi Requiem enthusiasts,

It has taken a bit longer than I anticipated when revealing the Roadmap to Requiem 6.0.0, but the release is ready just in time for the new year.

Requiem 6.0.0 introduces official Dragonborn DLC integration and an overhaul of races, artifacts, and food. Alongside these major updates, you’ll find numerous tweaks, improvements, and fixes to enhance the overall experience. For the full list of changes, please refer to the changelog.
 

Yosharian

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:necro:

https://probablymanuel.github.io/requiem/Requiem-6-0-0/

Requiem 6.0.0 “Unbroken Road” has been released
January 01, 2025 by ProbablyManuel

Hi Requiem enthusiasts,

It has taken a bit longer than I anticipated when revealing the Roadmap to Requiem 6.0.0, but the release is ready just in time for the new year.

Requiem 6.0.0 introduces official Dragonborn DLC integration and an overhaul of races, artifacts, and food. Alongside these major updates, you’ll find numerous tweaks, improvements, and fixes to enhance the overall experience. For the full list of changes, please refer to the changelog.
Oh wow. Interesting
 

mastroego

Arcane
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Was looking forward to this, but at a glance it seems artifacts have been greatly nerfed, and this goes - I believe - against the original intentions of Requiem.
Will investigate further but this might be a deal breaker for me.
 

Yosharian

Arcane
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Grand Chien
Was looking forward to this, but at a glance it seems artifacts have been greatly nerfed, and this goes - I believe - against the original intentions of Requiem.
Will investigate further but this might be a deal breaker for me.
Hmm. Why was that change made?
 

mastroego

Arcane
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I have no idea.
The White Phial can be used more often but its effects are laughable compared to the previous versions of Requiem.
The full Amulet of Gauldur adds some Magicka and related stuff, losing everything else.
And so on.

Perhaps the current curator believes in "balance".
Pity.
I hope I'm missing something huge, or Requiem has been destroyed for me.
 

Yosharian

Arcane
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If there were balance issues with items then I'm assuming 3BFT fixed those

Does this update offer anything else that makes it worthwhile? Seems disappointing if the current developer is just nerfing stuff
 

mastroego

Arcane
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I don't know if he's just nerfing stuff but artifacts apparently have.
They "grow" with use, level or other stuff in some cases but that doesn't make up for what they lost imho.

It's a real pity, I wanted to update to improve other areas and get more current with other mods, but nerfed artifacts is a real bummer.
 

lukaszek

the determinator
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if the current developer is just nerfing stuff
its quite important as otherwise you could get dragonborn stuff that was not scaled to requiem levels

Does this update offer anything else that makes it worthwhile?
races rework seem fine, there were plenty of mods targeting just that

They "grow" with use, level or other stuff in some cases but that doesn't make up for what they lost imho.
last time i checked hircine armor could outgrow old one, but it might have changed by release.
Meself im curious about auriel bow most
 

mastroego

Arcane
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Nerfs like that on Gauldur Amulet really make no sense.
I combine all three and get only Magicka?
Why fix things that weren't broken?
 

Yosharian

Arcane
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Grand Chien
Has anyone played Ghoulified Reality? Been suggested to me as a replacement for Lalaland since Lala seems to have disappeared off the fucking face of the earth

https://themoddingbungalo.com/lists/ghoulified/index/

Initially its visuals were based off LoreRim's (gross) but he seems to have altered that since its initial release

I'm sceptical because it's hosted in the same place as LoreRim and Painted World which are both utterly shit
 

mastroego

Arcane
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Apr 10, 2013
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List of all changes to the artifacts: https://github.com/ProbablyManuel/requiem/blob/main/components/documentation/src/Artifacts.md

mastroego have you checked out Requiem for a Knive? Could be a possible option in the future alongside 3BFT.
Didn't know that one, thanks.
Seems like it changes so many things though.
So far I've been using a pretty "vanilla" Requiem build... But I'll look into options, time allowing.

Hopefully someone will rework Artifacts alone.
I really don't like the new course. Even the ones that grow in power, won't feel the same.
The great thing about Requiem was that sense of achievement you felt when you managed (in whatever way) to put your hands on one of those significant artifacts, giving you a sense of a real "jump" in power.
Why lose that?
 
Last edited:

mastroego

Arcane
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Apr 10, 2013
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Italy
mastroego

Why not use simply Skyrim Unleveled instead, and then some mods to do away with the default combat, and perhaps perks-revision?
Well I don't know the mod, but the point is that Requiem does (used to) a lot of things right, to recreate all of that would not be easy with different mods.
 

Nikanuur

Arbiter
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mastroego

Why not use simply Skyrim Unleveled instead, and then some mods to do away with the default combat, and perhaps perks-revision?
Well I don't know the mod, but the point is that Requiem does (used to) a lot of things right, to recreate all of that would not be easy with different mods.
I was going to write about how Skyrim Unleveled offered a simpler and more elegant approach to creating a challenge, sparing you the questionable aspects of Requiem in order to be able to experience the ones you do want. However, after checking the Skyrim Unleveled page, it seems like it's become another extensive overhaul.

So, idk which one stands out now.

For me, it used to be Skyrim Unleveled. Because Requiem changes nearly every aspect of the game—see the first sentence. Meanwhile, Skyrim Unleveled focused primarily on transforming all monsters into set-level creatures and adjusting loot accordingly. If you didn’t like specific aspects of Skyrim—combat, perks, magic, or whatever—you could simply layer in one of many other specific mods to address those areas, while retaining the simple core-change.

This approach felt more in line with a proper RPG: no more level-scaled nonsense where the wolf looking identically to the one you've encountered on lvl 1 is now lvl 25 because it "needed" to scale with you. And at the same time, you couldn’t easily take down a vampire at level 5-10. Flee, git gud, level up, and return later when you deck that special Glass Armor +3, wielding a Legendary Silvery Sword of +40 Shock, and sporting a Ring of Regeneration, you leather-clad level 5 peasant :P!
You know what I mean...

That said, Skyrim Unleveled may still be worth a look. It likely handles things differently than Requiem, and its core philosophy should still be intact. If you’re curious, check it out:

Skyrim Unleveled
https://www.nexusmods.com/skyrimspecialedition/mods/3807/
 

InD_ImaginE

Arcane
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Pathfinder: Wrath
Is there a mod for Skyrim that makes the Armour system modular again instead of big chunk "Iron Armour"?
 

Zariusz

Liturgist
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Nov 13, 2019
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2,086
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Civitas Schinesghe
Is there a mod for Skyrim that makes the Armour system modular again instead of big chunk "Iron Armour"?
This mod divides the armour into many elements. I dont know if it covers all skyrim sets.
https://www.nexusmods.com/skyrimspecialedition/mods/43173?tab=description
I didnt play special edition version so i dont know if author changed anything but in Oldrim it worked like this
98798-1564855478-1031705536.jpeg
 

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