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Deep Down by Capcom

Darth Roxor

Rattus Iratus
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Gotta love the lone chaos space marine within the horde of chaos warriors :D
 

AstroZombie

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bananolândia
Divinity: Original Sin
Aww660s.jpg
 

Morgoth

Ph.D. in World Saving
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http://www.dualshockers.com/2013/09...bout-60-fps-vita-remote-play-and-dualshock-4/

  • The game is set in New York, year 2094. The members of a group called “Ravens” (the players) have the special ability to travel back in time by reading the memory of items and listening to the voice of the past. They can travel to the past by using the information they read from the items.
  • The game is called a “Reading RPG” for two reasons: first because of the idea of “reading memories” mentioned above, and then because of the theme of “reading emotions” The emotional theme comes from the fact that various dungeons correspond to different emotions. For instance by touching a statue and reading its emotions one can feel the grudges of a vicious mind that will then characterize the resulting dungeon.
  • The theme of “knowing the truth of the past” is also present, and that’s the Ravens’ purpose.
  • Capcom wanted to make an online only game to do something different from the past experiences of Monster Hunter and Dragon’s Dogma, in order to enjoy the online gameplay without restriction, on a platform (the PS4) that has an inseparable relationship with online gaming.
  • By playing with friends one can exchange the information gathered from dungeons and further the investigation of the mystery behind Deep Down.
  • It’s still possible to play solo, and gamers should begin like that in order to get familiar with the game, then they should challenge the dungeons alongside other Ravens.
  • Ono-san wants to reduce the barriers between players and online gameplay, in order to reassure those that are hostile to the idea of always online games.
  • Since players are supposed to play the game for a long time, like most online games, large updates have already been scheduled, and they will happen on a regular basis. Capcom will continue to develop the game after release in order to let players feel the changes regularly.
  • There will be a beta after the release of the PS4, and Ono-san wants it to begin as soon as possible.
  • Sony has created an easy development environment for the PS4, and that’s a welcome change.
  • The quality showcased in the PlayStation Meeting in February was reached considerably quickly, and things like 60 frames per seconds are relatively easy to achieve.
  • The automatic generation of dungeons is achieved thanks to the power of the PS4. It’s not completely random, but automatically generated according to certain parameters. Since the PS4 has specs similar to a PC, dungeons can be generated like this thanks to its memory capacity and computing speed.
  • The representation of environments is close to photo realistic, and elements like degradation of weapon and armor will also be displayed graphically. The PS4 is able to calculate the accumulation of mold, dirt and rust on equipment and display it on the textures, giving you the sensation that those items really exist in the world.
  • The light bar on the DualShock 4 will represent the emotions of the dungeon being played. When a Raven listens to the voice of the past, it will come from the speaker on the controller, in order to increase immersion. The touchpad will also be used for tactile features.
  • Remote play with PS Vita will be fully supported in order to play the game more comfortably. The team is also thinking on how to use smartphone and tablets.

Cautiously fapping, and hoping this is only a time-exclusive.
 

Karmapowered

Augur
Joined
Jun 3, 2010
Messages
512
CapCom = shitty/obnoxious interface/controls, most of the time on purpose, no matter how good the game otherwise could be.

Has this changed ?
 

subotaiy

Cipher
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Well, you can always use a controller, that's it if will be ported on PC. Otherwise it doesn't exist for me.
 

Karmapowered

Augur
Joined
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Messages
512
Well, you can always use a controller, that's it if will be ported on PC. Otherwise it doesn't exist for me.

Even on consoles :

  • Breath of Fire (SNES & co) = good to great games (despite the furryness), horrible/unintuitive interfaces that cannot be changed
  • Monster United (PSP) = great game, obnoxious controls

Playing CapCom games always felt like playing a FPS on PC that had your mouse buttons or directional keys (WASD) inversed, with no option to reset them to standard behavior.

Sure, the game is instantly more difficult/challenging/whatever...

If peeps enjoy playing CapCom's games as they come, that's cool with me. However, I am not going to buy/play games that have such "quirks" just for the sake of a silly trademark.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
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Serpent in the Staglands Dead State Torment: Tides of Numenera
Even on consoles :

  • Breath of Fire (SNES & co) = good to great games (despite the furryness), horrible/unintuitive interfaces that cannot be changed
  • Monster United (PSP) = great game, obnoxious controls
breath of fire controls were always standard jrpg controls from what i recall. never had any problems with monster hunter controls and dragon's dogma and street fighter controls are also pretty swell.
the only capcom series with shitty controls is resident evil (mebbe lost planet too, didn't play that) and they are supposed to be shitty (though that does not make it any better).
 

Karmapowered

Augur
Joined
Jun 3, 2010
Messages
512
Even on consoles :

  • Breath of Fire (SNES & co) = good to great games (despite the furryness), horrible/unintuitive interfaces that cannot be changed
  • Monster United (PSP) = great game, obnoxious controls
breath of fire controls were always standard jrpg controls from what i recall. never had any problems with monster hunter controls and dragon's dogma and street fighter controls are also pretty swell.
the only capcom series with shitty controls is resident evil (mebbe lost planet too, didn't play that) and they are supposed to be shitty (though that does not make it any better).

BoF controls were fine, it's the interface (menus) which weren't. From what I recall that resulted in unnecessarily sluggish/slow battles, which weren't really that interesting to start with. That's from memory, I'll probably need to replay to confirm.

About the controls in MH (Freedom Unite or Portable 3rd), I'll just say claw.

You may have enjoyed it, but I certainly didn't. I am not used probably too old for such youngsters' non-sense when more standard control schemes (L/R shoulder buttons to rotate camera ?) would have served the purpose just the same. At least, provide an option for disabled disgruntled users like me. :mad:
 

Ebonsword

Arcane
Joined
Mar 7, 2008
Messages
2,424
When a Raven listens to the voice of the past, it will come from the speaker on the controller, in order to increase immersion.

Wait--the PS4 controller has a speaker built into it?

First I can recall hearing that. That seems like kind of a weird feature.

I'm wondering what Sony expected most games to use it for? Voice chat?
 

Fat Dragon

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Messages
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local brothel
The game is called a “Reading RPG” for two reasons: first because of the idea of “reading memories” mentioned above, and then because of the theme of “reading emotions” The emotional theme comes from the fact that various dungeons correspond to different emotions. For instance by touching a statue and reading its emotions one can feel the grudges of a vicious mind that will then characterize the resulting dungeon.
Cautiously optimistic for this game, but fuck that is some pretentious bullshit. Capcom and their made-up genre names. "Reading rpg" :lol:
 

LivingOne

Savant
Joined
May 5, 2012
Messages
485
Capcom wanted to make an online only game to do something different from the past experiences of Monster Hunter and Dragon’s Dogma, in order to enjoy the online gameplay without restriction, on a platform (the PS4) that has an inseparable relationship with online gaming.

By playing with friends one can exchange the information gathered from dungeons and further the investigation of the mystery behind Deep Down.

It’s still possible to play solo, and gamers should begin like that in order to get familiar with the game, then they should challenge the dungeons alongside other Ravens.
Not sure if I understand...it says solo play is possible but doesn't specify if offline is possible?So always on DRM?

Well if that's the case good thing Sony fanboys will suffer for us before they patch in offline mode after the inevitable fiasco with their servers.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Wait--the PS4 controller has a speaker built into it?

First I can recall hearing that. That seems like kind of a weird feature.

I'm wondering what Sony expected most games to use it for? Voice chat?
wiimotes have speakers. dreamcast memorycards were plugged into controllers and had speakers/buttons/screens and minigames that could be played on them. nothing new.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,875
Wait--the PS4 controller has a speaker built into it?

First I can recall hearing that. That seems like kind of a weird feature.

I'm wondering what Sony expected most games to use it for? Voice chat?
wiimotes have speakers. dreamcast memorycards were plugged into controllers and had speakers/buttons/screens and minigames that could be played on them. nothing new.

Both are fucking horrible. The screaming of dreamcast memory cards when the system boots up will haunt my nightmares forever.
 

LivingOne

Savant
Joined
May 5, 2012
Messages
485
preview:



Deep Down will be playable at the Tokyo Game Show this week. Japanese outlets, however, got an early hands-on with the upcoming PlayStation 4 title. Below is our translation of 4Gamer.net‘s report.

When you start the game, you can select your character’s equipment. In the Tokyo Game Show demo, you can select the “Armor of Raven” or the “Armor of Infantry.” There is no difference in performance between each, and both are equipped with spears. Weapon types are also being prepared, but there are no details on it yet.

Afterwards, you’re tasked with picking your skills, but in the Tokyo Game Show demo, everything is pre-set. At this time, Capcom could confirm 21 skills. There are three attributes (neutral, positive, and negative), each with seven skills (that make up the 21). You can choose three neutral, two positive, and two negative skills.

Whether you wield the spear to perform a spin rush, or hold the spear to rush with an assault there are many skills that will assist you in battle, as well as skills that will temporarily raise your abilities, or tell you where enemies and items are.

The player will have three kinds of skills. Inside dungeons, by collecting items and performing other tasks these skills may change, and their current status will not only be displayed on screen, but also in the color of the light bar on the controller.

Depending on the skills of the character, there will be different restrictions in effect. Positive and negative skills may work in contrast to one another, and as such when positive skills are in use, negative skills will become unavailable (and vice-versa). Negative skills will be available regardless.

Once you’re able to control your character, control information will be displayed on screen. Depending on the weapon, attacks are divided into weaker and stronger. Just like in shooter games, the L2 button will dramatically increase your accuracy. However, without the use of the L2 button attack motions will change, and with weaker attacks you can back step as you attack. Depending on the situation of the battle there is some value in fighting like this, so you’ll want to make sure to try it out.

To use skills and magic items, use the directional pad to select the icon you want. However, because using the left stick is difficult to operate at the same time, preparing your skills and magic items before battle is the best way to play without becoming confused.

Delve deeper and deeper into dungeons. Maps create themselves each time you re-enter, so by climbing in and out of dungeons you can see the easier and more taxing maps, as well as the flat but expansive maps. Of course, because enemies, traps and items will rearrange themselves differently each time, the type of map will greatly influence the level of difficulty. Immediately after warping to a dungeon you may find a trap immediately in front of you, or a monster directly behind, and tension can rise in an instant.

The player’s goal is to obtain the dungeon’s hidden mementos, find the magic square, and then escape. By touching the controller’s touch pad a three-dimensional map will display showing your current location, and the location of the magic square. Nonetheless, dungeons are complicated and exploration is not easy, and traps and monsters lie in wait along the way.

Weapon attacks are performed as already mentioned, but using the L2 button will set up the weapon, and R1 / R2 will launch your attack. The shining white eyes of the monster known as “Hog,” introduced at the Tokyo Game Show, are its weak point. However, because it’s hard to aim at its eyes, you’ll have to first take out its legs to get it to kneel down before making efficient damage.

Of course, when skills and magic items are available, you will be proactive. Magic items can be reused fewer times than skills, however they boast the power to bring down a Hog in a hit. Furthermore, the red-burning Flaming Arrow and the rolling tornado Titan’s Breath graphics will give you a taste of what this next generation of gaming can offer.

By timing your attacks to the rhythm of the Hog’s blows, you can also repel the monster. If successful you will defend yourself from attack, and while there is the risk of ruining your weapon in the process, there is also value in trying, especially if you are carrying a weapon, such as the spear, which cannot otherwise be used to defend.

When using warp points you may find the path before you littered with monsters, while other times sparse with only one treasure chest.

While the Hog is the only monster to be shown at the Tokyo Game Show, there will be a lot of variation between monsters, and their colors, weapons, and attacks.

By the way, for those who aren’t good at action games, there is a “Casual Mode” being prepared. If you select this mode at the start of the game, there is little chance you will be killed by monsters. Also, clearing a dungeon within the time limit will be an even match.

4Gamer.net challenged the game five times for the sake of collecting data and, when the layout wasn’t all that complicated, clearing a dungeon could be done smoothly. It really seems that the automatically-created dungeons really influence the difficulty level, depending on their structure. It’s all luck, so challenge these dungeons with caution.

The demo only offered single-player, so the anticipated online play remains veiled. The whole of Deep Down has yet to be revealed, but the graphically impressive battle scenes are rich and worth seeing. If you are planning on attending the Tokyo Game Show, I recommend heading to the PlayStation booth and trying Deep Down out for yourself.

We’ll close this with some controls:

  • Character Movement: Left Stick
  • Camera Movement: Right Stick
  • Run: Hold L1 while moving
  • Map Display: Pad Button
  • Weapon Prepare: L2 Button
  • Weak Attack: R1 Button
  • Strong Attack: R2 Button
View a new set of screenshots at the gallery.
sounds cool except for the awful always online:decline:(and console exclusivity)
 

funkadelik

Arcane
Joined
Jul 30, 2010
Messages
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Whoever thought it would be the Japs that would bring semi-realistic armor and weaponry back to the mainstream?
 

Fat Dragon

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local brothel
It's too bad this is shackled to PS4 as an exlusive title, it looks like a really cool game. Besides, Dark Souls could use some competition to keep From Software on their toes and not get lazy.
 
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Last edited:

Machocruz

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Hyperborea
Whoever thought it would be the Japs that would bring semi-realistic armor and weaponry back to the mainstream?

Capcom has been playing with visual (semi)realism for a while now. Say what you will about Resident Evil, but the gun models look accurate and the costuming has been relatively conservative and 'real world.' Street Fighter characters are dressed according to their martial art or culture, for the most part, unlike the competition's fighters. Also Dragon's Dogma, Dead Rising, Onimusha. I'd even include Final Fight and the DnD brawler; while colorful and fantasy, the characters wore appropriate dress for their setting and had adult proportions.

Same for From Software -King's Field, Armored Core, DS, Shadow Tower.
 

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