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Deep Down by Capcom

Mortmal

Arcane
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Jun 15, 2009
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Capcom sucking is not new , latest good game was dragon's dogma and its maybe an accident, everything else is just mediocre. I noticed a steady decline of their games, it all goes downhill since resident evil 4 .
 

Tehdagah

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Feb 27, 2012
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10,313
Dragon's Dogma has shitty hitbox.

Capcom released better games in the past years.
 

Morgoth

Ph.D. in World Saving
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http://gematsu.com/2015/02/capcom-o...ounced-titles-development#EZF6B6uaDiVizcR1.99

Ono: “Dragon’s Dogma Online is first. We’re keeping a little quiet for now on Deep Down as we work on it, so please give us a little more time. We might be able to show off something big sometime this year.”

Sugiura: “Deep Down is a game we’re going to be hedging out bets on for, give or take, 15 years, so we can’t put it out at its current visual level and say those graphics will be top-notch. It’s an extreme case, but this game takes five or six times the amount of productivity as Monster Hunter Frontier G.”

15 years plan for Deep Down? PC version confirmed.
 

Machocruz

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Capcom are deluded. First they thought Resident Evil could be Call of Duty. Now they think this can be World of Warcraft, which has only lasted 10 years so far and isn't dependent on buying a specific hardware configuration. Uh huh.
 

Tehdagah

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Capcom are deluded. First they thought Resident Evil could be Call of Duty. Now they think this can be World of Warcraft, which has only lasted 10 years so far and isn't dependent on buying a specific hardware configuration. Uh huh.
No they didn't.
 

Machocruz

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Capcom are deluded. First they thought Resident Evil could be Call of Duty. Now they think this can be World of Warcraft, which has only lasted 10 years so far and isn't dependent on buying a specific hardware configuration. Uh huh.
No they didn't.
http://www.computerandvideogames.co...e-dream-says-capcom-action-route-makes-sense/

http://www.cinemablend.com/games/Ac...ike-Call-Duty-Says-Capcom-Producer-40794.html

I've noticed you have a habit of saying exactly the opposite of what is correct when it comes to games.
 

Tehdagah

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I love the misleading titles.

"He added of Operation Raccoon City: "The dream would be that the millions of Call of Duty fans that are enjoying these fast-paced online games are attracted to this Resident Evil."

So they wanted COD fans to buy a RE spin-off.

http://www.gamasutra.com/view/news/...ll_for_Resident_Evil_says_Capcom_producer.php

"Especially for the North American market, I think the series needs to head in that [action-oriented] direction," Kawata said. "[Resident Evil's primary games] need to be an extension of the changes made in Resident Evil 4 and Resident Evil 5.

"RE4 started in that direction, and RE5 kept going in that direction," he said. "And I think that especially for the North American market, we need to keep going in that direction, and take that a step further. And that's exactly one of the reasons that Revelations is the way it is," he said.

"Looking at the marketing data [for survival horror games] ... the market is small, compared to the number of units Call of Duty and all those action games sell," he said. "A 'survival horror' Resident Evil doesn't seem like it'd be able to sell those kind of numbers."

But, Kawata said, "I can't really speak for Resident Evil 6, but I don't think that it necessarily has to go all the way in that [action-heavy] direction, the Call of Duty direction. It doesn't have to be a straight up shooter. But my impression is that Resident Evil 4 and 5 aren't shooters, per se."


He only said the obvious. "Survival horror" games are niche, while action games are popular.

Also:

http://www.cinemablend.com/games/Capcom-Resident-Evil-6-Sell-7-Million-Copies-42415.html

They estimate that they'll sell seven million copies by the end of their fiscal year on March 31st, 2013.


7 milions in 6 months (it sold 4 millions). Meanwhile a di$appointing COD game sells 7 millions in one week:

http://n4g.com/news/1621164/call-of...-sells-7-5-million-units-first-week-worldwide

They totally thought RE6 would sell like COD, right?

After all, RE6 plays nothing like COD... so this means the game is just like COD +M
 

toro

Arcane
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Apr 14, 2009
Messages
14,818
http://gematsu.com/2015/02/capcom-o...ounced-titles-development#EZF6B6uaDiVizcR1.99

Ono: “Dragon’s Dogma Online is first. We’re keeping a little quiet for now on Deep Down as we work on it, so please give us a little more time. We might be able to show off something big sometime this year.”

Sugiura: “Deep Down is a game we’re going to be hedging out bets on for, give or take, 15 years, so we can’t put it out at its current visual level and say those graphics will be top-notch. It’s an extreme case, but this game takes five or six times the amount of productivity as Monster Hunter Frontier G.”

15 years plan for Deep Down? PC version confirmed.

More like: Bankruptcy confirmed.
 

Machocruz

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After all, RE6 plays nothing like COD... so this means the game is just like COD +M

Yep, you're a simpleton. Can't read between the lines or connect the dots. Is Raccoon City not a Resident Evil game? Did they not desire for that game to attract the millions of CoD players, in their own words? Did they not admit that they thought doubling down on the action quotient was the key to greater success (even though reality wound up proving them wrong)for the mainline series? Do you think none of this had an influence on the content of RE6 even though anyone who has played it will tell you it obviously did?

No, for you to be clued in on this, they would have had to make RE6 a military corridor FPS with competitive multiplayer modes, perks, killstreaks, and name it Chant of Evil: Modern Horror. They'd also have to come out and make a formal statement that they designed RE6 with an eye towards CoD.

RE5 sold well because of the good faith accrued by RE4, as sequels tend to do, not because there was more action, which there really wasn't. His whole claim that RE had to continue in that direction is based on this misunderstanding at best, a bit of bullshit at worst.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,313
Yep, you're a simpleton. Can't read between the lines or connect the dots. Is Raccoon City not a Resident Evil game? Did they not desire for that game to attract the millions of CoD players, in their own words?
A spin-off. The game isn't even canon.

Did they not admit that they thought doubling down on the action quotient was the key to greater success (even though reality wound up proving them wrong)for the mainline series?
Here's the reality:

http://www.capcom.co.jp/ir/english/business/million.html

Resident Evil 5: 6,700 thousand units
Resident Evil 6: 6,100 thousand units
Resident Evil 4: 5,900 thousand units (PS2, Cube and Wii versions together)

Now consider that RE6 had underwhelming reviews and yet it managed to be one of the best-selling RE titles.

Do you think none of this had an influence on the content of RE6 even though anyone who has played it will tell you it obviously did?
RE6 took inspiration from a lot of things. My point is that calling it "Call of Duty" (maybe not you, but a lot of people do this) is stupid. It would be like calling RE4 "Lords of the Rings".

No, for you to be clued in on this, they would have had to make RE6 a military corridor FPS with competitive multiplayer modes, perks, killstreaks, and name it Chant of Evil: Modern Horror.
Yes, exactly.

RE5 sold well because of the good faith accrued by RE4, as sequels tend to do, not because there was more action, which there really wasn't. His whole claim that RE had to continue in that direction is based on this misunderstanding at best, a bit of bullshit at worst.
Because Revelations (the glorious "return to its roots") sold so well:

Resident Evil Revelations: 1,300 thousand units

Even the shitty Operation Racoon City sold more, lol.
 
Last edited:

Metro

Arcane
Beg Auditor
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Aug 27, 2009
Messages
27,792
Derp Down = F2P... what could possibly go wrong? As far as RE series... dunno who keeps buying that shit. Got stale over a decade ago.
 

Morgoth

Ph.D. in World Saving
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:necro:

https://wccftech.com/deep-down-hasnt-been-completely-given-up-on-by-capcom-says-ono/

In an interview published today on Eurogamer, CAPCOM's Yoshinori Ono (who was going to produce the title alongside Kazunori Sugiura) said:


I haven't been called Mr. Deep Down quite yet. The original team is clearly no longer together at this point, but people might have noticed that we've kept the trademark registered, and it's not been completely given up on. Every year we examine titles we're doing in the future, and we bring up projects to approve and move forward. There's not much I can say about it, but if you've noticed we've kept the trademark it means we haven't given up on the title completely.


We did have the concept developed a bit further than that [the TGS demo], but yeah...

It's dead, Jim.

99%
 

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