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Yet Another Morrowind Thread

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,169
Location
Eastern block
There is also a ring more powerful than all weapons
 

Saldrone

Educated
Joined
Feb 18, 2024
Messages
181
Man, the way how you could sell Dark Brotherhood armour due to how easy to kill those assassins are and obtaining and a full set of Orcish armour fairly early with cheese tactics pretty much trivializes the sense of economic struggle at early game
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,115
Man, the way how you could sell Dark Brotherhood armour due to how easy to kill those assassins are and obtaining and a full set of Orcish armour fairly early with cheese tactics pretty much trivializes the sense of economic struggle at early game
Wouldn't be an issue, if Bethesda Softworks had simply placed a minimum level requirement on the initial assassination attempt. :M
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,867
Location
Mosqueow
On shitbox version of the game minimum level is 6. On pc there is none. Later in the game you meet more powerful versions of the DB assassins as you level up. They should have just tied it to a certain point of the main quest without baring you from visiting Mournhold. Or just had better premise for assassinations and the Tribunal main quest... i don't know.

Helseth going apeshit over some newly arrived prisoner in Vvardenfell makes no sense.
 
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NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,860
Ring of Toxic Cloud
Never used it.
What does it do?
Cast When Used
Poison Poison 2-60 pts in 20ft for 10 secs on Touch

This is just one of many enchanted items the game gives you as a quest reward, and it's cooler than literally every item in Skyrim. Removing castable enchantments was the single biggest decline after Morrowind and I'll die on this hill.
Damn, that's really good!
Though one has to be careful using it when fighting enemies with Spell Reflect...
 
Joined
Jan 23, 2024
Messages
543
Location
The Freezer
Man, the way how you could sell Dark Brotherhood armour due to how easy to kill those assassins are and obtaining and a full set of Orcish armour fairly early with cheese tactics pretty much trivializes the sense of economic struggle at early game
Wouldn't be an issue, if Bethesda Softworks had simply placed a minimum level requirement on the initial assassination attempt. :M
On shitbox version of the game minimum level is 6. On pc there is none. Later in the game you meet more powerful versions of the DB assassins as you level up. They should have just tied it to a certain point of the main quest without baring you from visiting Mournhold. Or just had better premise for assassinations and the Tribunal main quest... i don't know.

Helseth going apeshit over some newly arrived prisoner in Vvardenfell makes no sense.
This is why you always use the expansion delay mod.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
On shitbox version of the game minimum level is 6. On pc there is none. Later in the game you meet more powerful versions of the DB assassins as you level up. They should have just tied it to a certain point of the main quest without baring you from visiting Mournhold. Or just had better premise for assassinations and the Tribunal main quest... i don't know.

Helseth going apeshit over some newly arrived prisoner in Vvardenfell makes no sense.
Isn't Helseth really paranoid? He probably heard of the Neverarine prophecy and decided he should nip that in the bud right away, because clearly that puts him in danger!
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,867
Location
Mosqueow
On shitbox version of the game minimum level is 6. On pc there is none. Later in the game you meet more powerful versions of the DB assassins as you level up. They should have just tied it to a certain point of the main quest without baring you from visiting Mournhold. Or just had better premise for assassinations and the Tribunal main quest... i don't know.

Helseth going apeshit over some newly arrived prisoner in Vvardenfell makes no sense.
Isn't Helseth really paranoid? He probably heard of the Neverarine prophecy and decided he should nip that in the bud right away, because clearly that puts him in danger!

Could be. I looked up on when Helseth learns that you are Nerevarine but i can't find anything. There are many ways he could have done it though instead of sending assassins, like paying some pirates to sink your fucking ship at the sea, unless it was some Kasparov chess scheme to get rid of the Dark Brotherhood by making Nerevarine hate them...
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,440
Location
Grand Chien
Alright Sigourn, I want to add the following mods to your Sharp list

Ben's Fatigue Rebalance
https://www.nexusmods.com/morrowind/mods/54169
(to make running less retarded)

Ben's Skill-Independent Level-Up Multipliers
https://www.nexusmods.com/morrowind/mods/54029
(because I want to make an extreme hard mode where I only get x1 multipliers on level up)

Kezyma's Mechanics Remastered
https://www.nexusmods.com/morrowind/mods/53606
(because I want to use the Health Regen, Magicka Regen and State-Based Health Increase modules from this mod)

Kezyma's UI Remastered
https://www.nexusmods.com/morrowind/mods/48987
(because it makes item icons look crisp as fuck)

Kezyma's Voices of Vvardenfell
https://www.nexusmods.com/morrowind/mods/52279
(because I like having more voice acting even if it is a little off at times)

Voiced Vivec and Yakety Yagrum - Merged and Improved
https://www.nexusmods.com/morrowind/mods/53098
(obvious)

I would really appreciate some tips on how to integrate these mods into Sharp. Like, where to put them in install order, load order, what programs I need to run again after installation, etc
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,440
Location
Grand Chien

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Ring of Toxic Cloud
There's also Helseth's Signet Ring, that thing is so OP that when you get it the whole playthrough becomes boring

The anti-cheese mod makes Helseth extremely difficult to kill, apparently.
Didn't stop my sujamma fueled autism from getting it

Got the ring and quit the game immediately afterwards because i got too strong


:smug:
 
Joined
Jan 23, 2024
Messages
543
Location
The Freezer

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
Alright Sigourn, I want to add the following mods to your Sharp list

Ben's Fatigue Rebalance
https://www.nexusmods.com/morrowind/mods/54169
(to make running less retarded)

Ben's Skill-Independent Level-Up Multipliers
https://www.nexusmods.com/morrowind/mods/54029
(because I want to make an extreme hard mode where I only get x1 multipliers on level up)

Kezyma's Mechanics Remastered
https://www.nexusmods.com/morrowind/mods/53606
(because I want to use the Health Regen, Magicka Regen and State-Based Health Increase modules from this mod)

Kezyma's UI Remastered
https://www.nexusmods.com/morrowind/mods/48987
(because it makes item icons look crisp as fuck)

Kezyma's Voices of Vvardenfell
https://www.nexusmods.com/morrowind/mods/52279
(because I like having more voice acting even if it is a little off at times)

Voiced Vivec and Yakety Yagrum - Merged and Improved
https://www.nexusmods.com/morrowind/mods/53098
(obvious)

I would really appreciate some tips on how to integrate these mods into Sharp. Like, where to put them in install order, load order, what programs I need to run again after installation, etc
You can install and load all those mods after gameplay mods and they should work just fine.
For UI Remastered, that mod includes its own scroll and journal textures, so skip the mod that adds new textures from my modlist.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,440
Location
Grand Chien
Alright Sigourn, I want to add the following mods to your Sharp list

Ben's Fatigue Rebalance
https://www.nexusmods.com/morrowind/mods/54169
(to make running less retarded)

Ben's Skill-Independent Level-Up Multipliers
https://www.nexusmods.com/morrowind/mods/54029
(because I want to make an extreme hard mode where I only get x1 multipliers on level up)

Kezyma's Mechanics Remastered
https://www.nexusmods.com/morrowind/mods/53606
(because I want to use the Health Regen, Magicka Regen and State-Based Health Increase modules from this mod)

Kezyma's UI Remastered
https://www.nexusmods.com/morrowind/mods/48987
(because it makes item icons look crisp as fuck)

Kezyma's Voices of Vvardenfell
https://www.nexusmods.com/morrowind/mods/52279
(because I like having more voice acting even if it is a little off at times)

Voiced Vivec and Yakety Yagrum - Merged and Improved
https://www.nexusmods.com/morrowind/mods/53098
(obvious)

I would really appreciate some tips on how to integrate these mods into Sharp. Like, where to put them in install order, load order, what programs I need to run again after installation, etc
You can install and load all those mods after gameplay mods and they should work just fine.
For UI Remastered, that mod includes its own scroll and journal textures, so skip the mod that adds new textures from my modlist.
Huh ok, simpler than I thought.

And just rerun the finishing touches steps presumably?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,440
Location
Grand Chien
How do you stop your character from making those out of breath sounds when you have low stamina. It's annoying as fuck.

Edit: ok discovered it was Aura, edited the MP3s to mute them hopefully that fixes it.

Edit: oh you can just turn them off in-game lol.
 
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Yosharian

Arcane
Joined
May 28, 2018
Messages
10,440
Location
Grand Chien
It's odd but when I was playing Kezyma's list the ingame maps seemed much better, and I can't figure out what it was that improved them.

The local maps in particular were much better
 

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