Cologno
Unwanted
- Joined
- Jan 3, 2024
- Messages
- 293
So you two should go play the game you actually want to play. Probably with and to each other.Randomly changing NPC clothes is superficial. As is adding more generic NPCs, different versions of generic NPCs, disabling/teleporting outdoor NPCs during the night, etc. Window dressing is an accurate term, as doing anything beyond that isn't simple. All of the game's quests and NPCs were originally developed with a static world in mind so the entire thing would need a redesign to add any real sense of the world being alive. Imagine having Morag Tong writ targets be mobile instead of standing in the same spot for infinity waiting to be killed. Even getting the functionality to have NPCs move around intelligently is probably only possible in OpenMW right now because of pathfinding woes in vanilla.no mod that makes morrowind feel like a living world, it's all window dressing, unforch
There actually is, ure just a crybaby
Guard Patrols - adds guard patrols to the wilderness (appropriate faction to appropriate regions which is very cool)
Travelling Merchants - ditto
Guar Riders - ditto
Walkers - static NPCs in wilderness now freely wander their cells
Holidays of Vvardenfell - reccuring festivals in towns
NPC conversations - NPCs talk like in Oblivion
Lua NPC schedules
Lua Nightime locks
NPC clothing randomizer
Yet Another Guard Diversity
abot's mods add scenic Silt Striders and Gondoliers
vonwolfe's Ashlander mods gives voiced AI greetings in different languages
etc. etc.
(I suggest to avoid traditional pop modules but Repopulated Morrowind and Bustling Vivec are kind of light)
I still have yet to see one mod tackle the challenge adequately. I've tried it myself and came to the above conclusion. Even assuming the required functionalities can be implemented you'd still have a lot of work to do redesigning many quests, NPCs, and other elements to account for them.