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Yet Another Morrowind Thread

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,169
Location
Eastern block
The less mods you use the better

Focus on light mods with big organic gameplay impact. For graphics you need like 3 mods
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
Huh ok, simpler than I thought.

And just rerun the finishing touches steps presumably?

When you know the structure of Morrowind files and plugins it is somewhat easy to tell when a mod will conflict with one another.
Rerunning the finishing touches is a good idea, yes. No need to regenerate distant land in this case, however.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,867
Location
Mosqueow
The less mods you use the better

Focus on light mods with big organic gameplay impact. For graphics you need like 3 mods

Funny enough Morrowind is the only game i remember where you can put 200+ mods and it doesn't make it CTD like motherfucker every 30 minutes. Game is a miracle.

Took me much more time to figure out how to make NV stable with a lot of mods and modded SkyrimSE\VR still crashes because of memory issues every 3 hours or so.

It's a lot of busy work though so like you said quality over quantity.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,439
Location
Grand Chien
Huh ok, simpler than I thought.

And just rerun the finishing touches steps presumably?

When you know the structure of Morrowind files and plugins it is somewhat easy to tell when a mod will conflict with one another.
Rerunning the finishing touches is a good idea, yes. No need to regenerate distant land in this case, however.
So you chose V as the hotkey for the shader config, I need to change it. How?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,439
Location
Grand Chien

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Funny enough Morrowind is the only game i remember where you can put 200+ mods and it doesn't make it CTD like motherfucker every 30 minutes. Game is a miracle.
If you're on openmw, yeah... On MWSE you get a lot of crashes...
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
I'm not big for graphic mods, i like scripted ones that add interesting mechanics or expand existing ones

That's when modding gets tricky
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,439
Location
Grand Chien
I'm not big for graphic mods, i like scripted ones that add interesting mechanics or expand existing ones

That's when modding gets tricky
I mean Sigs list does have quite a bit of visual stuff but it does also improve a lot of gameplay aspects.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Funny enough Morrowind is the only game i remember where you can put 200+ mods and it doesn't make it CTD like motherfucker every 30 minutes. Game is a miracle.
On MWSE you get a lot of crashes...

What mods caused your game to crash? Played it for years but it was very stable for me.
I don't remember all the crashy mods, i remember Horror at Helvil Mine caused crashes when upgrading pickaxes.

I also get a frequent crash when i get inside Balmora's Mage guild, CTD when entering the cell after prolonged playthroughs, i still can't pinpoint what's causing it, but it so frequent and predictable that i always save before getting inside Balmora's MG.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,439
Location
Grand Chien
Figured it out finally, it was an MWSE mod that Sigourn included. Which for some reason offers no customization cos of course nobody would ever use their V key for anything. JFC.
 

wwsd

Arcane
Vatnik
Joined
Jun 16, 2011
Messages
8,243
YouTube recommended me another one of these dime a dozen faceless British channels:



I stupidly clicked it and it turned into a hate watch pretty quickly:

- "Keys KosAIDS".
- Advises people to use MGSO in 2023.
- Video has "in 2023" in the title for SEO to compete with videos that actually have useful advice for playing in the current (well, last) year.
- Claims you can only join a few factions and that most of them are mutually exclusive.
- Discussing Daedric ruins while showing Dwemer ones.

YouTube is home to some great content on older games, but also lots of unadulterated dog shit like this, which is borderline disinformation. Man, I should polish up my British accent and make videos like this as a side hustle. Can't leave it to these tards.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
YouTube recommended me another one of these dime a dozen faceless British channels:



I stupidly clicked it and it turned into a hate watch pretty quickly:

- "Keys KosAIDS".
- Advises people to use MGSO in 2023.
- Video has "in 2023" in the title for SEO to compete with videos that actually have useful advice for playing in the current (well, last) year.
- Claims you can only join a few factions and that most of them are mutually exclusive.
- Discussing Daedric ruins while showing Dwemer ones.

YouTube is home to some great content on older games, but also lots of unadulterated dog shit like this, which is borderline disinformation. Man, I should polish up my British accent and make videos like this as a side hustle. Can't leave it to these tards.

Yet he made video promoting old game, and you didn't.
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,055
go-home.gif


This feels somewhat overdue, but there is now something of a proto-schedules mod for OpenMW. It's called Go Home! and it currently only covers sending NPCs to/from their homes during day or night. What's important here is that NPCs will actually path to their destination and are not disabled or teleported as with other mods. NPC specific schedules is a planned feature, so we could end up with what has been one of the more requested mods for Morrowind.
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,055
Most schedules are, but scheduling itself is the bigger picture here. This mod could remain a novelty or turn into something very interesting depending on how the author develops it.
 

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