I have, but another copypasta was on the mind. Here it is.You've not seen the Tucker Carlson - Dagoth Ur interview?
OpenMW + Purist + MOP is enough for a faithful vanilla experience.
Open MW does it's own thing. Mods are optional. Aside from unofficial patch you can install whatever you like. Or not.
no mod that makes morrowind feel like a living world, it's all window dressing, unforch
get excited for Skywind, making Morrowind great again
NPCs are more aliveget excited for Skywind, making Morrowind great again
Morrowind is already great so no need
Idk why use that rotten engine of Skyrim, its an unfixable mess
Yeah, the very same thing could be said to Fallout 4: New VegasNah fair play to the Skywind team, but that is a Skyrim feeling not a Morrowind feeling...
Randomly changing NPC clothes is superficial. As is adding more generic NPCs, different versions of generic NPCs, disabling/teleporting outdoor NPCs during the night, etc. Window dressing is an accurate term, as doing anything beyond that isn't simple. All of the game's quests and NPCs were originally developed with a static world in mind so the entire thing would need a redesign to add any real sense of the world being alive. Imagine having Morag Tong writ targets be mobile instead of standing in the same spot for infinity waiting to be killed. Even getting the functionality to have NPCs move around intelligently is probably only possible in OpenMW right now because of pathfinding woes in vanilla.no mod that makes morrowind feel like a living world, it's all window dressing, unforch
There actually is, ure just a crybaby
Guard Patrols - adds guard patrols to the wilderness (appropriate faction to appropriate regions which is very cool)
Travelling Merchants - ditto
Guar Riders - ditto
Walkers - static NPCs in wilderness now freely wander their cells
Holidays of Vvardenfell - reccuring festivals in towns
NPC conversations - NPCs talk like in Oblivion
Lua NPC schedules
Lua Nightime locks
NPC clothing randomizer
Yet Another Guard Diversity
abot's mods add scenic Silt Striders and Gondoliers
vonwolfe's Ashlander mods gives voiced AI greetings in different languages
etc. etc.
(I suggest to avoid traditional pop modules but Repopulated Morrowind and Bustling Vivec are kind of light)
All of the game's quests and NPCs were originally developed with a static world in mind so the entire thing would need a redesign to add any real sense of the world being alive.