Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,851
Not that I've found so far. I keep expecting to find such a recipe though. Right now we can turn them into medical supplies, which we have no use for.arent the mushrooms ingredients for drugs and liquor
Just the one window AFAIK, and yeah, I switched away from it for similar reasons. It's general layout would be good for sniping from it's windows and taking cover, if that's your thing, but it's hard to cover all the entrances while also sniping from windows. And it's voodoo cannon is incredibly good, despite the limited ammo. If the shadowbat weren't such an absolute beast of a ship, it'd be my next choice, probably.
Onwards to the update!
Krazy Hassan turned out to be fake news: He only had one new gun for sale, and while it was a decently strong rifle, it wasn't that impressive. Quite the letdown. Hopefully he unlocks cool stuff in the future.
Our update begins with yet another letter.
For those not reading, die. But also the Lady of Bloom is a god, so far as we know. Getting a letter from her is... interesting to say the least.
We've finally gotten infodumps on every nation in the world. Despite the claim that expeditions are now pointless, they are in fact still a potential source of young ubers and other vagrants. If we had any spare vault space I'd be firing them off constantly, and have considered making a base for that purpose in the past. They tend to bring in enough random loot to make a small profit as well.
We get another catacomb run and send in the only 4 gals on their feet at the moment, and opt to arm them with knives instead of spears. It's a perfect run, netting us a ton of titles and hero's blessings, along with yet another silvalinga stone we can't use yet.
Something has come to my attention: Slut's stats are capped in some places where they shouldn't be. Despite both training and lots of missions, none of her base non weapon stats are rising any more. So she's stuck with inferior aounts of TU and strength, in exchange for extra stamina and hp, and possibly some weapon skills (haven't capped any of those yet AFAICT.) This makes her ill suited to melee or throwing, to be honest, and she can't even equip a decent pistol while wearing chainmail. I might have to turn her into a sniper or maybe archer to make use of the stamina. Which is a bit of a shame since between the extra hp and her massive pile of armour titles, she's a fantastic tank. If I can get some more str she could work as a chainmail wearer with pistols standing overwatch in risky spots. Maybe we'll give her some heavy weapons to earn reaper and tank killer titles.
Speaking of heavy weapons, we can make some ammo for some now. I'm honestly not a big fan of the cannon type weapons, generally favouring machineguns or explosives, but this seems like an obvious requirement for better weapon tech.
The catacombs gave use enough blessings to craft the offering to purple bloom. Can't think of a good reason not to.
Hmm, this didn't unlock any new tech directly, but I wasn't expecting a lot for something that was embarassingly easy to unlock. Just getting more loot from captured drones is plenty.
And as I go to check what that extra loot might be I stumble on this... it seems like an alternate way to harvest fungus? Maybe this is the method you'd need to use if you didn't have the green codex or a cunning captain? It's rather cumbersome, turning 5 outbreaks into 3 and some mushrooms at the cost of 900 work hours. Would need to be pretty desperate for mushrooms to do this.
Ah, the actual drone dissassembly. Quick, still only grants one grav unit (boo) but also grants some laser weapon components (huzzah!) I'll definitely be trying to stun more of these things in the future. And maybe one of those terminators as well if we get the chance. We did some more gambling and got another space suit, so those missions are looking even more appealing now.
Some may ask "Is it really worth it to spend all those tokens on gambling?" or "Why would you use a mortar shell to hit a lowly guild operator?"
To which I reply "Durr hurrr hurr hehehee. Mortar go boom!"
Another minor tech advancement- I kind of ignored these in a previous playthrough, but on closer inspection, they make excellent underwater weapons, with good accuracy and TU costs, with very long range on the aimed shots. They don't handle armour well, but that's fine for the deep ones, zombies and fish we've seen so far.
Hmm, this didn't give us anything either. I think I know where we need to look next and it'll be a pain. We're getting pretty well geared though, so we can handle it I think.
Aside from whatever else this mysterious item might do, it confers the same inventory and income benefits as 100 heroes blessings would, which is pretty nice. I think it also unlocked the white dress, which is interesting in it's own right.
No direct reward here, but seems pretty important.
Another gambling reward. Would have been nice much earlier having a chaingun that uses such plentiful ammo, but it's a bit obsolete now. At least until we unlock even better ammo for it. Also, I love the style!
Wait, we could have recruited catgirls this entire time! This isn't the method I thought it was!
Ugh, to add insult to injury, I burnt up all our puresonal databases, so we're bottlenecked there for now and can only recruit a single catgirl. Oh well. Echidna II is on her way.
The white dress is, predictably, terrile armour with no inventory space. It is also, however, classified as civilian clothing and has some incredibly strong resistances to mind and warp damage, along with voodoo power and defence.
And it replaces punching with this, which, having used it before, is fucking awesome. Don't let the apparently low power fool you, this will knock people out left and right like nobody's business.
Another solid month. Maintenance has reached over 4 million, but our manufacturing income is up to the task. We've got over 100 runts working in the secondary base now. Time to start a third.
Finally, at long last, we've got a relatively easy source of new gals. Sadly, they're shitty gals with a permanent penalty to morale regen. However, that can be safely ignored with a fuckton of bravery. Time to start catching some raiders.
We had access to this for a while and I honestly should have grabbed it earlier. I knew most of the items it sells would be of no use to us, but I forgot...
It unlocks some flight research as well. That might be very important indeed. We shall see.
It also sells pretty much anything we can loot from a wrecked ship, which is a nice shortcut if we have the money to spare or sold off something important.
Speaking of wrecks, we managed to shoot down (up?) one of those rocket truck convoys. One of them survives to engage in the fight and I try pretty hard to take it out with stun rods. Sadly, even on our gals with the best reactions and after stripping away a bit of armour with a chaingun, we can barely cause any stun at all. Fiery predator ends up tanking a volley of turret fire point blank (surprisingly well actually) so we call the attempt off and just blow it up with a magnum and a pike. Maybe cattle prods would be more effective, I'll have to check some numbers. If not, some acid to wear the armour down for the stun rods should do the trick. Not sure this is actually worth doing but damn it I'm going to try.
You know, I'm not generally a fan of such outfits but this works for me. I think it's the pony tail. I'm a sucker for really long hair. Oh, and we can start raiding some satelites and shit now! May as well get some more value out of that big stupid space bus we purchased.