samuraigaiden
Arcane
When did game designers start being told they had to tone things down and make games "aiming for the lowest common denominator"? Pagan was released in 1994 and was a PC exclusive. It predates the Xbox, DLC, all the stuff most people here seem to associate with decline. And yet, it's one of the most egregious examples of decline in game design. It also happens to be the first Ultima entirely designed after Origin Systems was acquired in 1992 by EA, by then already a publicly traded company. Garriott later admitted the game's development was heavily influenced by stockholders pressures.