Atchodas
Augur
- Joined
- Apr 23, 2015
- Messages
- 1,047
Decline started almost 20 years ago ...
Commandos 3 was released on October 14, 2003
Commandos 3 was released on October 14, 2003
Exclusive games have their market potential limited to one console - so they need to make up for it by appealing to 'average console gamer'. Also many hardcore brand fanboys will buy them just because they're exclusive - so they cannot be too complicated for mouth-breathers.For me it did not happen all at once but gradually during the 7th gen as more and more developers and publishers came to pretend that there is some mythical "broader audience" that they can all get only if the cut one more feature and simplify all the remaining ones.
(...)
The PS4 has like... what 10 actual games that are not available everywhere else?
Exclusive games have their market potential limited to one console - so they need to make up for it by appealing to 'average console gamer'. Also many hardcore brand fanboys will buy them just because they're exclusive - so they cannot be too complicated for mouth-breathers.
True broad audience is there - but you won't find it on PS5. Anyone who buys Playstation expects Call of Duty, exclusive 3rd person action-adventure shooters, Spiderman games - and broad audience just do not care about any of that.
For me the definition of games for broader audience are Minecraft and Elder Scrolls - unsurprisingly tried as a new idea on open platform (PC) - and then released for every platform under the sun and selling buckloads.
That is a entirely recent development. Console exclusives used to be the titles that pushed the boundaries of game design. Only in recent years did they devolve into "third-person-shooter-man" gallery. Besides my whole point with that part was that the industry has devolved so much that even the "dominant" console is unable to get even a fraction of what its predecessor had, a predecessor that was almost universally considered to a shit undernourished system.'Console exclusive' is exactly opposite to that - usually being epitome of conservative, forgettable game design.
Turning a game into the movie could work in the 90s - when 3d technology was exciting and prerendered cinematics could convince casuals to try JRPG or survival horror for the first time.The only way you can even approximate a game "for everyone" is to effectively turn it into a movie thus defeating the point of even making a game in the first place.
If you were to examine the few games that did reach something that could be described as "broader" it was always due to mostly external factors that had little to do with the actual game design. It was mostly circumstantial factors or marketing.
"broader audience"
"broader audience"
The best selling car isn't the best car, it's the car that fits most people. In terms of design, functionality and most importantly economics.
Expecting the best selling game to be the best game is equal to expecting the latest biggest blockbuster movie to actually be something worth watching and not just garbage tailored to the human tragedy demographic.
Anything aiming for the biggest possible numbers has to be mediocre by design.
Console exclusives used to be the titles that pushedthe boundaries of game designconsole sales.
The best selling car isn't the best car, it's the car that fits most people. In terms of design, functionality and most importantly economics.