Oh no, not an interesting platform for action games!
Pre-Doom:
So... now you want action games?
Oh no, not an interesting platform for action games!
Pre-Doom:
I did read many old PC magazines a couple of years ago and my conclusion was almost the same as yours, but in my opinion the game that opened the floodgates wasn't Doom, it was Wing Commander three years earlier. After its success, many tried to replicate that kind of cinematic and streamlined experience, even with games that weren't fit at all (I'm thinking of Ultima VII right now, but there were many such cases).This discussion inspired me to go research some old PC focused magazines from the 80s and 90s to try and pinpoint the exact moment decline began. I've come to a predictably unpopular conclusion. Decline began with a game that has four letter in the title and starts with a D.
Yes, I know, it's one of the best games of all time, blah, blah, blah. That doesn't matter. You look at PC gaming coverage prior to Doom and it was legitimately and unironically monocled. It wasn't trying to be elitist or sound smart, it was written by a well educated individual addressing his or her peers. Respect for the readers intelligence and horizontal identification are present in every line.Yep, it's Doom
Less than 6 months after the Doom explosion, PC gaming coverage is completely different. It's now talking to teenagers, or morons, or both. Everything starts sounding like PR talk, and if you listen closely to the spaces between each printed word you can actually hear the wheels of the hype machine start to spin faster and faster. Clearly and unequivocally Doom's success ruined PC gaming.
I understand this isn't what any of you want to hear. But trust me, it's the truth.
So I performed highly scientific data analysis by summing up the number of points received by all games published in a given year according to the Most Prestigious Codex 2019 Top 100 RPGs poll. Plotted are moving averages of 3 years ending with the year corresponding to the x axis so the chart looks a bit more smooth. Clearly, the late 1990s, early 2000s was the time of MASSIVE INCLINE followed by long time of darkness. There has been a big of incline lately but indeed nothing compared to the good old days.
Also, the first incline period of Gold Box-y games is visible on the chart, followed by a bit of decline before the genre was revitalized by the Fallouts and Buldur's Gates.
What I wanted to try doing with Xevious was, for the first time, to give a video game a consistent world and setting. Also, within the limitations of the existing hardware, I wanted to create high-quality sprites. Finally, I wanted a story that wouldn’t just be some tacked-on extra, but could actually stand on its own merits.
This “experiment”, if you will, was a totally new way to approach making a game. It was closer to the way anime and movie creators think.
As a result it resonated with the “anime generation,” and Xevious, which had actually been a somewhat contentious title within Namco, ushered in a new wave of video games. A less public result was that after Xevious, the culture of game magazines like Beep also grew rapidly.
I did read many old PC magazines a couple of years ago and my conclusion was almost the same as yours, but in my opinion the game that opened the floodgates wasn't Doom, it was Wing Commander three years earlier. After its success, many tried to replicate that kind of cinematic and streamlined experience, even with games that weren't fit at all (I'm thinking of Ultima VII right now, but there were many such cases).This discussion inspired me to go research some old PC focused magazines from the 80s and 90s to try and pinpoint the exact moment decline began. I've come to a predictably unpopular conclusion. Decline began with a game that has four letter in the title and starts with a D.
Yes, I know, it's one of the best games of all time, blah, blah, blah. That doesn't matter. You look at PC gaming coverage prior to Doom and it was legitimately and unironically monocled. It wasn't trying to be elitist or sound smart, it was written by a well educated individual addressing his or her peers. Respect for the readers intelligence and horizontal identification are present in every line.Yep, it's Doom
Less than 6 months after the Doom explosion, PC gaming coverage is completely different. It's now talking to teenagers, or morons, or both. Everything starts sounding like PR talk, and if you listen closely to the spaces between each printed word you can actually hear the wheels of the hype machine start to spin faster and faster. Clearly and unequivocally Doom's success ruined PC gaming.
I understand this isn't what any of you want to hear. But trust me, it's the truth.
And since people mentioned Doom, it has to be said though that the game after it, Quake was massive incline in terms of graphics. It was the first game ever that I could run in ultra high resolutions like 1024*768 (up to that point everything was standard VGA 320x200) and it was a glorious experience.
.
No
320x200 x 256 colors is VGA
640x400 is called Super VGA
No
320x200 x 256 colors is VGA
640x400 is called Super VGA
I think we're both right. Some games downscaled VGA to a lower CGA resolution for more colors, but CGA was definitely 320x200.
You forgot the demise of Commodore in 1994.1994-95. SSI lost AD&D license, Wizardry and Might & Magic took a long hiatus, Ultima birthed the Pagan abomination, the stream of RPGs from less recognized developers that was flowing freely circa 1990-93 has all but dried up, general gaming became dominated by disgusting trash like FPS and RTS genres, and Windows 95 was just behind the corner to invite even more despicable audience into gaming.
And since people mentioned Doom, it has to be said though that the game after it, Quake was massive incline in terms of graphics. It was the first game ever that I could run in ultra high resolutions like 1024*768 (up to that point everything was standard VGA 320x200) and it was a glorious experience.
.
That was CGA -- even more old-school! I think VGA was 640x400.
The original graphical standard for IBM PCs was CGA (Color Graphics Adapter) in 1981 which offered a 4-color 320x200 mode from a palette of 16 colors. IBM introduced EGA (Enhanced Graphics Adapter) in 1984 which offered a 16-color "low-resolution" 320x200 mode and a 4-color "high-resolution" 640x350 mode, from a palette of 64 colors. VGA (Video Graphics Array) in 1987 was the last graphical standard established by IBM, with a 256-color 320x200 mode and a 16-color 640x480 mode, from a palette of 262,144 colors (18-bit, so 2^18 colors). Each of these graphical standards offered other modes that would not typically be used for games, e.g. CGA had a 2-color 640x200 mode and also 16-color 160x200 and 160x100 modes that had additional limitations.No
320x200 x 256 colors is VGA
640x480 is called Super VGA
You forgot the demise of Commodore in 1994.
You forgot the demise of Commodore in 1994.1994-95. SSI lost AD&D license, Wizardry and Might & Magic took a long hiatus, Ultima birthed the Pagan abomination, the stream of RPGs from less recognized developers that was flowing freely circa 1990-93 has all but dried up, general gaming became dominated by disgusting trash like FPS and RTS genres, and Windows 95 was just behind the corner to invite even more despicable audience into gaming.
No
640x480 is called Super VGA