Finished replaying
Pyschonauts and
Princess Maker 2, played a little with the
TERA Online Beta this weekend (see first-impressions
here), and today I tried & finished
Dear Esther.
I gotta say, I was expecting a interactive storytelling experience, something like exploring the island and creating my own story, but was completly disapointed. While incredbly beatiful, and with a great atmosphere in the first part, I felt the game to be "artsy" and empty. I'm not saying this as a "I wanna shoot things" brickhead, but you exploring a gorgeous but linear island, hearing random (yes, they are randomised) ramblings of a man works more like a concept piece tha a proper game, and even so, it's a empty concept that was done before in a way better way, and for free, in
The Stanley Parable.
I really have no idea how people are reviewing it 100/100, "Dear Esther completely changes the language in which we communicate with a videogame". The "game" is like 40 minutes long, has zero replay value, and cost 9,99 USD. It's not a new concept, it's not "game + poetry", it's just the medium for the medium, with absolutley no message (but using big words, so it looks smart).
Since it's randomized and the only gameplay is walking linear paths, you can just watch a youtube LP and see the same thing, thus is a failure as a "game". If you wanna see the concept being done in a true masterful way, mixing interactive storytelling with games while making you think, just play
Mass Effect The Stanley Parable, it's free.