Sounds like you are playing the wrong RPGs; I played Fallout and PS:T and Betrayal at Krondor and Realms of Arkania and in all of those weapons are rare and special.Yeah I hate all those cliches and tropes of RPGs like loot
I know you're being sarcastic, but holy fuck do I hate the idea of 'loot' as it's applied in CRPG games. Over 4 books, Frodo and Bilbo find one 'phat lootz' sword between the two of them. And somehow characters in many RPGs are changing weapons multiple times in a single dungeon floor.
Removing filler combat IS improving.
Yeah, maybe they're a suicide cult that instead of drinking poison, pick fights with random adventurers.Again with the reduction-to-Diablo. What if the trash mobs do have a reason to be there? Who says you can't do classic RPG tropes in a fun, believable way? But no, let's amputate instead of improve, just like Bioware.
Yeah I hate all those cliches and tropes of RPGs like looti and levels,
To be honest, having XP, leveling, and tons of loot is starting to annoy me. The only thing that they really seem to provide most of the time is that MMORPG feeling of progress by seeing number go up.
Removing filler combat IS improving.
Removing filler combat IS improving.
Agreed - it should be converted into non-filler whenever possible.
Hey, weren't we talking about teleportation?
Will the game storyline and general storytelling (meaning notable events that are not part of the main story) change meaningfully with removal of this combat encounter?
If not, is the encounter somehow necessitated by the gameworld logic?
If not, the encounter is filler.
Please stop doing it. Youre hurting the cause.dont you guys see how great it would be to make it optional?
Then infinitron can walk around to his heart content ... and then when he starts complaining about there not being enough loot and random fighting encounters we can all enjoy posting :
"well why dont you just teleport ... you have that OPTION, y know...?" and add many smileys.
FYI, I'm not personally that offended by the forced teleportation, but I'm advocating for those who are.
In other words, repetitive filler combat is combat that serve no purpose but to extent the playing time and offer nothing of interest. E.g. 99% of all combat in Bio and Beth games.
How you can convert filler combat into non-filler?
Betrayal at Krondor, Realms of Arkania, Knights of the Chalice- encounters have a point and are logical; everything seems mostly hand-crafted, every room has a story behind it. These games are CHOCK FULL of combat.In other words, repetitive filler combat is combat that serve no purpose but to extent the playing time and offer nothing of interest. E.g. 99% of all combat in Bio and Beth games.
How you can convert filler combat into non-filler?
Yeah I hate all those cliches and tropes of RPGs like loot
I know you're being sarcastic, but holy fuck do I hate the idea of 'loot' as it's applied in CRPG games. Over 4 books, Frodo and Bilbo find one 'phat lootz' sword between the two of them. And somehow characters in many RPGs are changing weapons multiple times in a single dungeon floor.
Well that's complete bullshit, didn't read too carefully. And in the hobbit they found an entire mountain of gold. A diamond as big as a hobbit's head. A suit of mithril worth more than a small kingdom.
Sounds like you are playing the wrong RPGs; I played Fallout and PS:T and Betrayal at Krondor and Realms of Arkania and in all of those weapons are rare and special.
AoD isnt cold or empty. There are loads of options and multiple paths and content available based on your skills.Also quoting DraQ is counter-productive. If you remove all encounters that aren't meaningful to the story from an RPG, what are you left with? AoD. And AoD feels cold to me. Maybe you like this kind of game; but it's not for everyone.
This being the Codex I am sure you will now tell me to enjoy my Dragon's Age 2 Mass Effect 3 popamole, nevermind that I never played those games.
I've reached the conclusion that the "townification" of RPGs is yet another case of "cherry takes over ice cream".
Actually, fantasy cities SHOULD have plenty of room for adventuring, just look how much time you spend questing in a city like Athkatla in BG2 and it has a p. reduced scale. I hope nobody is arguing against that.Hey, I'm all for making games with believable, realistic towns with no combat and treasure - just politics and business. Just make sure you have plenty of game outside the town where I can actually do shit.
I've reached the conclusion that the "townification" of RPGs is yet another case of "cherry takes over ice cream".
Actually, fantasy cities SHOULD have plenty of room for adventuring, just look how much time you spend questing in a city like Athkatla in BG2 and it has a p. reduced scale. I hope nobody is arguing against that.Hey, I'm all for making games with believable, realistic towns with no combat and treasure - just politics and business. Just make sure you have plenty of game outside the town where I can actually do shit.
I've reached the conclusion that the "townification" of RPGs is yet another case of "cherry takes over ice cream".
Yes? That's common stuff for any fantasy metropolis. There's a lot of opportunity for fighting stuff and collecting treasure that doesn't involve random suicidal thugs and barrels with gold coins.Actually, fantasy cities SHOULD have plenty of room for adventuring, just look how much time you spend questing in a city like Athkatla in BG2 and it has a p. reduced scale. I hope nobody is arguing against that.Hey, I'm all for making games with believable, realistic towns with no combat and treasure - just politics and business. Just make sure you have plenty of game outside the town where I can actually do shit.
I've reached the conclusion that the "townification" of RPGs is yet another case of "cherry takes over ice cream".
Sure, but remember Athkatla also had underground sewers with monsters, a cemetery with undead, vampire attacks at night, and even that random boisterous party at the inn that you could get into a fight with. Just off the top of my head.
Yes? That's common stuff for any fantasy metropolis. There's a lot of opportunity for fighting stuff and collecting treasure that doesn't involve random suicidal thugs and barrels with gold coins.