Tycn
Savant
Seriously though, I think it's a viable candidate. I can't find anything significant to fault; the game almost seems to be built with my, and perhaps even the Codex's conception of the perfect RPG in mind. The combat is not horrid like in Arcanum or a significant detractor from the text bits like Torment and C&C and character building feels more expansive than Fallout. The writing itself seems as competent as any game and more than enough to tie everything together as a compelling experience. The low fantasy, post-apoc pseudo-Roman setting seems ideal as well - allows lore as a gameplay mechanic, conducive to all sorts of depravity and political maneuverings, should allow sensible loot mechanics without ruling out the occasional warranted piece of epic shit. Of course the main strength I think is the choices, which to me felt like a natural and consequential component rather than a superfluous tacked on mechanic more so than any other game, above included.