My egocentric answer would be bad, but still voted meh as the game tries to bring some incline in these dark times, so props for the effort.
The gameplay basically amounts to combat. And while the fighting has two significant advantages of being turn based and hard, mechanic wise it's basically Fallout. Fallout got a fair share of flak for its combat, but at least it was smooth and rewarding with the cool descriptions and animations. Not really the case here, whacking someone's head in is not fun in a good way (encounter design, interesting ruleset), nor is it fun in a simple, "childish" way (like Fallout was). Also, drop shipping into the combat is just awful, why exactly would an assassin kill his target right in front of a clearly stronger body guard?
The part where you click dialogue lines based on the way you distributed skill points and get teleported around is just... not for me, really. I don't even consider this to be a computer game and the only way I could be slightly interested in it is exceptional writing. Which is not there at all.
The thing that really baffles me about this game is the way it was made from the technical point of view. It is ugly, it is poorly optimized, the colours are awful, the animations stiff, the models poor and the game does not make any interesting use of the 3d engine at all! You get static 3d screens fading to black in between, wow, really? Even hiring some decent artist to paint a few scenes for the cyoa part would be a better idea here. Cause me doing something in a 3d engine only to get a blackout and another static screen is completely pointless. I really have no idea why the decision to go 3d was made, as the way it was done it basically amounts to making the project exponentially more costly and time consuming for no reason whatsoever.