Sorry. So, do you guys like TB, RT, or both?
http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=12&t=7
"Ya, I am totally for turn based combat, but maybe with an included real time option...
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Turn-based or pausable real time (like in Baldur's Gate).
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While I am a fan of the fallout turn based system, the most fun I had was the fallout tactics combat system. I liked to play on Real Time turn based
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Turn Base is fine for alot of the gamers, where as others...jsut get annoied. Myself being one of them, DA1 was a prime for me, I hated that combat system. So my suggestion is to allow both ^^. Make it more indepth, make the fight feel like an actul fight for say.
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Technology has moved on. Deliberately holding on to limitations of 1980s computer graphics is pointless. There are games out there like Silent Storm, Faces of War, Company of Heroes, Last days of Gaia, Soldiers of Anarchy.
Clearly 3D is a better system than top down or isometric. Clearly TB is super artificial and does not allow for any kind of real life tactical options. If you want top down, TB you can play chess-why bother creating a modern cRPG? If you control every aspect of your party behavior, why bother having a party?
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I too prefer real time, but I know that many Wasteland fans want to have a TB option, so why not go with something similar to Baldurs Gate? The system is turn-based but it doesn't pause by default at the end of your turn. You can play it in real-time if you like, or you can set when combat stops and if I recall correctly, you had a lot more options to configure it than in most turn-based systems. Food for thought.
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Turn based combat is too slow. Even with fully advanced A.I controlled allied NPCs (incidentally a suggestion many Wasteland fans appear to hate), it's still not fast. At least if it has any complexity. (Fallout combat was fast but didn't use crouch, prone, suppresson, cover or concealment. In other words it had little tactical depth)
That's why I think Fallout Tactics method of real time, regenerating AP's is the answer.
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I'm sure that Brian will be updating the graphics, interface, charcater system, why not combat? If it can satisfy both camps, why not, if it will increase sales? If you can play WL2 taking turns and someone else in real-time,why should you care?
There's been anumber of D&D games (and what's more turn-based than D&D) that played perfectly fine in real-time while remaining turn-based. Why exclude real-time?"