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- Jan 28, 2011
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- 99,636
Not phase based. It's pretty much like games like Fallout, except all actions play out simultaneously.So phase based?
No thanks.
That's what phase-based means bro.
Not phase based. It's pretty much like games like Fallout, except all actions play out simultaneously.So phase based?
No thanks.
Phased based means actions take place in phases. You could theoretically take Fallout and make a moving phase and shooting phase, where each phase played out in a turn based fashion. But colloquially on the 'dex, we use it to mean planning actions -> actions happening simultaneously.I thought phase based meant players and enemies all choose their actions during the same phase. That's not what I was talking about.
According to manual, there's some basic cover system even in the original Fallout:What about just standing in the open, all Mad Max-like (or Fallout-like), and aim a shot at someone's leg?
Cover is considered as any obstacle between you and your target. Other people, barrels to duck behind, trees, and walls are all
considered cover. Cover will modify the to hit chance as a negative penalty. You will never have a better chance to hit your target if
there is cover between you and it. The amount of the penalty depends on the cover. A barrel may be very little, another person a
little more, and a wall may have a really big modifier.
Here's a good example:How would all actions play out simultaneously, if you didn't have all the orders put in?
You also count as 100% cover on Ian's turn.As far as I know, Fallout's cover system was this:
Barrel: 0% penalty.
Wall: 100% penalty.
Really? I found your nagging rather contra-productive; you never said that diagonal movement on a square grid is fine, you actually just shunned it (including my examples with diagonal movement). But no worries, I forgive you. Just don't expect me to treat you nice if you attack me on a personal level.I wanted to apologize for stressing your nerves last week. But from my view it was necessary work for the concessions of the last update. Those were the only gain that we could get.
Yes.So the main reason they chose squares over hexes wasnt the simplicity in pathfinding/ai...
Hmm i don't know or better said i would not bet on it. We always go the other way around, we derive the square grid out form a picture or a map (and this is nearly always possible). So i don't really buy into this explanation, but it is not that i think that this is a lie. I simply have never done this with the hex tessalation, always only with the square tessalation, because it is more simple, and there are nice algorithms to achieve this.but cause levels weren't made with hexes in mind.
Different requirements, maybe different backgrounds.Yes.So the main reason they chose squares over hexes wasnt the simplicity in pathfinding/ai...
Hmm i don't know or better said i would not bet on it. We always go the other way around, we derive the square grid out form a picture or a map (and this is nearly always possible). So i don't really buy into this explanation, but it is not that i think that this is a lie. I simply have never done this with the hex tessalation, always only with the square tessalation, because it is more simple, and there are nice algorithms to achieve this.but cause levels weren't made with hexes in mind.
There is a "Brofist" option on the post. May not be available until you have been here for a certain duration / postcount / something.But an other question: how do i Brofist posts? I am lazy sometimes and do not want to search the explanation for this.
Incorrect - Jim The Dinosaur suggested it before you made your first post. And for anyone familiar with wargames (or basic geometry), it was obvious from the first picture imweasel posted. If you look back at your posts and imweasel's, it appears you are sometimes arguing about something that imweasel isn't claiming and sometimes making assumptions about the system proposed.I was the first one to suggest at least the cost of 1.5 for the transitions. (Why i did this you will not understand.)
There is a "Brofist" option on the post. May not be available until you have been here for a certain duration / postcount / something.