Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I hope they stick to this kind of design. Not being able to save everyone would be pretty refreshing, for a change.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,805
I hope they stick to this kind of design. Not being able to save everyone would be pretty refreshing, for a change.

Perhaps trying to save both cities will result in more casualties in both cities. Or the Rangers base becomes vulnerable. There are many other options.

This kind of binary C&C is just a non-elegant solution to the game designer needs. But what about the players?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,729
What's wrong with this fuckers that can't accept that your choices can cut content from your gameplay? It's a pretty cool mechanic and adds to the replayability. Maybe you would be better playing Oblivion if you want to get access to all the content that should be mutually exclusive?
I only care if I can make an informed decision with forecasted consequences. Save Random Place A or Random Place B when I have no attachment to either or have very little information about them isn't a compelling choice.

0% chance of Wasteland 2 being better than Project: Eternity or 0% chance that you will perform seppuku?
If the former then you're delusional and if the latter then how unfortunate for us all.
I'm not delusional because I'm right.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,729
I killed a bunch of kids in the first one and popped a bunch of moles and Harry the Bunny Master in the other. Neither place was interesting, can I tell both towns to fuck off and go somewhere else?

By the by, looks like Fargo and Keenan were full of hot air as usual talking about how they'd get a video out first thing this week before the journalists could publish their stories.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,636
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
By the by, looks like Fargo and Keenan were full of hot air as usual talking about how they'd get a video out first thing this week before the journalists could publish their stories.

Uh they never said that
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,729

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,636
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
By the by, looks like Fargo and Keenan were full of hot air as usual talking about how they'd get a video out first thing this week before the journalists could publish their stories.

Uh they never said that
https://twitter.com/BrianFargo/status/370966093302476801
https://twitter.com/rangerkeenan/status/369868710791507970
https://twitter.com/rangerkeenan/status/369868912977907712

"Likely". :smug: Anyway, they're working as fast as they can. Be patient. :M
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,729
"Likely". :smug: Anyway, they're working as fast as they can. Be patient. :M
If they were working as fast as they could, they would have already re-recorded the 30 minute video (or simply reused the one that was good enough for journalists) and added narration to it. Instead it has been two full work days of nothing.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
At least this is their second gameplay video already. Meanwhile Obsidian is going to complete an year of development and nothing solid to show
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,729
At least this is their second gameplay video already. Meanwhile Obsidian is going to complete an year of development and nothing solid to show
Looks like Feargus cares a lot more about first impressions than Brian. I think the NeoGAF response to their concept art despite all the "these aren't final" disclaimers traumatized them.
 
Self-Ejected

Cosmic Misogynerd

Self-Ejected
Patron
Joined
Apr 17, 2013
Messages
1,057
Location
Estados Fallidos Mexicanos
Codex 2013 Divinity: Original Sin
"Likely". :smug: Anyway, they're working as fast as they can. Be patient. :M
If they were working as fast as they could, they would have already re-recorded the 30 minute video (or simply reused the one that was good enough for journalists) and added narration to it. Instead it has been two full work days of nothing.
:bro:
 

I_am_Ian

Arbiter
Patron
Joined
Feb 16, 2012
Messages
507
Location
The United States of America
0% chance of Wasteland 2 being better than Project: Eternity or 0% chance that you will perform seppuku?
If the former then you're delusional and if the latter then how unfortunate for us all.
I'm not delusional because I'm right.

Your position is that there is a 0% chance one unreleased game will be better than another unreleased game? Surely even someone as delusional as you can see how ridiculous this is.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
001.jpg


Sure looked a lot more tired day 3. Even my hair's collapsed in one itself. With thanks to one journalist from Japan. No idea if he liked it tho.
 

I_am_Ian

Arbiter
Patron
Joined
Feb 16, 2012
Messages
507
Location
The United States of America

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,729
I assumed this would be the case. Your obsession with Sawyer and his game has rendered you incapable of objective reasoning. Is this how you see it?
Keenan is making too many concessions to quasi-simulation whereas Sawyer is going full-abstraction-ahead in the pursuit of fun so I know I'll enjoy his ideas more.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Keenan is making too many concessions to quasi-simulation whereas Sawyer is going full-abstraction-ahead in the pursuit of fun so I know I'll enjoy his ideas more.
Are you sure? Can't use sniper rifles at short range is completely abstractionist.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
We should keep track of how many pages this thread lasts each time before Roguey makes it about JE Sawyer again.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,729
Keenan is making too many concessions to quasi-simulation whereas Sawyer is going full-abstraction-ahead in the pursuit of fun so I know I'll enjoy his ideas more.
Are you sure? Can't use sniper rifles at short range is completely abstractionist.
Yes, but then you have things like the attribute and skill system, individual inventories with weight limits, nigh-100% chance to hit at point-blank if you have a modest investment in a weapon skill against an opponent with comparable evasion, and so on.
 

Liston

Augur
Joined
Mar 28, 2013
Messages
200
We should keep track of how many pages this thread lasts each time before Roguey makes it about JE Sawyer again.

To be fair it's always the other people that make it about Sawyer or PE or Obsidian every time he/she annoys them. :butthurt: from PE thread is so big that it is spilling all over the forum.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
individual inventories with weight limits

:lol:

Horrible stuff.
Which is it in PE, again? Endless inventory, get everything, carry the whole world in your pocket? WOAH SO MUCH FUN IM HAVING A BLAST ALREADY
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom