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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Interesting that "I'm too old to calculate action points".
I'm too old for popamole.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
People complained about the keyword system because they cannot into abstractions, so InXile wrote sentences that you can see by hovering the mouse over them.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
People complained about the keyword system because they cannot into abstractions, so InXile wrote sentences that you can see by hovering the mouse over them.

It all depends on how arbitrary those keywords are. With keywords you have a much higher chance to say something you don't want to than when seeing the complete answer.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Oh, get over it.
Hah. Well the game doesn't just jump on you, you get plenty of warning, and while it will lock out a good part of the game, it also offers an alternate gamestate you wouldn't otherwise see.

Brother None Where da KS update yo
Mang I never said it'd be up on Monday. It's a-comin'. Slowly but surely. you know how we are with video.

What exactly is meant with 'more fallouty'?
Here's what the article says about this: initially the game was supposed to be more 'tactical' 'with a lot of micro-management' (like Wasteland) and now it is more 'RPG' 'plot and dialog driven' (like Fallout).

Yeah, I'm not sure either.
Sounds like he's making shit up
Doesn't seem like something we'd say, he might be extrapolating from a random remark or misunderstood something. Language barriers gonna barrier.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Brother None, Is it possible for a modder to remove those triggers that locks content? And make it possible to save both towns for example instead of choosing one?
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
So the modding tools are coming after all (though probably not until a few months into 2014)? This is relevant to my interests.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Brother None, Is it possible for a modder to remove those triggers that locks content? And make it possible to save both towns for example instead of choosing one?

Why the hell would you want to do that?

Modders will fix break it.
 

I_am_Ian

Arbiter
Patron
Joined
Feb 16, 2012
Messages
507
Location
The United States of America
Wasteland 2 will turn out better than PE and Roguey will have to perform seppuku in front of her shrine to Sawyer. :roll:
0% chance of this happening.

0% chance of Wasteland 2 being better than Project: Eternity or 0% chance that you will perform seppuku?
If the former then you're delusional and if the latter then how unfortunate for us all.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Why the hell would you want to do that?

Modders will fix break it.
What's wrong with trying to save both towns? If a modder can add another choice to spit my party or hire some mercenaries to help or buy time for me to act. That will be great I think.
 
Self-Ejected

Cosmic Misogynerd

Self-Ejected
Patron
Joined
Apr 17, 2013
Messages
1,057
Location
Estados Fallidos Mexicanos
Codex 2013 Divinity: Original Sin
What's wrong with this fuckers that can't accept that your choices can cut content from your gameplay? It's a pretty cool mechanic and adds to the replayability. Maybe you would be better playing Oblivion if you want to get access to all the content that should be mutually exclusive?
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Brother None, Is it possible for a modder to remove those triggers that locks content? And make it possible to save both towns for example instead of choosing one?
We'll try to make the tools as powerful as possible (part of the reason we're doing it post-release, more dedicated time to spend on it) but there's no way for me to say right now what exactly they'll be capable of.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
What's wrong with trying to save both towns?

What's wrong with playing the game the opposite way it's supposed to be played.

Well, in essence, nothing I guess. It's just puzzling that people have already decided they HAVE to mod it. And modding out one of the things that's more interesting about it, no less. Well, popamolers gonna popamole.
 
Last edited:

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
The first mods for any game are always cheat mods or nude/porn mods -- it's the law or something. Wonder which it'll be for WL2.

Anyway, I assume the mod tools will be polished/updated versions of the ones the designers used to make all the areas / quest logic / enemies / items / etc in the game?
 

I_am_Ian

Arbiter
Patron
Joined
Feb 16, 2012
Messages
507
Location
The United States of America
Some people just cannot accept the casualties of war.

And I envy them their sweet, sweet naïveté. But in my world it's dark and it's dirty and it stinks. I mean it really smells bad here. What IS that?
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Yes, just make your choices irrelevant. Who needs C&C in an RPG anyway?
I don't understand, Doesn't me picking the choice to try and save both towns have the consequence of having access to both towns instead of one? Or do you mean more impactful?

I_am_Ian, I don't think I explained myself correctly. I don't have a problem with bad results. I only want the choice to at least try and save both towns instead of one.

FeelTheRads, The last sentence is probably right. I only started playing on PC 3 years ago and one of the best things I think is how moddable most games are. Just in case not to create a misunderstanding. If I play a game for the first time I don't use anything that results in changing the way the game is supposed to be played.

Brother None, Thank you. It was just a question so not a request or anything like that.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yes, just make your choices irrelevant. Who needs C&C in an RPG anyway?
I don't understand, Doesn't me picking the choice to try and save both towns have the consequence of having access to both towns instead of one? Or do you mean more impactful?
If you can choose between saving town A or town B, or saving both of them, who would not choose saving both of them? You save more NPCs, you probably get more loot and more XP from them. This would make the choice irrelevant. The only way it would work in my book if you get some kind of negative consequence if you save both of them.
 

Helly

Translating for brofists
Patron
Joined
Dec 16, 2011
Messages
2,176
Location
変態の地獄、Rance様と
Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Yes, just make your choices irrelevant. Who needs C&C in an RPG anyway?
I don't understand, Doesn't me picking the choice to try and save both towns have the consequence of having access to both towns instead of one? Or do you mean more impactful?
If you can choose between saving town A or town B, or saving both of them, who would not choose saving both of them? You save more NPCs, you probably get more loot and more XP from them. This would make the choice irrelevant. The only way it would work in my book if you get some kind of negative consequence if you save both of them.
What if you made the "save both" a non-implicit & especially hard choice ?
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
What's wrong with this fuckers that can't accept that your choices can cut content from your gameplay? It's a pretty cool mechanic and adds to the replayability. Maybe you would be better playing Oblivion if you want to get access to all the content that should be mutually exclusive?

I don't have any problem with choices leading to content being unavailable, but this particular situation feels rather contrived. Two towns are attacked at the same time and there's absolutely no way to reach both of them before the attacks are over, but definitely time to reach one? What a coincidence!

I'd have liked it if it was possible to save one, both or no towns, or at least partially saving them, based on how skillfully you're playing rather than just making arbitrary choices.
 

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