SuicideBunny
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- May 1, 2007
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in terms of what? because they both come from pnp rpgs and complement each other pretty well, as qfg demonstrates.RPG and point & adventure are hardly comparable
in terms of what? because they both come from pnp rpgs and complement each other pretty well, as qfg demonstrates.RPG and point & adventure are hardly comparable
in terms of what? because they both come from pnp rpgs and complement each other pretty well, as qfg demonstrates.RPG and point & adventure are hardly comparable
in terms of what? because they both come from pnp rpgs and complement each other pretty well, as qfg demonstrates.
Adventure games aren't necessarily "easier" to create from a creative standpoint, though. If it were objectively easy to create them, we'd be swimming in tons of excellent adventure games, but the good ones are just as rare as good RPGs. RPGs typically present more technical challenges and require far more man-hours to execute properly due to their complexity.In terms of scope. A point&click adventure being a much easier game to not only create but also to test.
The answer is to get a good manager to actually run the company and organise the finances (e.g. Feargus Urquhart
Lawl.
Don't laugh, Obsidian would have been bankrupt years ago if Feargy didn't know what he was doing. An 120 employee RPG-exclusive independent developer in fucking California? That's insane.
Adventure games aren't necessarily "easier" to create from a creative standpoint, though.
No it's not you dumb twat. You criticized Double Fine's money management and praised Fergie's. I lolled.That is the sound of goalposts being moved.
Sounds great, but projects like that don't get 3 million dollars.The issue is that these projects should never have large teams to begin with. Kickstarter can work just fine if you aim to develop a game with say 5-10 developers @ 50-60K a year. You don't need the brightest people, and you don't need a building full of nerds, you need some common sense.
So, if you can raise 3 Million on kickstarter, that should allow you to legitimately make a game with a small team on a 3 year development cycle (1 million a year on rent/power/equipment and salaries). The only issue is lack of proper management.
Sounds great, but projects like that don't get 3 million dollars.The issue is that these projects should never have large teams to begin with. Kickstarter can work just fine if you aim to develop a game with say 5-10 developers @ 50-60K a year. You don't need the brightest people, and you don't need a building full of nerds, you need some common sense.
So, if you can raise 3 Million on kickstarter, that should allow you to legitimately make a game with a small team on a 3 year development cycle (1 million a year on rent/power/equipment and salaries). The only issue is lack of proper management.
So, what games have you produced, Xi?
Sounds great, but projects like that don't get 3 million dollars.The issue is that these projects should never have large teams to begin with. Kickstarter can work just fine if you aim to develop a game with say 5-10 developers @ 50-60K a year. You don't need the brightest people, and you don't need a building full of nerds, you need some common sense.
So, if you can raise 3 Million on kickstarter, that should allow you to legitimately make a game with a small team on a 3 year development cycle (1 million a year on rent/power/equipment and salaries). The only issue is lack of proper management.
It could be done on much less. Even with 500,000 you could have 4 people working for 2 1/2 years. (Plenty of time to produce a workable game) 1 programmer, 1 artist, 1 sound person, and 1 game designer. Of course, everyone is a game designer, and everyone pitches in on everything possible.
Being kickstarter, the game should already have some level of prototype and design concept to begin with (which should save costs). So, it is entirely feasible if you don't aim for AAA production quality.
$50,000. You accidentally a zero.You're planning to pay your employees $5000 USD per year?
Given a salary of $60k, your $500,000 would last 1 year for those 4 people, given normal side costs of employing people. Space to work not included.It could be done on much less. Even with 500,000 you could have 4 people working for 2 1/2 years. (Plenty of time to produce a workable game) 1 programmer, 1 artist, 1 sound person, and 1 game designer. Of course, everyone is a game designer, and everyone pitches in on everything possible.
$50,000. You accidentally a zero.You're planning to pay your employees $5000 USD per year?
Grohal wrote:In the German "Gamestar" for August there is a great preview - some spoilers (factions, skills), but it really got me hungry for this game... no take back hungry, it let me starve for this game.
I was able to download the issue online. I think it was legal, but not 100% certain. Anyways, google translate wasn't very friendly but it looked like there wasn't a ton of new information in the main article itself. However, there are several new screenshots (6). Some of those look like areas we've already seen, just different parts of those areas and different angles. Additionally, it introduces 3 new factions that we have not been introduced before and gives a name to the Synth and priest factions from the gameplay demo. In all, it has snippets on 6 or 7 factions. It also has the most current list of skills with descriptions, which I didn't bother translating through all of those.
Looking forward to seeing all this in KS update; I'm guessing next month!
Wasteland 2 preview in GameStar: http://gamestar.idgshop.de/gamestar-aktuelle-ausgabe.htm?websale7=idg&ci=9-2881&Ctx={ver/7/ver}{st/3ea/st}{cmd/0/cmd}{m/websale/m}{s/idg/s}{l/Deutsch/l}{mi/9-2881/mi}{p1/17764707d81dced05eb0dd1b1acb8447/p1}{md5/e0d2fbeece98ebb34ec4a3e886b604fe/md5}
http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=22&t=74&p=73226#p73226
Grohal wrote:In the German "Gamestar" for August there is a great preview - some spoilers (factions, skills), but it really got me hungry for this game... no take back hungry, it let me starve for this game.
I was able to download the issue online. I think it was legal, but not 100% certain. Anyways, google translate wasn't very friendly but it looked like there wasn't a ton of new information in the main article itself. However, there are several new screenshots (6). Some of those look like areas we've already seen, just different parts of those areas and different angles. Additionally, it introduces 3 new factions that we have not been introduced before and gives a name to the Synth and priest factions from the gameplay demo. In all, it has snippets on 6 or 7 factions. It also has the most current list of skills with descriptions, which I didn't bother translating through all of those.
Looking forward to seeing all this in KS update; I'm guessing next month!
Anybody wanna buy it and scan it?
As we’re getting closer to feature complete, we’ll have more frequent screenshots for you. Like this one, showing our intrepid band of rangers exploring the Rail Nomads camp.