- Joined
- Jan 28, 2011
- Messages
- 99,696
Goddammit. What happened with Doublefine? What did I miss?
http://www.engadget.com/2013/07/03/double-fine-kickstarter-debacle/
Goddammit. What happened with Doublefine? What did I miss?
Goddammit. What happened with Doublefine? What did I miss?
Who the fuck cares? Is it costing anybody any more money regardless of release date? Seriously. Who. Fucking. Cares. If the game is a piece of shit, then complain. Until then, whatever.
Who the fuck cares? Is it costing anybody any more money regardless of release date?
Fanboy apologist? I haven't pledged to this nor have I pre-ordered. Care to try again?
Who the fuck cares? Is it costing anybody any more money regardless of release date? Seriously. Who. Fucking. Cares. If the game is a piece of shit, then complain. Until then, whatever.
Who the fuck cares? Is it costing anybody any more money regardless of release date? Seriously. Who. Fucking. Cares. If the game is a piece of shit, then complain. Until then, whatever.
Problem is thatDouble Fine will never release anything, Schaefer's ineptitude has damaged the kickstarter model.
Nice quote that can also refer to the bullshit that Double Fine pulled. Even if InXile is postponing the game, it's still in a much better state than Broken Age AND it's a goddamn RPG.Kickstarter update said:I read a quote once that said “art is born from adversity and restrictions” and I think that perfectly applies to this process. The process for development of this game is one that was born from necessity and has made us smarter about how to deliver an amazing amount of content for a reasonable budget.
If the shitty Ouya console, cutting Shadowrun Returns basicly in half, the delay of several Kickstarter projects (not just Broken Age) didn't kill Kickstarter, Tim releasing Broken Age in two parts won't do that, if the projects are released and are good games. Nobody will fucking care, if the games are good.Still, this is the first big gaming kickstarter and more relies on its performance than if it followed a string of others, with kickstarter model's reputation for delivering quality products already established.
You forgot to mention two mil they got from selling brutal legend PC and humble bundle. And that even with those they didn't have enough dough. That's how bloated their project is.Goddammit. What happened with Doublefine? What did I miss?
The gist is that those pictures Tim Schafer had taken of himself eating a salad made of $100 bills and using them as toilet paper actually came true.
Double Fine has already run through the $3.33 million (sans middleman cuts and taxes), and the game's not even close to finished, so it will apparently be released in two parts. Tim's explanation for running through the $3.3m (more 8x what their Kickstarter asked for) without finishing the game is that because the crowdfunding campaign was so successful, he aimed far higher than he really should have. The popular cynical opinion, and one that I happen to share, is that there was no business-minded person available to ensure that the funds were diligently budgeted and that timetables and expenditure strictures were carefully observed. Tim remained in San Francisco—one of the most expensive cities worldwide in terms of cost of living—and my pet theory is that he hired on a bunch of hipster friends who also live in San Francisco, then paid them handsome San Francisco-appropriate salaries to fuck around and do maybe four hours of real work per day, Monday through Friday. Good work, mind you, but far too well compensated given their budget.
I don't feel that this is a particularly damning turn of events, since Tim is a creative, not a highly trained Jew shekel-grubber. The moral of the story is that while publishers are usually bad, absolutely no taskmaster whatsoever can lead to fiscal monkeyshines.
Edit: Oh wow, your fanboy apologist meltdown was posted shortly before I hit "send"... that's a beauty.
Everybody says that but IIRC in the latest documentary we see the head finance guy. It is not Tim.The unfortunate thing about Double Fine is that Tim Schafer does too much and it seems like there is nobody else in control of the finances.
Everybody says that but IIRC in the latest documentary we see the head finance guy. It is not Tim.The unfortunate thing about Double Fine is that Tim Schafer does too much and it seems like there is nobody else in control of the finances.
The answer is to get a good manager to actually run the company and organise the finances (e.g. Feargus Urquhart
The answer is to get a good manager to actually run the company and organise the finances (e.g. Feargus Urquhart
Lawl.
The answer is to get a good manager to actually run the company and organise the finances (e.g. Feargus Urquhart
Lawl.
Don't laugh, Obsidian would have been bankrupt years ago if Feargy didn't know what he was doing. An 120 employee RPG-exclusive developer in fucking California? That's insane.
Lets see how Shadowrun is recieved by the general public before we jump to conclusions. They certainly don't have Schaefers "star power" but if they release a good game it will help the damage control a fair bit.