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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

TwinkieGorilla

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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Pffft.

Honestly, the better the game the better the scenario. There's no more to it than that. Wait a few more years you crybaby fucktards. You weren't going to get shit before this, you can certainly wait until it's done...release date promises notwithstanding. Anybody butthurt over this is a worthless piece of crybaby shit who deserves nothing more than to die choking on their own neckbeard in their mother's dingy, shitty basement.

That is all.
 

Blaine

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Goddammit. What happened with Doublefine? What did I miss?

The gist is that those pictures Tim Schafer had taken of himself eating a salad made of $100 bills and using them as toilet paper actually came true.

Double Fine has already run through the $3.33 million (sans middleman cuts and taxes), and the game's not even close to finished, so it will apparently be released in two parts. Tim's explanation for running through the $3.3m (more 8x what their Kickstarter asked for) without finishing the game is that because the crowdfunding campaign was so successful, he aimed far higher than he really should have. The popular cynical opinion, and one that I happen to share, is that there was no business-minded person available to ensure that the funds were diligently budgeted and that timetables and expenditure strictures were carefully observed. Tim remained in San Francisco—one of the most expensive cities worldwide in terms of cost of living—and my pet theory is that he hired on a bunch of hipster friends who also live in San Francisco, then paid them handsome San Francisco-appropriate salaries to fuck around and do maybe four hours of real work per day, Monday through Friday. Good work, mind you, but far too well compensated given their budget.

I don't feel that this is a particularly damning turn of events, since Tim is a creative, not a highly trained Jew shekel-grubber. The moral of the story is that while publishers are usually bad, absolutely no taskmaster whatsoever can lead to fiscal monkeyshines.

Edit: Oh wow, your fanboy apologist meltdown was posted shortly before I hit "send"... that's a beauty. :lol:
 

TwinkieGorilla

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Who the fuck cares? Is it costing anybody any more money regardless of release date? Seriously. Who. Fucking. Cares. If the game is a piece of shit, then complain. Until then, whatever.
 

Blaine

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Who the fuck cares? Is it costing anybody any more money regardless of release date? Seriously. Who. Fucking. Cares. If the game is a piece of shit, then complain. Until then, whatever.

Obviously you do, given the veneer of rage coating your posts. Besides, who's complaining? I'm amused by the whole situation, and I agree that the complainers are silly, since they're still getting their game. Many are severely overreacting, demanding refunds and whatnot. Note however that Tim has had some Twitter meltdowns of his own over this situation.
 

Blaine

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Fanboy apologist? I haven't pledged to this nor have I pre-ordered. Care to try again?

Nevermind that.

There's something else to consider: In many ways, Double Fine Adventure is the flagship of the Kickstarter video game crowdfunding phenomenon, and Tim Schafer is its captain. Announcing "Oops, we're already over-budget, we'll have to release the game in two halves" is somewhat disconcerting to consumers. It suggests that major Kickstarter project directors can't necessarily be trusted to budget people's money wisely—which has always been apparent to non-retards, but now even retards are forced to consider it. Yes, people will still be getting their game, but over-budget and released in two halves wasn't the original plan.
 

TwinkieGorilla

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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
But aren't people mostly signing up for "Well, this might not happen without my help...so....FINGERS CROSSED!" I mean, if I'm having a "meltdown" (lol, do you not drink, bro? it's 4:45 here) about anything, it's that abstract idea.
 

Volrath

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Who the fuck cares? Is it costing anybody any more money regardless of release date? Seriously. Who. Fucking. Cares. If the game is a piece of shit, then complain. Until then, whatever.

Problem is that Double Fine will never release anything, Schaefer's ineptitude has damaged the kickstarter model.
 

Diablo169

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Lets see how Shadowrun is recieved by the general public before we jump to conclusions. They certainly don't have Schaefers "star power" but if they release a good game it will help the damage control a fair bit.
 

toro

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Who the fuck cares? Is it costing anybody any more money regardless of release date? Seriously. Who. Fucking. Cares. If the game is a piece of shit, then complain. Until then, whatever.

Problem is that Double Fine will never release anything, Schaefer's ineptitude has damaged the kickstarter model.

Perhaps, but only temporary. This shit was bound to happen sooner or later.
 

Bitcher1

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Still, this is the first big gaming kickstarter and more relies on its performance than if it followed a string of others, with kickstarter model's reputation for delivering quality products already established.
 

buzz

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Kickstarter update said:
I read a quote once that said “art is born from adversity and restrictions” and I think that perfectly applies to this process. The process for development of this game is one that was born from necessity and has made us smarter about how to deliver an amazing amount of content for a reasonable budget.
Nice quote that can also refer to the bullshit that Double Fine pulled. Even if InXile is postponing the game, it's still in a much better state than Broken Age AND it's a goddamn RPG.
 

J_C

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Still, this is the first big gaming kickstarter and more relies on its performance than if it followed a string of others, with kickstarter model's reputation for delivering quality products already established.
If the shitty Ouya console, cutting Shadowrun Returns basicly in half, the delay of several Kickstarter projects (not just Broken Age) didn't kill Kickstarter, Tim releasing Broken Age in two parts won't do that, if the projects are released and are good games. Nobody will fucking care, if the games are good.
 

Sam Ecorners

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Goddammit. What happened with Doublefine? What did I miss?

The gist is that those pictures Tim Schafer had taken of himself eating a salad made of $100 bills and using them as toilet paper actually came true.

Double Fine has already run through the $3.33 million (sans middleman cuts and taxes), and the game's not even close to finished, so it will apparently be released in two parts. Tim's explanation for running through the $3.3m (more 8x what their Kickstarter asked for) without finishing the game is that because the crowdfunding campaign was so successful, he aimed far higher than he really should have. The popular cynical opinion, and one that I happen to share, is that there was no business-minded person available to ensure that the funds were diligently budgeted and that timetables and expenditure strictures were carefully observed. Tim remained in San Francisco—one of the most expensive cities worldwide in terms of cost of living—and my pet theory is that he hired on a bunch of hipster friends who also live in San Francisco, then paid them handsome San Francisco-appropriate salaries to fuck around and do maybe four hours of real work per day, Monday through Friday. Good work, mind you, but far too well compensated given their budget.

I don't feel that this is a particularly damning turn of events, since Tim is a creative, not a highly trained Jew shekel-grubber. The moral of the story is that while publishers are usually bad, absolutely no taskmaster whatsoever can lead to fiscal monkeyshines.

Edit: Oh wow, your fanboy apologist meltdown was posted shortly before I hit "send"... that's a beauty. :lol:
You forgot to mention two mil they got from selling brutal legend PC and humble bundle. And that even with those they didn't have enough dough. That's how bloated their project is.
 

Deleted member 7219

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The answer is to get a good manager to actually run the company and organise the finances (e.g. Feargus Urquhart, Brian Fargo), and make it so the creative guys (Colin McComb, Kevin Saunders, Josh Sawyer etc) just make the game and don't decide where the money goes. The unfortunate thing about Double Fine is that Tim Schafer does too much and it seems like there is nobody else in control of the finances.
 

Xeon

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Didn't DoubleFine spend half a million or something for their duckumentary?
 

J_C

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The unfortunate thing about Double Fine is that Tim Schafer does too much and it seems like there is nobody else in control of the finances.
Everybody says that but IIRC in the latest documentary we see the head finance guy. It is not Tim.
 

Deleted member 7219

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The unfortunate thing about Double Fine is that Tim Schafer does too much and it seems like there is nobody else in control of the finances.
Everybody says that but IIRC in the latest documentary we see the head finance guy. It is not Tim.

Well it should be someone's responsibility. I don't see this happening in most other companies because you have budgets controlled by the highers up. There's a reason Urquhart and Fargo aren't developers themselves.
 

Deleted member 7219

Guest
The answer is to get a good manager to actually run the company and organise the finances (e.g. Feargus Urquhart

Lawl.


Don't laugh, Obsidian would have been bankrupt years ago if Feargy didn't know what he was doing. An 120 employee RPG-exclusive developer in fucking California? That's insane.


That, and the Aliens cancellation would surely have closed down other independent developers of the same size.
 

Rahdulan

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Lets see how Shadowrun is recieved by the general public before we jump to conclusions. They certainly don't have Schaefers "star power" but if they release a good game it will help the damage control a fair bit.

Not to put one on the pedestal and shit on other, but RPG and point & adventure are hardly comparable. Doubly so in independent terms.
 

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