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Warhammer Warhammer 40,000: Rogue Trader - turn-based Warhammer 40k RPG from Owlcat Games - now with Void Shadows DLC

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,442
https://store.steampowered.com/news/app/2186680/view/4705787971878526385
Update 1.2.1.7 is here!
Lord Captains!

Update 1.2.1.7, supplementing the launch of Void Shadows DLC, is here!

In it, you’ll find various bugfixes, improvements and a number of brand new features!

Please be aware of the plot spoilers below.

Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.

Patch Notes
New features:
  • The Grim Darkness mode has been added to the game! Play in “ironman” mode with a single save and achieve a feat of strength by finishing the game without dying! Read more.
  • Many formulae in the game were updated to show the final expected numbers instead of complicated mathematical operations;
  • The game has received a brand new in-game mod and DLC manager;
  • A new system of dynamic icons for passive abilities and talents, which updates the old “letters for icons” system, has been added:


82a2d8c21ca94c95d25d7cdd477ad4f1c2e3926e.png


System and stability
  • Fixed a number of performance issues with the Encyclopedia;
  • Optimized creating saves to use less memory and be a bit quicker;

Narrative
  • One of Jae's quest endings in Act IV did not work correctly - fixed;
  • Fixed a bug where the Defective Servitors quest would not complete if the player asked Factotum to get rid of the servitors;
  • In Cassia's The Price of Power quest, players who romanced her sometimes managed to convince her in the dialogue to

    but didn't have all the necessary conditions to do that. This choice had no consequences but was very misleading - fixed;
  • Fixed a bug which could cause the Blood Ties quest to pop up on Dargonus and become stuck if Abelard was dropped from the party after picking up the quest (who in their sane mind would drop Abelard out anyway?!);
  • The Mercatum Tabula Officiale quest could incorrectly fail at the beginning of Act III - fixed;

Mechanics
  • Assassin's Haemorrhage ability wasn't counted as damage over time ability;
  • Fixed the case when the

    could have an infinite attack (not that it was THAT thematically wrong, but it certainly wasn’t intended);
  • A bug has been fixed due to which it was impossible to jump over a blockage at Eurac V if the athletics skill was reduced due to injuries;
  • The Bounty Hunter can no longer use offensive Heroic acts during the Savour the Kill bonus turn;
  • The Commissar's For the Emperor! talent now correctly grants Momentum when an ally kills a marked enemy;
  • The Commissar's Show Them Contempt! talent now correctly disappears when the Commissar is no longer adjacent to any enemies;
  • The effect of Ready to Serve talent is now correctly applied on allies when it's used by the character with the talent;
  • The Navy Officer's Scatter! ability now correctly halves the damage;
  • Danse Macabre could only be used once on additional turns given by a Leader - fixed;
  • Supporting Zone talent now correctly works with Rapid Reload Stratagem granted by Arch-Strategist's Visor item;
  • Arch-Militant’s Close-Quarters Training talent used to incorrectly give a penalty to hit chance instead of Ballistic Skill - fixed;
  • Armour penetration bonus from Bounty Hunter's Guidance incorrectly calculated the target's difficulty tier twice - fixed;
  • Easy Target Warrior talent did not work under a number of circumstances - fixed;
  • Exemplar's Revenge bonus damage didn't fall off after character melee attack - fixed;
  • Know No Heresy talent now correctly applies half of its effects to the allies;
  • Pasqal's Machine Spirit Communion ability duration was shorter than intended - fixed;
  • Soldier's Enough Bullets for Everyone talent didn't work with extra turns - fixed;
  • Dogmatic's Absolution feature now correctly works with damage over time abilities;
  • The Master Tactician's Nerves of Steel talent worked even when the Master Tactician was dead or even when the Master Tactician was not in the party at the moment - fixed;
  • The Master Tactician's Nerves of Steel talent could sometimes turn momentum losses into momentum gains (when the losses were small and/or when you had more than one Master Tactician in the party) - fixed, now losses can only be reduced to 0;
  • The Master Tactician's Comfort in Conformity talent could sometimes save characters from death - fixed;
  • Fixed a number of cases where characters could gain negative temporary wounds, which could break the damage system in unexpected ways. One such example is Above the Thundering Guns (gained from Iconoclast - Follower) that granted temporary wounds equal to the character's Resolve (and Resolve could become negative from traumas and injuries);
  • The Navy Officer's Do Not Falter! ability now correctly applies its effect until the end of the combat;
  • Warrior talent Easy Target now works on the creatures whose weapons are natural - like teeth and claws. They are no longer considered "armed with melee weapon" for this talent;
  • The description of the Shield Pulse ability has been edited to make the effect more clear;

Items
  • Armour of the Undaunted no longer increases the cost of some attacking abilities (i.e. "Charge") by more than intended;
  • Black Signet of the Inquisition now grants less armour and deflection upon use;
  • Blast Pistol and its derivatives now use the correct damage cones when shooting. Their shots are now correctly identified as an AoE ranged attack and no longer provoke attacks of opportunity when used in melee (same as other pistols);
  • Burnt Aquila Pendant now provides correct Fire Damage bonus (was 1 less than intended);
  • Opticon-22 now has a [Retobi-Pattern] Bolter for sale;
  • Scarlet Signet of the Inquisition now grants slightly less armour upon use;
  • Self-Calibrating Goggles: successful single melee attacks didn't trigger a Willpower check - fixed;
  • Self-Calibrating Helmet: successful burst or area attacks triggered a Willpower check - fixed;

Locations
  • In one of the encounters in the Upperway, added new abilities to the enemies - Let the Blind see the Truth and Behold the Final Dawn;
  • Traps in Commorragh now have the correct trigger trajectory;

Visual
  • Added a falling animation in the scene where Kunrad stuns the Lord Captain;
  • Added new animations for the Electro-Priests;
  • Added physics to some weapon decoration elements;
  • During a fight on Salis Prime, one of the Unholy Lenses could stay transparent - fixed;
  • Fixed non-functioning cogitators on the bridge;
  • Fixed the issue with the clothes textures interfering with the character model;
  • When the Crowd density setting was set to minimal, some people could look the wrong way;
  • Bladewings ability now has a correct attack animation;

User Interface
  • It is now possible to inspect the bonuses and rewards offered to you in dialogues, space exploration events and colonisation by hovering over them;
  • "Show in Encyclopedia" button in Exploration window didn't work correctly - fixed;
  • Fixed the issue where the information about modified resources in colonisation window was not updated after completing orders;
  • "Upgrade" button in the end of a space combat did nothing - fixed;
  • Added a menu setting to either have the main menu visuals and music change with the new expansion releases, or always keep the original visuals and music;
  • Fixed a number of visual issues with the selector frame in the Journal;
  • Fixed a problem where the ESC menu could stop working after scanning a planet;
  • Fixed an issue where the hidden health status was incorrectly displayed after reloading the game - fixed;
  • Fixed an issue where sometimes it wasn't displayed who was performing a skill test;
  • Fixed an issue where the "Hide completed quests" checkbox in the journal did not work in some cases;
  • Fixed an issue where the cursor visuals did not match some interactive objects;
  • Fixed an issue where the listener's portrait could sometimes be incorrectly displayed in dialogues;
  • Fixed an issue where, upon reloading the Main Menu with certain settings, sounds from the main menu would play when the settings window was open - Fixed
  • Fixed an issue with inverted navigation arrows when using Heroic Acts and Desperate Measures when playing with a controller or on console;
  • Fixed multiple cases of text not fitting into the selection frame in the game menus;
  • Fixed navigation and transition through notifications in the quest journal (it will now always open the correct quest instead of going to the beginning of the list). The journal will also now remember the quest it was focused upon when it was opened for the last time - fixed;
  • Fixed the issue of simultaneous double notifications for receiving and completing a quest;
  • Fixed the quest notification not always opening the correct page in the journal upon clicking;
  • Fixed the visual display of the "required DLC" text in the save slot selection in the cooperative lobby;
  • Fixed visual mouse control errors related to systems on the global map;
  • Pressing and holding the right stick in the inventory now again expands the text when playing with a controller or on console as it was always supposed to;
  • Psychic Assault talent is now correctly displayed when the "warp features" filter is active;
  • When playing with a controller or on console, some companions were not automatically assigned to the party when transitioning between locations - fixed;
  • Fixed display of multiple damage numbers near the character's health bar;
  • Fixed infinite character gender change bug in the character creation;
  • Improved the display of some ability descriptions;

Audio
  • Added additional combat shouts to the Lord Inquisitor;
  • Added additional sounds to Combat Servitors;
  • Added additional sounds to Daemonettes;
  • Added additional sounds to Horrors of Tzeentch;
  • Added additional sounds to Plaguebearers;
  • Added sound effects for the planet hologram on the bridge;
  • Added sounds to the Electro-Priests' animations;
  • The Corrupted Tech-Priests sounded like Chaos Cultists - fixed;
  • Added a sound effect to the loot gathering window pop up;
  • Added interaction sounds to all icons in the game;
  • Fixed a few cases across the game, where music would not always start playing correctly when facing a major enemy;
  • Fixed issues with music during the fight with

    ;

Space, Colonisation and Exploration
  • Tutorial on healing was popping up for no apparent reason in space combat - fixed;
  • Fixed a bug where The Haemonculus's Prism rumour would not complete;
  • Fixed a bug where the One-Way Road rumour would not complete;
  • Fixed a bug where the Suspicious Ships rumour would not complete after meeting Drukhari ships;
  • Fixed a bug where the Unknown Mechanism rumour would not complete in some cases;
  • Fixed a bug where the Xenos Skirmish rumour would not complete;
  • Unknown Mechanism rumour quest marker is no longer shown in Atrium on Footfall;

Co-op
  • Fixed a number of desync cases;
  • Players can no longer cancel other players' moves;
  • Added a visual UI element to indicate that an ability was pinged (highlighted) by another player on a different page of the action bar;
  • Fixed the case of duplicating selection bar in the dialogue UI in co-op;
  • Pings for abilities, dialogue votes and book events in co-op now work simply by pressing the Confirm button on the controller or by clicking the mouse button on the PC, not with a combination of buttons as before;
  • When playing in co-op, one of the payers could become stuck on Rykad Minoris after a cutscene - fixed;

Miscellaneous
  • Added reputation levels for vendors in Act IV. Also, the requirements for increasing reputation level in Act IV were changed;
  • The issue with Perfect Timing achievement was fixed;
  • Fixed an issue where after disembarking from the ship to a planet, some party members could end up not being under player control;

Mods
  • Fixed an issue with deserialization exception while applying blueprint patch on the components;
More Ways To Connect:
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,968
Pathfinder: Wrath
Guess time to restart my Imperium guy playthrough again after dropping it on Chapter 3 before

Seems the game is stable enough now.

Myabe Iconoclast second after 2nd dlc and Heretic last after last DLC. Heretic path seems to be the worst so hopefully they fix it later
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,442
It seems you can take a bath with some of your companions. "Pasqal, please get out of the bathtub."

Executioner seems really good so far.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,109
Location
Northern wastes
If you got the DLC make sure you visit Astropathic Chapel. what an amazing location with very intense organ soundtrack and Planescapy vibes. Also all the lower deck locations are absolutely superb that is what I wanted to see in Colony Ship but got in RT instead. Depressing, run down decks full of desperate people with no hope. Atmosphere, design and artwork are incredible. Owlcat have outdone themselves this time. Definitely the DLC of the year.
 

user

Savant
Joined
Jan 22, 2019
Messages
866
Time to pick it up again I guess. Any other large patch incoming? Was the game actually balanced? I play the pathfinder games on hard. Should I pick unfair here?
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,079
They dangle some cut content as DLC in front of your faces and you people instantly forget the shit-ass character system, huh

You will play it. You will enjoy it. I sense you are already downloading it, I feel the bytes accumulating on your hard disk while I am writing this.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,889
They dangle some cut content as DLC in front of your faces and you people instantly forget the shit-ass character system, huh

You will play it. You will enjoy it. I sense you are already downloading it, I feel the bytes accumulating on your hard disk while I am writing this.
No
I just have to think of the absolute chore of leveling your party to lose all interest
 

TheKing01

Educated
Joined
Jan 18, 2024
Messages
108
Eh, too busy fucking around in CK3's new DLC to jump back into another arduous (read:long) Owlcat adventure.

Is this fully voiced like the epilogue content?
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,617
They dangle some cut content as DLC in front of your faces and you people instantly forget the shit-ass character system, huh

Yeah, that IS the real deal-breaker.
What cut content tho? Last chapters are as incomplete as ever. This new side stuff is just that, side stuff. This DLC and the upcoming one might add some natural padding to the late game, but that won't fix the issues with the main plot.

Or is this solely about the new archetypes? In which case, big deal. That's a bonus added on top of the new side content.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,344
I see that the tedious loop of applying and reapplying the same buffs in combat over and over is still alive?
Nothing major has changed around basic combat mechanics, they only balanced the numbers better for most broken classes.
I am still waiting for them to balance Heroic actions better.
 

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