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Warhammer Warhammer 40,000: Rogue Trader - turn-based Warhammer 40k RPG from Owlcat Games - now with Void Shadows DLC

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,846
Game has been forgotten about as predicted.
 

Tavar

Cipher
Patron
Joined
Jun 6, 2020
Messages
1,147
Location
Germany
RPG Wokedex Strap Yourselves In
I started playing this last week, and it's amazing how shitty the itemification and the progression are in this game. 99% of all items are trash, but it's kind of okay because they just go into your cargo where you don't do anything with them (at least I haven't done anything yet and I just arrived in chapter 2). Also, I hate how overcomplicated the skills are. Many of them only provide a very specific bonus in a very specific situation, but somehow you're supposed to know which one to pick during a level up. I started dreading the level up because leveling up just means spending another ten minutes reading bullshit skill descriptions.

Nevertheless, the game is fun, and I don't really understand why. I guess, I need to do the codex thing and put a lot of hours into it, so I can tell everyone why it sucks.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,428
99% of all items are trash, but it's kind of okay because they just go into your cargo where you don't do anything with them (at least I haven't done anything yet and I just arrived in chapter 2).
You sell it to factions for reputation or use them in some Warp-related events.

Also, I hate how overcomplicated the skills are. Many of them only provide a very specific bonus in a very specific situation, but somehow you're supposed to know which one to pick during a level up. I started dreading the level up because leveling up just means spending another ten minutes reading bullshit skill descriptions.
You get used to it. But, yeah, the game really throws the player into the deep water in terms of sheer number of skills.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,637
Location
Shaper Crypt
I'm not particularly surprised by the results of the poll. Abelard is well-written, even if the lines given to him start to drop significantly after Chapter 2. Cassia was probably someone's waifu as she keeps having stuff to do and to say constantly ( compare and contrast with Argenta's questline, that is essentially two maps cobbled together and a result based on stuff you have no way to know, her becoming a Repentia or getting the Holy Armour in a quest you don't see resolved offscreen is based on hidden stats you can't know). It helps that both Cassia and Argenta are absolute monsters in combat and they could solo everything at release. Also Murder Disney Princess.

Pasqal is written decently and was mechanically broken, not surprised he got attention. Decent sidequest too.

Heinrix has the problem of being Abelard 2.0 with shittier writing. Yrliet has the bonus of being mechanically useful and people want to fuck the redhead elf even if she's written horrifically and has the biggest Woman Moment of all the game. She's a retard but people simply want to fuck the elf. Marazhai has a similar problem to Heinrix, he's essentially mechanically useless for when you get him, kinda weak compared to the powerhouses.... but at least his writing was funny, before I sent him to the dungeons.

Jae and Indira, with the extra of being the token minorities, were truly dreadfully written. We're supposed to find Jae "cool" and Indira "a different point of view" but they're both self-centered annoying heretics, and most people play Lawful Good in RPGs. A foregone conclusion.

What strikes me are the NPCs and Boss Fights. Not surprising most people remember the Chaos Marine because I bet more than 50% dropped the game in Act II and very few managed to struggle amongst the sea of mediocrity until the other bosses, but the NPCs are telling: Xavier is essentially dumped on you endlessly through Chapter IV-V (being the real cobbled together endgame) and Winterscale is the only one with a sort of arc and resolution.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Jae and Indira, with the extra of being the token minorities, were truly dreadfully written. We're supposed to find Jae "cool" and Indira "a different point of view" but they're both self-centered annoying heretics, and most people play Lawful Good in RPGs. A foregone conclusion.
While true, I've already decided that I will kill both Jae and Idira even on my upcoming heretical playthrough. They are just shit characters.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,336
I'm not particularly surprised by the results of the poll. Abelard is well-written, even if the lines given to him start to drop significantly after Chapter 2. Cassia was probably someone's waifu as she keeps having stuff to do and to say constantly ( compare and contrast with Argenta's questline, that is essentially two maps cobbled together and a result based on stuff you have no way to know, her becoming a Repentia or getting the Holy Armour in a quest you don't see resolved offscreen is based on hidden stats you can't know). It helps that both Cassia and Argenta are absolute monsters in combat and they could solo everything at release. Also Murder Disney Princess.

Pasqal is written decently and was mechanically broken, not surprised he got attention. Decent sidequest too.

Heinrix has the problem of being Abelard 2.0 with shittier writing. Yrliet has the bonus of being mechanically useful and people want to fuck the redhead elf even if she's written horrifically and has the biggest Woman Moment of all the game. She's a retard but people simply want to fuck the elf. Marazhai has a similar problem to Heinrix, he's essentially mechanically useless for when you get him, kinda weak compared to the powerhouses.... but at least his writing was funny, before I sent him to the dungeons.

Jae and Indira, with the extra of being the token minorities, were truly dreadfully written. We're supposed to find Jae "cool" and Indira "a different point of view" but they're both self-centered annoying heretics, and most people play Lawful Good in RPGs. A foregone conclusion.

What strikes me are the NPCs and Boss Fights. Not surprising most people remember the Chaos Marine because I bet more than 50% dropped the game in Act II and very few managed to struggle amongst the sea of mediocrity until the other bosses, but the NPCs are telling: Xavier is essentially dumped on you endlessly through Chapter IV-V (being the real cobbled together endgame) and Winterscale is the only one with a sort of arc and resolution.
Most people play Chaotic Good and such people picked Jae, Indira and elf chick for sure.
WH40k fans are ones that would not pick them, the dogmatic path is not close to LG, it is pure LE path. Probably closer to NE as people are being executed left and right without any trials or real proof they deserve to die.
 

babayaga

Educated
Joined
Aug 8, 2024
Messages
185
Location
Innawoods
I'm not particularly surprised by the results of the poll. Abelard is well-written, even if the lines given to him start to drop significantly after Chapter 2. Cassia was probably someone's waifu as she keeps having stuff to do and to say constantly ( compare and contrast with Argenta's questline, that is essentially two maps cobbled together and a result based on stuff you have no way to know, her becoming a Repentia or getting the Holy Armour in a quest you don't see resolved offscreen is based on hidden stats you can't know). It helps that both Cassia and Argenta are absolute monsters in combat and they could solo everything at release. Also Murder Disney Princess.

Pasqal is written decently and was mechanically broken, not surprised he got attention. Decent sidequest too.

Heinrix has the problem of being Abelard 2.0 with shittier writing. Yrliet has the bonus of being mechanically useful and people want to fuck the redhead elf even if she's written horrifically and has the biggest Woman Moment of all the game. She's a retard but people simply want to fuck the elf. Marazhai has a similar problem to Heinrix, he's essentially mechanically useless for when you get him, kinda weak compared to the powerhouses.... but at least his writing was funny, before I sent him to the dungeons.

Jae and Indira, with the extra of being the token minorities, were truly dreadfully written. We're supposed to find Jae "cool" and Indira "a different point of view" but they're both self-centered annoying heretics, and most people play Lawful Good in RPGs. A foregone conclusion.

What strikes me are the NPCs and Boss Fights. Not surprising most people remember the Chaos Marine because I bet more than 50% dropped the game in Act II and very few managed to struggle amongst the sea of mediocrity until the other bosses, but the NPCs are telling: Xavier is essentially dumped on you endlessly through Chapter IV-V (being the real cobbled together endgame) and Winterscale is the only one with a sort of arc and resolution.
Most people play Chaotic Good and such people picked Jae, Indira and elf chick for sure.
WH40k fans are ones that would not pick them, the dogmatic path is not close to LG, it is pure LE path. Probably closer to NE as people are being executed left and right without any trials or real proof they deserve to die.
Why is there so many people that think that being dogmatic is evil? In the universe of WH40k, being dogmatic is flawed but the best humanity has for the survival of the human species. Being permissive and understanding is not an option, it could lead (and it almost did) to total annihilation.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,336
I'm not particularly surprised by the results of the poll. Abelard is well-written, even if the lines given to him start to drop significantly after Chapter 2. Cassia was probably someone's waifu as she keeps having stuff to do and to say constantly ( compare and contrast with Argenta's questline, that is essentially two maps cobbled together and a result based on stuff you have no way to know, her becoming a Repentia or getting the Holy Armour in a quest you don't see resolved offscreen is based on hidden stats you can't know). It helps that both Cassia and Argenta are absolute monsters in combat and they could solo everything at release. Also Murder Disney Princess.

Pasqal is written decently and was mechanically broken, not surprised he got attention. Decent sidequest too.

Heinrix has the problem of being Abelard 2.0 with shittier writing. Yrliet has the bonus of being mechanically useful and people want to fuck the redhead elf even if she's written horrifically and has the biggest Woman Moment of all the game. She's a retard but people simply want to fuck the elf. Marazhai has a similar problem to Heinrix, he's essentially mechanically useless for when you get him, kinda weak compared to the powerhouses.... but at least his writing was funny, before I sent him to the dungeons.

Jae and Indira, with the extra of being the token minorities, were truly dreadfully written. We're supposed to find Jae "cool" and Indira "a different point of view" but they're both self-centered annoying heretics, and most people play Lawful Good in RPGs. A foregone conclusion.

What strikes me are the NPCs and Boss Fights. Not surprising most people remember the Chaos Marine because I bet more than 50% dropped the game in Act II and very few managed to struggle amongst the sea of mediocrity until the other bosses, but the NPCs are telling: Xavier is essentially dumped on you endlessly through Chapter IV-V (being the real cobbled together endgame) and Winterscale is the only one with a sort of arc and resolution.
Most people play Chaotic Good and such people picked Jae, Indira and elf chick for sure.
WH40k fans are ones that would not pick them, the dogmatic path is not close to LG, it is pure LE path. Probably closer to NE as people are being executed left and right without any trials or real proof they deserve to die.
Why is there so many people that think that being dogmatic is evil? In the universe of WH40k, being dogmatic is flawed but the best humanity has for the survival of the human species. Being permissive and understanding is not an option, it could lead (and it almost did) to total annihilation.
Because people keep using D&D alignment to describe shit. By D&D they are evil.
Also Evil is not automatically bad, LE for example is often used for people that want to achieve "greater good" but have no limits to try to achieve that. Like murdering all poor people and beggars so their middle class and rich can have a better life. Their goal is good for those groups of people, they just use a way that is wrong overall.
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,675
Location
atop a flaming horse
Why is there so many people that think that being dogmatic is evil? In the universe of WH40k, being dogmatic is flawed but the best humanity has for the survival of the human species. Being permissive and understanding is not an option, it could lead (and it almost did) to total annihilation.
Sounds like my country's open door immigration policy.
 

babayaga

Educated
Joined
Aug 8, 2024
Messages
185
Location
Innawoods
I'm not particularly surprised by the results of the poll. Abelard is well-written, even if the lines given to him start to drop significantly after Chapter 2. Cassia was probably someone's waifu as she keeps having stuff to do and to say constantly ( compare and contrast with Argenta's questline, that is essentially two maps cobbled together and a result based on stuff you have no way to know, her becoming a Repentia or getting the Holy Armour in a quest you don't see resolved offscreen is based on hidden stats you can't know). It helps that both Cassia and Argenta are absolute monsters in combat and they could solo everything at release. Also Murder Disney Princess.

Pasqal is written decently and was mechanically broken, not surprised he got attention. Decent sidequest too.

Heinrix has the problem of being Abelard 2.0 with shittier writing. Yrliet has the bonus of being mechanically useful and people want to fuck the redhead elf even if she's written horrifically and has the biggest Woman Moment of all the game. She's a retard but people simply want to fuck the elf. Marazhai has a similar problem to Heinrix, he's essentially mechanically useless for when you get him, kinda weak compared to the powerhouses.... but at least his writing was funny, before I sent him to the dungeons.

Jae and Indira, with the extra of being the token minorities, were truly dreadfully written. We're supposed to find Jae "cool" and Indira "a different point of view" but they're both self-centered annoying heretics, and most people play Lawful Good in RPGs. A foregone conclusion.

What strikes me are the NPCs and Boss Fights. Not surprising most people remember the Chaos Marine because I bet more than 50% dropped the game in Act II and very few managed to struggle amongst the sea of mediocrity until the other bosses, but the NPCs are telling: Xavier is essentially dumped on you endlessly through Chapter IV-V (being the real cobbled together endgame) and Winterscale is the only one with a sort of arc and resolution.
Most people play Chaotic Good and such people picked Jae, Indira and elf chick for sure.
WH40k fans are ones that would not pick them, the dogmatic path is not close to LG, it is pure LE path. Probably closer to NE as people are being executed left and right without any trials or real proof they deserve to die.
Why is there so many people that think that being dogmatic is evil? In the universe of WH40k, being dogmatic is flawed but the best humanity has for the survival of the human species. Being permissive and understanding is not an option, it could lead (and it almost did) to total annihilation.
Because people keep using D&D alignment to describe shit. By D&D they are evil.
Also Evil is not automatically bad, LE for example is often used for people that want to achieve "greater good" but have not limits to try to achieve that. Like murdering all poor people and beggars so their middle class and rich can have a better life. Their goal is good for those groups of people, they just use a way that is wrong overall.
D&D evil is like a cool guy but he does drugs and steals, WH40k evil is like a psycho guy sacrifing your entire home planet to Slaanesh and sending billions into chaos for eternal torment.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,636
I'm not particularly surprised by the results of the poll. Abelard is well-written, even if the lines given to him start to drop significantly after Chapter 2. Cassia was probably someone's waifu as she keeps having stuff to do and to say constantly ( compare and contrast with Argenta's questline, that is essentially two maps cobbled together and a result based on stuff you have no way to know, her becoming a Repentia or getting the Holy Armour in a quest you don't see resolved offscreen is based on hidden stats you can't know). It helps that both Cassia and Argenta are absolute monsters in combat and they could solo everything at release. Also Murder Disney Princess.

Pasqal is written decently and was mechanically broken, not surprised he got attention. Decent sidequest too.

Heinrix has the problem of being Abelard 2.0 with shittier writing. Yrliet has the bonus of being mechanically useful and people want to fuck the redhead elf even if she's written horrifically and has the biggest Woman Moment of all the game. She's a retard but people simply want to fuck the elf. Marazhai has a similar problem to Heinrix, he's essentially mechanically useless for when you get him, kinda weak compared to the powerhouses.... but at least his writing was funny, before I sent him to the dungeons.

Jae and Indira, with the extra of being the token minorities, were truly dreadfully written. We're supposed to find Jae "cool" and Indira "a different point of view" but they're both self-centered annoying heretics, and most people play Lawful Good in RPGs. A foregone conclusion.

What strikes me are the NPCs and Boss Fights. Not surprising most people remember the Chaos Marine because I bet more than 50% dropped the game in Act II and very few managed to struggle amongst the sea of mediocrity until the other bosses, but the NPCs are telling: Xavier is essentially dumped on you endlessly through Chapter IV-V (being the real cobbled together endgame) and Winterscale is the only one with a sort of arc and resolution.
Most people play Chaotic Good and such people picked Jae, Indira and elf chick for sure.
WH40k fans are ones that would not pick them, the dogmatic path is not close to LG, it is pure LE path. Probably closer to NE as people are being executed left and right without any trials or real proof they deserve to die.
Why is there so many people that think that being dogmatic is evil? In the universe of WH40k, being dogmatic is flawed but the best humanity has for the survival of the human species. Being permissive and understanding is not an option, it could lead (and it almost did) to total annihilation.
Doing evil things for a logical reason is still evil. The point of the setting is that "good" isn't an option.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,840
Location
Le Balkans
Played a benevolentia path for my 1st playthrough. Felt like a retarded cuck most of the time. Then i restarted and went for a dogmatic run, and ho boy. Much rejoicing
 

babayaga

Educated
Joined
Aug 8, 2024
Messages
185
Location
Innawoods
I'm not particularly surprised by the results of the poll. Abelard is well-written, even if the lines given to him start to drop significantly after Chapter 2. Cassia was probably someone's waifu as she keeps having stuff to do and to say constantly ( compare and contrast with Argenta's questline, that is essentially two maps cobbled together and a result based on stuff you have no way to know, her becoming a Repentia or getting the Holy Armour in a quest you don't see resolved offscreen is based on hidden stats you can't know). It helps that both Cassia and Argenta are absolute monsters in combat and they could solo everything at release. Also Murder Disney Princess.

Pasqal is written decently and was mechanically broken, not surprised he got attention. Decent sidequest too.

Heinrix has the problem of being Abelard 2.0 with shittier writing. Yrliet has the bonus of being mechanically useful and people want to fuck the redhead elf even if she's written horrifically and has the biggest Woman Moment of all the game. She's a retard but people simply want to fuck the elf. Marazhai has a similar problem to Heinrix, he's essentially mechanically useless for when you get him, kinda weak compared to the powerhouses.... but at least his writing was funny, before I sent him to the dungeons.

Jae and Indira, with the extra of being the token minorities, were truly dreadfully written. We're supposed to find Jae "cool" and Indira "a different point of view" but they're both self-centered annoying heretics, and most people play Lawful Good in RPGs. A foregone conclusion.

What strikes me are the NPCs and Boss Fights. Not surprising most people remember the Chaos Marine because I bet more than 50% dropped the game in Act II and very few managed to struggle amongst the sea of mediocrity until the other bosses, but the NPCs are telling: Xavier is essentially dumped on you endlessly through Chapter IV-V (being the real cobbled together endgame) and Winterscale is the only one with a sort of arc and resolution.
Most people play Chaotic Good and such people picked Jae, Indira and elf chick for sure.
WH40k fans are ones that would not pick them, the dogmatic path is not close to LG, it is pure LE path. Probably closer to NE as people are being executed left and right without any trials or real proof they deserve to die.
Why is there so many people that think that being dogmatic is evil? In the universe of WH40k, being dogmatic is flawed but the best humanity has for the survival of the human species. Being permissive and understanding is not an option, it could lead (and it almost did) to total annihilation.
Doing evil things for a logical reason is still evil. The point of the setting is that "good" isn't an option.
Being dogmatic is doing cruel and bad things for the good of humanity. I think the point of the setting is that the "good" is the callous and heartless option.
Being compassionate and nice will lead everyone to an end that is worse than death. Using the same morality and ethics of modern day people to judge characters living in a grimdark world is retarded imo.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,428
Most people play Chaotic Good and such people picked Jae, Indira and elf chick for sure.
I picked Yrliet mostly because I was in need of a good damage dealer. Mainly because I screwed up builds for a few companions (Abelard, Yrliet, Argenta and my main were the best fighting characters on my team so they made the core. Everyone else was a filler, so I just couldn't give up Yrliet for anyone else).

Why is there so many people that think that being dogmatic is evil? In the universe of WH40k [...]
Because most people have no idea where the morality of the Mankind in WH40K universe comes from?
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,636
I'm not particularly surprised by the results of the poll. Abelard is well-written, even if the lines given to him start to drop significantly after Chapter 2. Cassia was probably someone's waifu as she keeps having stuff to do and to say constantly ( compare and contrast with Argenta's questline, that is essentially two maps cobbled together and a result based on stuff you have no way to know, her becoming a Repentia or getting the Holy Armour in a quest you don't see resolved offscreen is based on hidden stats you can't know). It helps that both Cassia and Argenta are absolute monsters in combat and they could solo everything at release. Also Murder Disney Princess.

Pasqal is written decently and was mechanically broken, not surprised he got attention. Decent sidequest too.

Heinrix has the problem of being Abelard 2.0 with shittier writing. Yrliet has the bonus of being mechanically useful and people want to fuck the redhead elf even if she's written horrifically and has the biggest Woman Moment of all the game. She's a retard but people simply want to fuck the elf. Marazhai has a similar problem to Heinrix, he's essentially mechanically useless for when you get him, kinda weak compared to the powerhouses.... but at least his writing was funny, before I sent him to the dungeons.

Jae and Indira, with the extra of being the token minorities, were truly dreadfully written. We're supposed to find Jae "cool" and Indira "a different point of view" but they're both self-centered annoying heretics, and most people play Lawful Good in RPGs. A foregone conclusion.

What strikes me are the NPCs and Boss Fights. Not surprising most people remember the Chaos Marine because I bet more than 50% dropped the game in Act II and very few managed to struggle amongst the sea of mediocrity until the other bosses, but the NPCs are telling: Xavier is essentially dumped on you endlessly through Chapter IV-V (being the real cobbled together endgame) and Winterscale is the only one with a sort of arc and resolution.
Most people play Chaotic Good and such people picked Jae, Indira and elf chick for sure.
WH40k fans are ones that would not pick them, the dogmatic path is not close to LG, it is pure LE path. Probably closer to NE as people are being executed left and right without any trials or real proof they deserve to die.
Why is there so many people that think that being dogmatic is evil? In the universe of WH40k, being dogmatic is flawed but the best humanity has for the survival of the human species. Being permissive and understanding is not an option, it could lead (and it almost did) to total annihilation.
Doing evil things for a logical reason is still evil. The point of the setting is that "good" isn't an option.
Being dogmatic is doing cruel and bad things for the good of humanity. I think the point of the setting is that the "good" is the callous and heartless option.
Being compassionate and nice will lead everyone to an end that is worse than death. Using the same morality and ethics of modern day people to judge characters living in a grimdark world is retarded imo.
"Cruel" and "bad" are both essentially synonyms for "evil." Doing evil things is evil - really difficult stuff, I know. Having a reason for doing so doesn't change that fact.
 

babayaga

Educated
Joined
Aug 8, 2024
Messages
185
Location
Innawoods
I'm not particularly surprised by the results of the poll. Abelard is well-written, even if the lines given to him start to drop significantly after Chapter 2. Cassia was probably someone's waifu as she keeps having stuff to do and to say constantly ( compare and contrast with Argenta's questline, that is essentially two maps cobbled together and a result based on stuff you have no way to know, her becoming a Repentia or getting the Holy Armour in a quest you don't see resolved offscreen is based on hidden stats you can't know). It helps that both Cassia and Argenta are absolute monsters in combat and they could solo everything at release. Also Murder Disney Princess.

Pasqal is written decently and was mechanically broken, not surprised he got attention. Decent sidequest too.

Heinrix has the problem of being Abelard 2.0 with shittier writing. Yrliet has the bonus of being mechanically useful and people want to fuck the redhead elf even if she's written horrifically and has the biggest Woman Moment of all the game. She's a retard but people simply want to fuck the elf. Marazhai has a similar problem to Heinrix, he's essentially mechanically useless for when you get him, kinda weak compared to the powerhouses.... but at least his writing was funny, before I sent him to the dungeons.

Jae and Indira, with the extra of being the token minorities, were truly dreadfully written. We're supposed to find Jae "cool" and Indira "a different point of view" but they're both self-centered annoying heretics, and most people play Lawful Good in RPGs. A foregone conclusion.

What strikes me are the NPCs and Boss Fights. Not surprising most people remember the Chaos Marine because I bet more than 50% dropped the game in Act II and very few managed to struggle amongst the sea of mediocrity until the other bosses, but the NPCs are telling: Xavier is essentially dumped on you endlessly through Chapter IV-V (being the real cobbled together endgame) and Winterscale is the only one with a sort of arc and resolution.
Most people play Chaotic Good and such people picked Jae, Indira and elf chick for sure.
WH40k fans are ones that would not pick them, the dogmatic path is not close to LG, it is pure LE path. Probably closer to NE as people are being executed left and right without any trials or real proof they deserve to die.
Why is there so many people that think that being dogmatic is evil? In the universe of WH40k, being dogmatic is flawed but the best humanity has for the survival of the human species. Being permissive and understanding is not an option, it could lead (and it almost did) to total annihilation.
Doing evil things for a logical reason is still evil. The point of the setting is that "good" isn't an option.
Being dogmatic is doing cruel and bad things for the good of humanity. I think the point of the setting is that the "good" is the callous and heartless option.
Being compassionate and nice will lead everyone to an end that is worse than death. Using the same morality and ethics of modern day people to judge characters living in a grimdark world is retarded imo.
"Cruel" and "bad" are both essentially synonyms for "evil." Doing evil things is evil - really difficult stuff, I know. Having a reason for doing so doesn't change that fact.
And I am saying that using real life morality doesn't compute well with the setting.
Morality changes even in real life as time goes on. At one time, killing someone in a duel was a honorable thing, right now, you are a criminal and a bad "evil" person for doing so.
Even in D&D, chaotic good character is evil by our modern day standards because they take life away from "bad guys". By doing so you are still a killer and evil.
In WH40k the cruel thing is the good thing because it leads to greater good and it goes with the dogma (aka the laws) so in universe being dogmatic is good.
This all is simple logic.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
I let all of the companions live, because killing them means you lost content and loot.

After I finish their personal quests and get all the stuff they offer, some of them can go straight to inquisition.
 

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