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Warhammer Warhammer 40,000: Rogue Trader - turn-based Warhammer 40k RPG from Owlcat Games - now with Void Shadows DLC

Vyvian

Educated
Joined
Jul 11, 2023
Messages
343
I'm still early, about to visit some Mechanicus Temple (I think) and I already feel grossly overpowered.
I haven't even looked up cheesy party compositions or skills I've just been using whatever. Battles just take forever instead of challenging me it feels like a slog.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,866
Strap Yourselves In Pathfinder: Wrath
I'm really on the fnce when it comes to Rogue trader, I mean I liked it even though it has some issues but I have absolutely no desire to replay it and also don't have particularly interest in any DLC.

I think the games systems are not varied enough to make it appealing and I think I have seen what the game itself has to offer.
 

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,000
Strap Yourselves In
Game has the wrost implementation of TB combat I have ever seen. What kind of autist makes a rule that prevents you from moving after attack. What a fucktard of a rule.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,669
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
GRIMDARK MODE: https://roguetrader.owlcat.games/news/en/43 (fancy name for Ironman)

The Grim Darkness comes to the Koronus Expanse​



…In the darkness between the stars
The weak and the faithless find no deliverance…



Lord Captains!

With the Void Shadows expansion just around the corner, we are proud to announce a major new feature that is coming to Warhammer 40,000: Rogue Trader for all owners of the base game alongside the expansion:

The Grim Darkness mode.

Fight%2020.png

What is the Grim Darkness Mode?​

Often referred to as “Ironman” in other titles, the Grim Darkness mode is the ultimate trial for the boldest of Lord Captains - a challenge for the most experienced, most prepared (or perhaps, most reckless!) players, who wish to truly immerse themselves in the dark and dangerous universe of Warhammer 40,000.

In this mode, you only have a single save, which is updated automatically every time you exit the game. No second chances - you will have to live with the consequences of all your actions and decisions. If your party or voidship are defeated, your Grim Darkness journey will end.

But if you manage to successfully overcome all the obstacles and make it all the way to the end, your feat of strength will be rewarded with the brand new “There Is Only War…” achievement, which will also unlock a special item for all your future playthroughs:

Amulet of the Indomitable Spirit

Such a trophy can only be worn by one who has fully comprehended an ancient truth — that in the universe there exists only war.

Once per battle, whenever the wearer's wounds drop to 0, they regain 20% of their maximum wounds.

image.png

How to Activate the Grim Darkness Mode​

When you start a new game, you’ll find a new “Grim Darkness” option under the difficulty settings marked by a distinctive skull icon. When turned on, it will prompt you with a warning about its dangers and if accepted, will enable Grim Darkness rules for the new game. All Grim Darkness mode saves will be marked in the Load Game menu with the same skull icon.

Such a trophy can only be worn by one who has fully comprehended an ancient truth — that in the universe there exists only war.

At launch, the Grim Darkness mode is only available for PC and only for single player, but we plan to expand it to the other platforms and co-op mode later.

imag222e.png


Designing the Grim Darkness Mode​

In both our previous games, Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous, there was a similar mode called The Last Azlanti. The mode earned a lot of acclaim in our community, providing a trial of gaming skill and wits, while also adding a whole new level of emotional investment due to the high risk and reward. We’ve seen many players discussing builds for this mode, competing between each other in beating the games in exotic ways, and sharing their stories of glorious victory (or no less glorious demise!).

We even went as far as hosting a large challenge event for streamers, known as the Last Azlanti Challenge.

Warhammer 40,000: Rogue Trader originally shipped without an “Ironman” mode. But players kept asking us about it, and we also felt it was missing compared to our previous titles, so we wanted to revisit it.

It took us some time, but we’re finally there! And this time we’ve brought some innovations to the familiar approach. Among them:

- Unlike in the previous games, the Grim Darkness mode is not affected by difficulty - you may now freely switch it or customize it at any time during your playthrough, the same as in the normal game mode. Some would say that this allows the player to abuse the system - but we believe that the players playing this mode are, first and foremost, looking for an honourable challenge. We felt that we rather let you, the players, decide for yourself how you want it played, and adjust your settings to your preferences;

- The conditions of defeat are no longer attached to the main character falling in battle - you only lose when the whole party or the voidship is defeated;

- You can now convert the Grim Darkness save into a normal save at any time if you no longer wish to continue playing that mode. Note however, that the opposite is not true and, once made, the conversion cannot be reversed. Converting your game into normal mode will make you ineligible for the “There Is Only War…” achievement or its reward;

- The moment you meet your demise, you no longer instantly lose the save as it happened in the previous games - instead, you will be offered a choice to either accept your fate and delete the save, or to continue your playthrough, converting your save into a normal, non-Grim Darkness game as described above. This will allow you to finish the story if the death caught you close to the end of the game, but you will no longer qualify for the achievement or reward.

Fight%201%20(1).png


What’s on the horizon?​

We are preparing a large exciting event related to this feature. Stay tuned for the announcement!

On a more general note, this feature is a good example of how we intend to approach the game in future updates. Besides the DLCs, we plan to gradually improve and expand the base game, not only with bug fixes, but also with alterations based on your feedback (which we are really grateful for, by the way!) and by adding brand new content in major updates.

The Emperor protects!
 

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,000
Strap Yourselves In
They should fix their fucking game and fix half the abilities being useless filler before making new difficulty modes. Owlcat is a garbage developer.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,712
Location
Hyperborea
I like ironman campaigns, but I would never play an Owlcat game in ironman, even WotR and Kingmaker are still full of gamebreaking bugs.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,840
The balls to make an ironman mode when a decent % of your playerbase is still waiting for the game to be stable enough to play it.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Rogue Trader is very stable at the moment. It was a lot better than pathfinder on launch and it didn't take too long for them to fix the prominent issues. Not saying there are no issues at all, but certainly nothing game-breaking or even egregiously dysfunctional, unlike WotR / KM.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,335
Rogue Trader is very stable at the moment. It was a lot better than pathfinder on launch and it didn't take too long for them to fix the prominent issues. Not saying there are no issues at all, but certainly nothing game-breaking or even egregiously dysfunctional, unlike WotR / KM.
It was not better than 1st pathfinder at launch but they did get better at fixing their shit faster.
 

Renfri

Cipher
Joined
Sep 30, 2014
Messages
587
I played Rogue Trader from start to finish last month, I only encountered minor visual bug which happened fairly early on. It was few dead enemies doing T-pose. That's all.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,335
I played Rogue Trader from start to finish last month, I only encountered minor visual bug which happened fairly early on. It was few dead enemies doing T-pose. That's all.
Funny shit, that was fixed in multiple patch notes :D
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,644
few interesting things that probably break the game mainly from bladedancer
W6FrZvE.png


escape artist seemed busted can just proc attack of opportunities from enemies if you get enough dodge and spam death from above for free but if its only agi+ws bonus dmg instead of weapon dmg then maybe can't get it high enough

executioner seems worse archtype why dot/debuff enemies instead of 1shotting everything

a lot of 0 AP skills which are obviously great for action economy
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,335
I still need to finish my 2nd Iconoclast run (stopped mid Act 4) before I start over with this DLC. Seems there is a patch for base game coming with this DLC so I will wait for that to finish 2nd run.
As for Heretic run, I was waiting until they add more stuff and content for that before I do it since everyone said from start it is bad and I have not seen any real improvements to it in patch notes so far.
 

dutchwench

Novice
Joined
May 21, 2024
Messages
90
I still need to finish my 2nd Iconoclast run (stopped mid Act 4) before I start over with this DLC. Seems there is a patch for base game coming with this DLC so I will wait for that to finish 2nd run.
As for Heretic run, I was waiting until they add more stuff and content for that before I do it since everyone said from start it is bad and I have not seen any real improvements to it in patch notes so far.
The patch is not coming with the DLC. It's dropping later.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,335
I still need to finish my 2nd Iconoclast run (stopped mid Act 4) before I start over with this DLC. Seems there is a patch for base game coming with this DLC so I will wait for that to finish 2nd run.
As for Heretic run, I was waiting until they add more stuff and content for that before I do it since everyone said from start it is bad and I have not seen any real improvements to it in patch notes so far.
The patch is not coming with the DLC. It's dropping later.
But the reviewers said they tested game with new patch and DLC..
 

dutchwench

Novice
Joined
May 21, 2024
Messages
90
But the reviewers said they tested game with new patch and DLC..
Shafting us normal players and giving Youtube chads all the delicious goodies has been the industry standard for quite some time now!
 

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