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Mangoose

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Divinity: Original Sin Project: Eternity
Well I hated the game for 20 minutes until I figured out it for sure does not fucking like Forced AA. Fucking ports.

On the bright side, you can configure all the controls to your liking, and it has both 16:9 and 16:10 resolution! You can turn off mouse smoothing, too.

Gotta pick up the gf, no time to play. Be back in a bit.
 

Mangoose

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Divinity: Original Sin Project: Eternity
Impressions.

Pros:
- Can configure all the controls. Disable mouse smoothing. It uses a lot of keys, because you have three for melee and then two for shooting and aiming, and then keys for other typical shooter and action game functions.
- There is some challenging encounters on Normal. Typically, you can have a lot of annoying Slugga Boyz running at you that are slow to kill in ranged but are quick to kill in melee, some Shootas or Lootas being annoying with constant fire from far away, and then so far one or two Nobs that basically take you out in 3 or so hits. I don't know if the AI is complex (doubt it, at least til we see Chaos), per say, but it is pretty aggressive.
- Runs smoothly, technically. Except for not liking AA.

Eh:
- Not sure what to think of melee combat yet. You unfortunately don't get much more complex than Dynasty Warriors. On the other hand, every combo string (about 5 per weapon) does have its uses, unlike Dynasty Warriors where you really just spam one string. I've been playing DMC3 lately so I'm too biased to make a final judgment yet.
- Regenerating armor or shield. Why is this not automatically a con? Because <s>I'm a closet consoletard</s> it is really weak. As in, one hit by a Nob will take out your armor and a good percentage of your health.

Cons:
- Linear as hell levels. And the story seems to be bland. Not the best total experience.
- Shitty console UI. I'm not 10 ft from my monitor, so I don't need my weapon loadout covering my entire screen EVERY time I switch weapons.
- QTEs. There aren't much. But one really tripped me up out of counter-intuitivity.
 

Gragt

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Serpent in the Staglands Divinity: Original Sin
Goatfuck? The demo is only available for those who pre-ordered the game on Steam? What about using the demo to give a good impression to those still on the fence instead of only allowing those who already paid for the game to see what they will get?
 

Mangoose

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It's a pre-order benefit so that Steam can get more of the pie.

Everybody gets to play the demo next Monday.

If anything I bet this builds anticipation hah, fucking Chaos worshipping marketers...
 

EvilSatan

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The poweraxe was pretty awesome. I was playing on hard for both levels, and if you want to survive in melee, just play the game witcher style. The only orks that gave me a hard time were the nobs, which you can easily kite.
 

Mangoose

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Had to figure out a good control scheme with kb+m. After that finally ran through both levels in hard mode.

Overall I'm happy with it. Dunno yet if the campaign will be any good in total, but it plays well so multiplayer should be good.
 

Mangoose

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Morgoth said:
So it's basically a shitty console port with bad kb+mouse implementation?
It doesn't have bad kb+m implementation. I can map any action I want to any key, or mouse button.

The thing is the game itself is like an amalgamation of shooter and slasher, and the controls for both are separate, for better or worse. Instead of like the typical shooter, you'd switch to your melee weapon, here you press either melee button and you go straight into melee.

So you need three keys for melee, two keys for aiming and shooting, and none of them really belong on the keyboard because you need to be simultaneously moving around with WASD.
 

Mangoose

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What? You can map anything to your mouse buttons. What I'm doing is left click shoot, right click aim with scope, side thumb buttons for melee and then E for execute.

Actually you can bind keys to toggle OR hold aim. Though sprint is weirdly a toggle, with no option to make it a hold.
 

EvilSatan

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Excidium said:
I don't know, it just sounds weird. What are the default keybinds?

Also, can you wear a helmet?

Q - grenades

Space - roll

right click - melee

left click - primary weapon

T - Rage or whatever the fuck they call it, the "FOR EMPRAH" ability that regenerates your life and makes your attacks stronger


As far as helmets go, your guy doesn't wear one in SP.
 

Mangoose

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Excidium said:
Sound like it's meant to be played with a gamepad...shit.
Well, honestly, all combo-type slashers are meant to be played with a gamepad.

A button you hold to toggle melee would work though. E.g. hold a key down and left click + right click are melee attacks, release the key and they become shoot + aim.

Oh well. I am satisfied with my 5-button mouse but I can see if someone has a mouse with no side buttons and/or shitty side buttons the port is not perfect.
 

Mangoose

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Excidium said:
I see, thanks.

Mangoose made the control scheme sound terrible. :lol:
Well he forgot:

Ctrl - Aim
Shift - Sprint
Alt. Melee - F
Execute - E

I wanted Aim and Alt. Melee on my mouse, too. Don't like trying to melee with a keyboard button when I'm at the same time trying to dodge via WASD.
 

EvilSatan

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Btw, in order to do executions to gain your health back, you need to stun your enemies with F.
 

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